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Ed123 said:
I know the "wider" lore behind Caesar's Legion (the vault article is missing a lot of Van Buren-related information since I guess it's not canon any longer) and they're obviously a lot more fleshed out there. But that's irrelevent to how they're portrayed in the game (i.e. extremely poorly). I actually find the general concept of the Legion/House/NCR conflict far more interesting than the mad scientist/crazed AI plot of Van Buren, so it irritates me that they wasted the Legion's potential. Although even in their original VB form I disliked the fact that the legion are so specifically modelled around the Roman Empire. Even factions that sprang from a particular theme like the Khans or Vipers (or even the Enclave) are only inspired by those themes in a somewhat vague, generalized sense. The Khanate in F1 didn't all have names like Kublei or Genghis and ride around on horses armed with bows. They were reasonably portrayed in NV except for the migration ending, which is Caesar's Legion-level hamfisted. Obiovusly there's an in-universe reason for this (Caesar's education) but I still despise having such forced parallels in the Fallout universe. Unfortunately, I believe either Sawyer or Avellone have specifically stated that they love this"everything old is new again" shit. Reminds me of the Bethesda writers' conflict over how recognizable the historical parallels should be in the ES series.

Agreed. They should have chilled out on imposing so many aspects of the Romans cut-n-pasted on CL because in the wrong time period / cultural setting, it becomes very stupid. They should have just given them the FO2 Enclave treatment (pseudo futuristic Nazism? - not well read on Nazi ideology but the let's kill everyone else not pure thing is the same) and splattered some Roman influence on CL (the discipline, total-war concept, slavery, being gay, etc. can stay I guess; while shit with pretentious latin in it should all be removed, and all that hideous armor styles), and creating mostly original characteristics for the rest of the CL faction.
 

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I haven't bothered to pore through all the pedantic tl;dr's ITT, but I thought I would point out/ask a certain thing:

Do most of you not realize that the actual influence behind Caesar's Legion in the game is not ancient Rome, but the real-life megacasino in Las Vegas called Caesar's Palace? It's not as deep as some of you seem to think.

FFS.
 
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Crispy said:
I haven't bothered to pore through all the pedantic tl;dr's ITT, but I thought I would point out/ask a certain thing:

Do most of you not realize that the actual influence behind Caesar's Legion in the game is not ancient Rome, but the real-life megacasino in Las Vegas called Caesar's Palace? It's not as deep as some of you seem to think.

FFS.

Now that is a twist for me... Do you mean the inspiration for Caesar, or the inspiration for the writer/designer of CL? If it's the latter than wtf is that point of that 'inspiration', just to put men in gaudy dresses?

And where did you get this info? Is there ingame text or design documents of maybe, Van Buren?

Not being pointy, just curious now.
 

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The game's set in Las Vegas' ruins. It's Fallout, which is meant to be somewhat campy. Americana, people deranged from post-apoc environment. How is it not obvious?

Did you actually think the founders and members of Caesar's Legion took their inspiration from literature that's all but been destroyed?

Put it this way: If you've ever been to Las Vegas and to Caesar's Palace, and seen how ridiculous and gaudy the place is, the game might make a lot more sense to you.
 
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Crichton said:
You are missing the point. Most societies in FO have crumbled to the tribal state. In that case, the NCR is the abberation, using advanced weaponry on those who are in their way. Were the Raiders really that bad? Well, regardless, they were slaughtered. They make reference to this throughout the game. The tribals fight with melee weapons, and CL represents an organized society structured around an advanced tribal state. The NCR represents the worst of what started the wars to begin with. All their folks are drunks, lesbian sharpshooters, and conscripts who have no reason to be there. Look at Vegas: whores, gambling, and drunkeness. Caesar has none of that. This contrast was there for a reason, in case you missed it.

They did make the legion a copy of ancient Roman society. You want it like Roman society, only more liberal? Then it's not like the Roman society, hell, its not like any society. The people lived in Roman society because it was safer than not being part of the Roman society. They didn't expect everyone to be equal, if they did, slaves wouldn't really fit in.

