Wyrmlord
Arcane
- Joined
- Feb 3, 2008
- Messages
- 28,886
Turning the air conditioner on in a ghoul's home: 1000 XP
Finding dead missing people, consoling a husband, and confronting a mutant about it: 2000 XP
Uncovering a pop culture reference inside a cave: 1500 XP (wtf?)
Fixing the air purifier after fetching a missing piece from New Reno: 1500 XP
Recruiting Marcus: 1000 XP
You know how much challenge there was in doing all of this? Nothing. You get 7000 XP and then some more for practically doing nothing. Turning the air conditioner on was just a matter of requesting a power supervisor. Uncovering the pop culture reference was a matter of walking inside a place that you spot on the map. Recruiting Marcus was just a matter of asking him.
By comparison, killing the slavers outside the newly modernized Shady Sands (a somewhat dangerous task) gets you 900 XP at most.
What kind of a game gives you three levels worth of experience for shopping list tasks, while giving you pittances for going out of your way to seek and fight dangerous enemies? The kind that was meant to pander to combat-avoiding, task-doers and item-fetchers, that's what!
The original Fallout didn't even reward you as much for finding the 5th level of The Glow. And that involved far more thought than all of the Broken Hills combined.
Finding dead missing people, consoling a husband, and confronting a mutant about it: 2000 XP
Uncovering a pop culture reference inside a cave: 1500 XP (wtf?)
Fixing the air purifier after fetching a missing piece from New Reno: 1500 XP
Recruiting Marcus: 1000 XP
You know how much challenge there was in doing all of this? Nothing. You get 7000 XP and then some more for practically doing nothing. Turning the air conditioner on was just a matter of requesting a power supervisor. Uncovering the pop culture reference was a matter of walking inside a place that you spot on the map. Recruiting Marcus was just a matter of asking him.
By comparison, killing the slavers outside the newly modernized Shady Sands (a somewhat dangerous task) gets you 900 XP at most.
What kind of a game gives you three levels worth of experience for shopping list tasks, while giving you pittances for going out of your way to seek and fight dangerous enemies? The kind that was meant to pander to combat-avoiding, task-doers and item-fetchers, that's what!
The original Fallout didn't even reward you as much for finding the 5th level of The Glow. And that involved far more thought than all of the Broken Hills combined.