This game is dope. A nice big megadungeon with quests, combat, loot, and leveling. Decently spooky atmosphere with the mysterious fog around the city and the dimly-lit dungeon. I particularly like the touch that combat starts with a torch tossed out onto the floor to illuminate part of the battlefield.
-Game is classless with hard stat requirements on weapons and spells. All weapons require some level of strength, spells require mind or spirit (either is fine). There don't seem to be any alternate 'agility' weapons or anything like that, it's strength or bust. I recommend putting at least 14 points into spirit or mind starting out so your main guy can cast plenty of spells. Stats don't go up from leveling but there was a monolith that boosted the party's strength, kind of like the gods in Magic Candle.
No classes in the game. The game now has respec option so you can take your 3 strength fairy character and turn it into a knight in shining armor weilding a 2handed polearm in 1 hand+shield if you want. The game is not that hard so min/max is not needed but if I went for it I would recommend putting your starting stats in mind and Resistance for maximum HP/MANA/Skill points on level ups and later respec out of those stats. ( EDIT: this was changed after this post in latest patch, so respecing changes your mana/hp accordingly )
There is 1 Obelisk for each stat so you get +1 to all stats eventually.
-Every character has 4 unique abilities, plus they get a new one every 5 levels drawn from the same pool. Traits have to be unlocked by killing enough monsters, and spells come from books you find. There's a decent selection of spells including buffs and summons, they all feel a little more detailed than just "fireball and lightning bolt."
One character for some reason has 0 unique abilities, annoying, I hope the developer will change that.
Each character have 1 special unique non-combat ability ( besides the 4 unique combat abilities )
-Cast a spell enough times and you learn it from the book. Cycle the books to let everyone learn spells. Totally viable to give everyone healing magic this way. I don't know if there's a limit on how many spells you can learn but the spell screen only shows 16 slots. I guess I'll find out.
No limit, you can have all spells.
-The dog dies too easily until I found dog armor.
Don't forget to upgrade the armor at the smith, there are 2 forms of upgrade - change the base material and also upgrade it. This only works on items made of iron so wood/bone/stone items are out of luck, again I hope this will change in the future.
-Skills go up by direct use, bonus XP from leveling, or paying a trainer. No skill XP for failed checks, so if you want to boost lockpicking you need some minimum baseline of skill to have a chance to increase it. Naturally this encourages specialization. The hero starts with 100 bonus skill points, no one else gets that so spend them wisely.
There are also books that increase skills permanently and items which gives you +skill as long as you wear them, for example I have a +10 to Identify cloak which is a lot considering the game is rolling a d20 and add your skill for these checks.
-Brofist for not having the Diablo 2 skill tree.
-I have not seen enemies respawn but there is an enemy-summoning monolith early on where you can grind forever.
Enemies did respawn in my game after many many in game days. ( you can sleep and pass the time )
-I wish I could make map notes, or have the journal note NPC locations. I also wish the map exits were more clearly marked.
-Don't go to the orchard right away, the goblins will fuck you up.
-The store does not have much gear for sale, I'm guessing crafting is a big part of gearing up. I just found a pickaxe, and they come in tiers for higher level ores. Weapons can be made from different materials to gain different properties, so it's a true crafting system and not just an alternate form of currency.
You actually have to upgrade the pickaxe just like weapons, you won't simple find a better one.
You can sharpen slashing weapons and enchant weapons with multiple abilities and then even amplify those abilities. You can also brew potions.
-You can assign a party member to the potion room in the castle, I'm not sure what this does. Leave party members to earn gold ala Magic Candle?
Nope this just train him at brewing, you can leave party members for training.
Later on you'll have more than 6 characters so you'll have to leave some behind - put them at training.
You will later be able to call upon an ally that is not in your current party in the middle of combat which is quite cool.