CL doesn't resemble ancient Roman society, it doesn't resemble any society and there will never be a society that it does resemble.

from the wiki:

This horde of cruel, yet highly disciplined slavers has spread across the southwest like an all-consuming flame. Founded by a fallen member of the Followers of the Apocalypse, Caesar's Legion is effectively an enormous, conscripted slave army. As Caesar conquers the peoples of the wasteland, he strips them of their tribal identities and turns their young men into ruthless legionaries and women into breeding stock. They are well organized, moving and attacking in large packs, and deliberately commit atrocities to terrorize those who might dare oppose them.

Nearly all physically capable, compliant males are compelled to serve in its armed forces. The primary value of pre-menopausal females is to serve as breeding stock (with Caesar or a legate governing how they are assigned to males), though they, like older females and less physically-capable men, are also used to perform a variety of other tasks; such as being assigned as Caesar's priestesses, whose duty is, among other things, to raise children taken away from their parents as members of the Legion. The largest unit of organization in Caesar's Legion is the "Cohort", numbering about 480 infantrymen. Cohorts are further divided into "Centuriae", which contrary to their name numbers about 80 men, and each Centuriae is divided into ten "tent groups" ("Contubernia"), making this the squad level of organization. Raiding parties are of this size (about eight men) and will be led by a Decanus (squad leader).

A society that produces nothing, allows its people no rights or privileges and has 100% conscription for more sucicide attacks on the Hoover Dam. This isn't a human society it's orcs/darkspawn/imperial stormtroopers, a collection of human-like figures with no redeeming aspects so you don't have to feel bad about shooting them. It's just comic-opera stuff, no trace of belivability.

NCR is the agressor. They want to take over Las Vegas but do not have the manpower. They are taking over towns against their will, even if the towns are not threatened by Caesar. Caesar is doing the same thing, but he seems to have some moral principles. The NCR has none, unless expanding the reach of a far off gubmint is manifest destiny.

Caesar doesn't have any principles. The game makes it quite clear that not only does he not care about his victims, he uses his own people as fodder. He isn't even honest about it, he sends minions to lie to the Khans and his people collude with corrupt townspeople to ambush the NCR and then instead of honoring their bargin, they kill the townspeople. I don't know when the FO:NV writing team made the decision, but as written, "Caesar" is a cross between Kurz and that asshole from KotOR 1.

I took it more along the lines of the Taliban in Afghanistan. Under ordinary circumstances, a force that fucked up, that unpopular who goes that far out of their way to be a murderous pillaging dick to everyone they rule, that requires you to either sign up and go jihad or die horribly, could never exist - it would fall apart long before it reached statehood.

But put it in an environment where civilisation seems nigh impossible, and people are just so worn out and desperate after countless generations of random murder, idiocy and resultant starvation that they'll give it a go if it promises to bring some order to the chaos.

No it still isn't plausible if you think about it seriously, but it passes the gaming test in a campy setting. What, you think that the Master's army wasn't completely implausible? Remember, that lot of supermutants had normal intelligence. Don't you think at least one of them would have noticed that he didn't seem to have much in the way of female company? You don't think that ol Marcus might have caught up with at least ONE woman from the same town that he lived in pre-mutation, and wondered why she's spawned a cock?

Not to mention, it's really fucking hard to get a large group of people to agree on anything without some coercion (whether environmental or direct). And yet EVERY single one of them is utterly loyal to the Master and his plan? Not one supermutant who wants to rule the roost himself, and gets a significant faction together? No peaceniks, no anarchists, just all totally loyal? Oh, yes, there's conditioning, but we know from Marcus that it wasn't exactly brain-programming. They had free will.

More importantly, everything I can gather in Fallout suggests that the Supermutant army was working on pretty much the same principles as CL - every supermutant is a conscripted soldier, end of story. So who is working the farms and the power generators? That stuff requires expertise - and you've just killed off or mutated (and then conscripted) all the people in the towns who know anything about agriculture and power generation.

Seriously, that's a fucking huge land area the Master's army was covering. You can't possibly rule an area that size without some serious delegation and bureaucratic structures. So what kind of government was the master running? Where's the structures of lieutenants and local governors? Are they liberal or conservative?

