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Tags: Caves of Lore; Red Plume
Earlier this month, the Codex was contacted by a gentleman by the name of Michael Robins to inform us of a game he was working on called Caves of Lore. It's a turn-based fantasy RPG inspired by a diverse set of circa ~1990 classics such as Ultima VI, The Magic Candle, Buck Rogers: Countdown to Doomsday and Final Fantasy. Visually, the game doesn't quite resemble either one of these titles, with lovely pixel art that looks more like something out of the mid-1990s. However, it's easy to see the influence of the Gold Box in its tactical grid-based combat system and of Ultima in its overall world design. It's even got some sort of moongate-like mechanic determined by the phases of the game world's three moons. In a rare subversion, Mike released an introduction trailer for Caves of Lore before it had a Steam page. That's up now, so here's the trailer and an excerpt from the game's official website:
What is Caves of Lore?
Caves of Lore is a turn-based CRPG that combines elements of environmental exploration and character interaction with tactical, grid-based combat. The story focuses on a small island in the world of Solamria.
What games were an influence?
Ultima 6, The Magic Candle, Buck Rogers: Countdown to Doomsday and Final Fantasy all come to mind. These are just some of the games that I grew up with, and there are elements from each in Caves of Lore.
The World of Solmaria
Solmaria is vast, but our story focuses on Emerisk, a town on the island of Springhold, and the caves beneath it. This island holds ancient civilizations and secrets, and is key to what is transpiring in the world.
Around Solmaria circle three moons, each of which cause changes in the world and hide terrible and wonderful secrets. Many things on Solmaria react to moonrise and moonfall, including monsters and heroes, spells, magical runes that lock away secrets, and even portals to other worlds.
Everything seems fairly straightforward at first. Monsters, dark lord, etc… or maybe, there is more to this story than can yet be seen…
Check out the website for further details about Caves of Lore's dialogue, character progression, spellcasting, itemization and more. The game's Steam page is rather sparse, but be sure to add it to your wishlist because it's going to be launching very soon, in January.
Earlier this month, the Codex was contacted by a gentleman by the name of Michael Robins to inform us of a game he was working on called Caves of Lore. It's a turn-based fantasy RPG inspired by a diverse set of circa ~1990 classics such as Ultima VI, The Magic Candle, Buck Rogers: Countdown to Doomsday and Final Fantasy. Visually, the game doesn't quite resemble either one of these titles, with lovely pixel art that looks more like something out of the mid-1990s. However, it's easy to see the influence of the Gold Box in its tactical grid-based combat system and of Ultima in its overall world design. It's even got some sort of moongate-like mechanic determined by the phases of the game world's three moons. In a rare subversion, Mike released an introduction trailer for Caves of Lore before it had a Steam page. That's up now, so here's the trailer and an excerpt from the game's official website:
What is Caves of Lore?
Caves of Lore is a turn-based CRPG that combines elements of environmental exploration and character interaction with tactical, grid-based combat. The story focuses on a small island in the world of Solamria.
What games were an influence?
Ultima 6, The Magic Candle, Buck Rogers: Countdown to Doomsday and Final Fantasy all come to mind. These are just some of the games that I grew up with, and there are elements from each in Caves of Lore.
The World of Solmaria
Solmaria is vast, but our story focuses on Emerisk, a town on the island of Springhold, and the caves beneath it. This island holds ancient civilizations and secrets, and is key to what is transpiring in the world.
Around Solmaria circle three moons, each of which cause changes in the world and hide terrible and wonderful secrets. Many things on Solmaria react to moonrise and moonfall, including monsters and heroes, spells, magical runes that lock away secrets, and even portals to other worlds.
Everything seems fairly straightforward at first. Monsters, dark lord, etc… or maybe, there is more to this story than can yet be seen…
Check out the website for further details about Caves of Lore's dialogue, character progression, spellcasting, itemization and more. The game's Steam page is rather sparse, but be sure to add it to your wishlist because it's going to be launching very soon, in January.