If the complaint is that CL produces nothing, then what about the Master's Army? I'm not so convinced that CL does produce nothing - they seem to have functioning towns under a government/bureaucratic structure, and I'd envisage that each of those towns produce stuff like they would under another government. I just figured that was something they could reasonably leave blank - just put the towns and people there, and the player doesn't need to know which one produces timber and which one makes steel. But if it IS something you need to spell out to the player, what on earth does the Master's Army do in the way of production?

Yes yes, I'm being retarded I know. I just don't think that even FO 1 holds up to any serious examination of the factions' plausibility. Like CL it 'resembles' a more plausible factional design, while remaining a piece of fantasy. The only advantage I can see is that the Master's Army is a much more blatant step into fantasy 'evil wizard with his mighty orc army' than CL, and so the implausibility is less jarring. But that's hardly a game-breaking or game-saving difference.
 
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Halfling barbarian said:
This is what they should look like:

You used two images of the last boss, which has unique armor. The average Legion member looks very much like the ones in the bigger pic.

Decanus2.png
Nv-legion-armor.png
 
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Those are Caesar's guards no? Anyhow those you posted are not what I would imagine either (not that it's important what I felt), but I liked the others in the pictures; wild, barbaric, and in rags with trinkets of modernity like guns, ammo pouches, a wristwatch, or w/e. Or in general raiders with setting appropriate gear that may hold minor ornamental Roman designs perhaps.

@Crispy: I've never been to Las Vegas unfortunately, but then all that gaudiness does make sense. But it does not explain much... Caesar in NV did not come from Las Vegas, for one. Also, if it is an inspiration, regardless of whether said inspiration came from fictional NV Caesar or the RL designer of the faction, what was the bloody point? I maintain that the whole visual design of the faction might be inspired, but badly so. And made all the worse by not having appropriate lore to even try to explain it. It's like having steel armor styled like power armor in Morrowind (without the tech effects, of course) and saying: hey that's how this and this faction rolls. It's instinctively, culturally, and artistically incongruent and unneeded.

@Azrael: Great comparison, a pity that my thinking and expression in English is not cohesive/fluent enough to be able to spell it out like you did.
 
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Overweight Manatee said:
Players' notions of Caesar's Legion probably could have shifted notions a lot if you had the option of visiting some CL homeland areas beyond the current playable area and found that their brutal regime made for a VERY lawful and prosperous civilian populus. As it is, all you really see is their military trying to secure a very highly valuable region from the occupying NCR. By its very nature any invading army is going to show very poorly on the morality scale even before you add in the burning and pillaging of settlements.

Crispy said:
Said this before, but I also think Obsidian could've gotten a lot more mileage out of NV if they had not completely pussied out on the scarcity of things like food, water, and ammo.

I played in "Hardcore" mode expecting a challenge. When you're able to find edible food out in the desert every 10 seconds of walking, are able to drink non-lethal water out of every toilet you find and can easily locate so much ammunition that you literally can't carry all of it, that tends to take the bite out of the "challenge".

It's needless to say survival in itself can lend a lot to gameplay and provide the onus to go on that Edward and most of the rest of us seem to have been denied.

This also could have been integrated better into the quests and storyline. The NCR is supposed to be an overextended force that can barely hold out against the Caesar's Legion that is cutting off their supply lines and essentially trying to starve them out. You never really have to act upon this either way though.

This. It's particularly damaging for folks who played FO1-2 because they've seen the NCR's 'civilised centre', to judge it one way or the other, but ultimately we don't get to see what a 'settled' CL civilisation is like. Part of that might be because it is still a civilisation in its infancy, not even a full generation old yet. Arguably, it's set up for future games (not that those games will eventuate, with Bethesda owning the rights) where the CL of FO:NV is depicted as the early barbaric years, and a slightly less barbaric (but equally conservative and militaristic) society is in place when the player next checks in to the setting a century or so later.
 
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Halfling barbarian said:
Those are Caesar's guards no? Anyhow those you posted are not what I would imagine either (not that it's important what I felt), but I liked the others in the pictures; wild, barbaric, and in rags with trinkets of modernity like guns, ammo pouches, a wristwatch, or w/e. Or in general raiders with setting appropriate gear that may hold minor ornamental Roman designs perhaps.

These are the two most common kinds of Legion members. And I don't get where you're seeing awesome raiders in the concept art. The first one I posted looks exactly like one of the guys on the background, and the second looks like the other two, excpet he's wearing a hat / helmet instead of displaying a mohawk (and the concept guy on the right isn't wearing the armor, and the one in the left is wearing a cloak).

My guess is that the drawing style of the concept art makes you think they look much more awesome than their (admitedly crapy looking) 3D versions.
 
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Clockwork Knight said:
Halfling barbarian said:
Those are Caesar's guards no? Anyhow those you posted are not what I would imagine either (not that it's important what I felt), but I liked the others in the pictures; wild, barbaric, and in rags with trinkets of modernity like guns, ammo pouches, a wristwatch, or w/e. Or in general raiders with setting appropriate gear that may hold minor ornamental Roman designs perhaps.

These are the two most common kinds of LEgion members. And I don't get where you're seeing awesome raiders in the concept art. The first one I posted looks exactly like one of the guys on the background, and the second looks like the other two, excpet he's wearing a hat / helmet instead of displaying a mohawk (and the concept guy on the right isn't wearing the armor, and the one in the left is wearing a bigger cloak).

My guess is that the drawing style of the concept art makes you think they look much more awesome than their (admitedly crapy looking) 3D versions.

The three in the foreground, not the ones at the tent, are the ones I intended but failed to point out. Anyhow it buggers me to find factions that have no major technological infrastructure or need to produce armor in a certain style to have that kind of consistency. It is always better, imo in the Fallout setting, to have said factions without the capabilities (like NCR) or the motivation to instead dress their soldiers from scavenged armors, with inconsequential but obvious markings to denote their allegiance. A CL soldier must always die his armor red, for example, but they could wear anything from tattered red leather armor to polished piecemeal metal armor sprayed with red paint. They don't look 'awesome', but they would look reasonable, which is more important to me and might be as well to many gamers.
 

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The game is definitely an improvement over FO3 but, yes, the limitations of the terrible engine drag it down. After about 30ish hour I hit New Vegas and really had no more desire to explore/do side quests so I just rushed to the conclusion and played out the main quest chain.

Crispy said:
Do most of you not realize that the actual influence behind Caesar's Legion in the game is not ancient Rome, but the real-life megacasino in Las Vegas called Caesar's Palace? It's not as deep as some of you seem to think.

Although that's plausible why does the Legion adopt titles like Legate and engage in crucifixions and decimation. Now I've never been to Las Vegas but I highly doubt you'll find references like that at Caeser's Palace casino.
 

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Crichton said:
You are missing the point. Most societies in FO have crumbled to the tribal state. In that case, the NCR is the abberation, using advanced weaponry on those who are in their way. Were the Raiders really that bad? Well, regardless, they were slaughtered. They make reference to this throughout the game. The tribals fight with melee weapons, and CL represents an organized society structured around an advanced tribal state. The NCR represents the worst of what started the wars to begin with. All their folks are drunks, lesbian sharpshooters, and conscripts who have no reason to be there. Look at Vegas: whores, gambling, and drunkeness. Caesar has none of that. This contrast was there for a reason, in case you missed it.

They did make the legion a copy of ancient Roman society. You want it like Roman society, only more liberal? Then it's not like the Roman society, hell, its not like any society. The people lived in Roman society because it was safer than not being part of the Roman society. They didn't expect everyone to be equal, if they did, slaves wouldn't really fit in.

CL doesn't resemble ancient Roman society, it doesn't resemble any society and there will never be a society that it does resemble.

from the wiki:

This horde of cruel, yet highly disciplined slavers has spread across the southwest like an all-consuming flame. Founded by a fallen member of the Followers of the Apocalypse, Caesar's Legion is effectively an enormous, conscripted slave army. As Caesar conquers the peoples of the wasteland, he strips them of their tribal identities and turns their young men into ruthless legionaries and women into breeding stock. They are well organized, moving and attacking in large packs, and deliberately commit atrocities to terrorize those who might dare oppose them.

Nearly all physically capable, compliant males are compelled to serve in its armed forces. The primary value of pre-menopausal females is to serve as breeding stock (with Caesar or a legate governing how they are assigned to males), though they, like older females and less physically-capable men, are also used to perform a variety of other tasks; such as being assigned as Caesar's priestesses, whose duty is, among other things, to raise children taken away from their parents as members of the Legion. The largest unit of organization in Caesar's Legion is the "Cohort", numbering about 480 infantrymen. Cohorts are further divided into "Centuriae", which contrary to their name numbers about 80 men, and each Centuriae is divided into ten "tent groups" ("Contubernia"), making this the squad level of organization. Raiding parties are of this size (about eight men) and will be led by a Decanus (squad leader).

A society that produces nothing, allows its people no rights or privileges and has 100% conscription for more sucicide attacks on the Hoover Dam. This isn't a human society it's orcs/darkspawn/imperial stormtroopers, a collection of human-like figures with no redeeming aspects so you don't have to feel bad about shooting them. It's just comic-opera stuff, no trace of belivability.

NCR is the agressor. They want to take over Las Vegas but do not have the manpower. They are taking over towns against their will, even if the towns are not threatened by Caesar. Caesar is doing the same thing, but he seems to have some moral principles. The NCR has none, unless expanding the reach of a far off gubmint is manifest destiny.

Caesar doesn't have any principles. The game makes it quite clear that not only does he not care about his victims, he uses his own people as fodder. He isn't even honest about it, he sends minions to lie to the Khans and his people collude with corrupt townspeople to ambush the NCR and then instead of honoring their bargin, they kill the townspeople. I don't know when the FO:NV writing team made the decision, but as written, "Caesar" is a cross between Kurz and that asshole from KotOR 1.

People adapt to the weirdest ideologies if forced. And Caesar has a lot of principles. He wants to form a new society. At all costs. Even if it means to kill his own people to reach this goal. It's for the greater good. I think that concept isn't hard to grasp and was already used over and over in a shitload of postapo settings. You could even say it's a cornerstone of the genre. Morally good? that's something to DISCUSSS! Personally I think it's not and that such a society has the seed of fail in it right from the start. But other people have other opinions (even if it is a minority at the present).

But for real world examples just look at the taliban regime. Or the people of afghanistan who adapt to the weird taliban regime because they have no matter of choice if they want to live. And there are a lot more such societies in the world. Even "civilized" societies have them (Scientology just as an example).

EDIT: Damn, Azrael already beat me with taliban :D
 

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People adapt to the weirdest ideologies if forced. And Caesar has a lot of principles. He wants to form a new society. At all costs. Even if it means to kill his own people to reach this goal. It's for the greater good.

That's not a principle, that's a goal. A principle is something that you won't do and there isn't anything Caesar won't do to further his wants. The disconnect here is why anyone else would be interested in helping him with this.

The Taliban example is a poor one because whatever their faults, the Taliban can stay afloat because many (if not all) people in occupied areas like the society that results. How popular do you think the Taliban would be anywhere if they:

A) decided that Mullah Omar got to decide how all the womenfolk (including all current members' wives) were "distributed"

B) separated everyone from their children

C) drafted 100% of the young males so there was no one available to work

D) got everyone killed by NCR snipers trying to take more land

This makes the great leap forward look like the new deal. Plenty of societies have collapsed trying to draft even 20% of the male population. No society has ever succeeded in large scale child separation because propagating their DNA is the most important thing to practically everyone.

The comparison with the Master's super mutant army is a more practical one because that's what we're really talking about here, a vast horde of orcs: they exist solely as a threat to the game-world so you aren't supposed to ask questions like, "What would an orc-ruled world be like?".

That isn't a problem in and of itself, plenty of good games have vast hordes of orcs. The problem is that at the same time, the game is presenting a choice between working for the NCR, yourself or the legion and acts like there's something compelling about the third option.
 

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Crichton said:
People adapt to the weirdest ideologies if forced. And Caesar has a lot of principles. He wants to form a new society. At all costs. Even if it means to kill his own people to reach this goal. It's for the greater good.

That's not a principle, that's a goal. A principle is something that you won't do and there isn't anything Caesar won't do to further his wants. The disconnect here is why anyone else would be interested in helping him with this.

The Taliban example is a poor one because whatever their faults, the Taliban can stay afloat because many (if not all) people in occupied areas like the society that results. How popular do you think the Taliban would be anywhere if they:

A) decided that Mullah Omar got to decide how all the womenfolk (including all current members' wives) were "distributed"

B) separated everyone from their children

C) drafted 100% of the young males so there was no one available to work

D) got everyone killed by NCR snipers trying to take more land

This makes the great leap forward look like the new deal. Plenty of societies have collapsed trying to draft even 20% of the male population. No society has ever succeeded in large scale child separation because propagating their DNA is the most important thing to practically everyone.

The comparison with the Master's super mutant army is a more practical one because that's what we're really talking about here, a vast horde of orcs: they exist solely as a threat to the game-world so you aren't supposed to ask questions like, "What would an orc-ruled world be like?".

That isn't a problem in and of itself, plenty of good games have vast hordes of orcs. The problem is that at the same time, the game is presenting a choice between working for the NCR, yourself or the legion and acts like there's something compelling about the third option.

A principle is something you surely want to do. It's a code of conduct you set for yourself because you think it is the right behaviour to act like this (for whatever reason; morality, results, believes, society, honor etc).

The taliban are more or less like the things you mentioned. Of course CL is an extreme but the taliban draft and threaten the people too.
I'm not sure about the wedding and fucking things but I think nobody could really protest if some leader would claim a wife for himself. People can get very nasty when in absolute charge. Lynndie England is just an example of someone who had minor powers in the US army and it already got out of control (encouraged from her leaders or not doesn't really matter).
For C) In times of war everybody, even children and youth gets drafted (Germany WWII as an example) and the CL is in a war. And Caesar is pretty aware that the war to get hoover dam is the most important war he has to fight to establish his vision of society (and leave a mark of himself on the world). And it's still better getting drafted as getting shot in an instant because you refuse (WWII Soviets). Taliban are using pretty young ones too.
D) is an exaggeration even for CL but the taliban actually have selfmurderers.
 
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For C)

It's a bad comparison to bring up any real world societies, especially for the CL. It is in its first generation of being (mentioned above), and that means its core members, its captains and leaders, are all bred raiders and warriors. The rest of the fighting force are enslaved. 100% draft (thought using the word -draft- in this context is wrong as well) is not implausible. CL's main purpose is to expand, conquer and unite. It matters to discuss what ends Caesar intended with this ideological/cultural path, but it doesn't matter if its immoral, uninviting, or untenable in the long run. Therefore I feel the contest against the CL's brutal and warlike facade is hard to establish, especially when leeway should be given regarding a fictional organisation (which tends towards extremism to create archetypal impressions).

The issue, I maintain, remains with why in hell would they dress like that, take up latin sayings for the sake of it, and why the designers would structure their camps ingame so unrealistically compared to how the rest of the Mojave is planned. With all that over-the-top characterisation of the faction removed, we can still have a faction that is well-defined by its values (which is another area that can be better fleshed out) and maybe made visually consistent/identifiable by more reasonable fashions. Other than that, in a post apocalyptic setting, I can agree with the possibility that a player character find CL's efficient methods, staunch/incorruptible ideology, and almost nihilistic militancy more appealing than the rotted shell of NCR presence in the Mojave (riddled by bureaucracy, internal rivalry, diverging ideologies) and the alien, technocratic ambitions of House (which is also riddled with idealism and strains of insurmountable despotism).
 

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halflingbarbarian said:
leeway should be given regarding a fictional organisation

FFS this is why we can't have nice things :x

No. Leeway should not be given regarding a fictional organisation. Any fictional organisation must make sense in the context of that fiction! It's called internal consistency. Something sadly all too easily forgotten on the grounds of "it's just fantasy" or "it's just sci-fi". Saying that something is just fiction and therefore doesn't have to be too logical is a crime against the Codex!
 

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Crispy said:
The game's set in Las Vegas' ruins. It's Fallout, which is meant to be somewhat campy. Americana, people deranged from post-apoc environment. How is it not obvious?

Did you actually think the founders and members of Caesar's Legion took their inspiration from literature that's all but been destroyed?

Put it this way: If you've ever been to Las Vegas and to Caesar's Palace, and seen how ridiculous and gaudy the place is, the game might make a lot more sense to you.
Caesar's Legion existed as far back as Van Buren looking the way they do now and it didn't involve Las Vegas at all. It's Josh Sawyer showing off his history degree and forcing an ill-fitting concept into the setting because he's a stubborn idiot.
 

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MCA adapted Josh's ideas on his own. He wanted to create what he called a neo-Roman organization, and I'm saying where would such an idea come from in a game primarily focused around the U.S. Southwest/Mohave region other than from Caesar's Palace?

If it's not true, it sure is a bizarre coincidence, no? I mean how out-of-place can you get?
 

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Actually, it was the other way around. MCA created the vague slaver nation from the east, JES made them Roman-themed.
http://www.nma-fallout.com/article.php?id=7141
Pop Culture played a big role in Fallout, what pop culture influences you?

In truth, I am more influenced by ancient cultures than contemporary cultures. One of the few big things I did on Van Buren was taking an organization Chris invented and changing it (perhaps mangling it in the process) into a neo-Roman slavers’ legion with all the weird titles, makeshift costumes, and traditions of that group.
 

King Crispy

Too bad I have no queen.
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Strap Yourselves In
Oops, my bad. Just got the two mixed up.

My opinion on the whole thing's initial concept still stands, though. It'd certainly be an interesting question to either or both of them.
 

Oriebam

Formerly M4AE1BR0-something
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The citadel actually looks like it can have more people than the other towns
 
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Storyfag said:
halflingbarbarian said:
leeway should be given regarding a fictional organisation

FFS this is why we can't have nice things :x

No. Leeway should not be given regarding a fictional organisation. Any fictional organisation must make sense in the context of that fiction! It's called internal consistency. Something sadly all too easily forgotten on the grounds of "it's just fantasy" or "it's just sci-fi". Saying that something is just fiction and therefore doesn't have to be too logical is a crime against the Codex!

No need to move to extremes yes everything or no nothing. When I said leeway I am not saying the writing and logic behind a fictional organisation can be ridiculous and retarded. I am saying it need not be comprehensive and exhaustive in details, and that minor inconsistencies can be overlooked and if possible, explained away and forgiven because the entirety of writing in a game for a faction (dialogue, backstory, quests, notes, etc.) most of the time does not come from a single person, and furthermore not all designers might prioritise an encyclopedic, fact-checked (internal of the setting) lore over the function and presentation of the said faction in a game.

It's the age-old Codex rift between storyfags and those who get aroused by grids and numbers. I prefer the middle ground and am not too bothered about it swinging either way unless the story or the 'brick-and-mortar- of the gameplay is affected. I will rue the day I have to endure DA combat and general soullessness in exchange for that stupid ingame diarrhea of text which I can't even be fucked to read no matter how epic it is (might not be a good comparison but hope you get my idea).
 

Varn

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New Vegas started out really good for me as a melee/explosives dude but after I got to Vegas I quickly got bored of it. The quests became repetitive and boring and I found the factions post-vegas to really suck, at least the ones I visited - Boomers, Great Khans, Caesar's Legion and Brotherhood of Steel (haven't been any good since their cameo in FO2). Even the Vaults other than Vault 11 seemed to be theme-parks with each vault having some absurd story to tell - mutant plants anybody? And their copy-paste nature reminded me of Oblivion.

Plus the combat was so easy as a melee character it was ridiculous.

I think if they somehow made combat challenging it would make me want to persist on with the game. Once I was able to kill everything with relative ease I lost interest in exploring, particularly given the scarcity and effective irrelevance of loot - being the only real motivation to explore given the crappiness of the quests themselves.

I am still annoyed that I never got around to finishing that wierd star bottlecaps quest you get from that random guy who approaches you after Primm. I never found where the old dude who collects them or whatever was and never claimed the treasure. Might be worth replaying just to finish that one off.

Some parts were really good though and did have good humour - that wannabe bounty hunter guy at McCarran Airfield, for instance, had me laughing pretty hard.
 

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