notpl
Arbiter
- Joined
- Dec 6, 2021
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Fixed what, specifically?Was gonna finally check this game out, got excited about the mechanics, and then found out about the devs' hamfisted woke bullshit. Have modders fixed it?
Fixed what, specifically?Was gonna finally check this game out, got excited about the mechanics, and then found out about the devs' hamfisted woke bullshit. Have modders fixed it?
Was gonna finally check this game out, got excited about the mechanics, and then found out about the devs' hamfisted woke bullshit. Have modders fixed it?
Afaik, no, there's no mod for stuff like the Q-girl tranny self-insert character, or mods to let you start as a Templar or play as one.Was gonna finally check this game out, got excited about the mechanics, and then found out about the devs' hamfisted woke bullshit. Have modders fixed it?
It is, according to the devs, but probably not as obviously as Bear Sex 3 and the like.the game itself isn't really woke.
I don't know why this meme is so persistent, but there was no one for her to be a self-insert of when she was added to Qud. Was just Brian and Jason back then afaik, and neither claims to be a woman.stuff like the Q-girl tranny self-insert character,
I don't know why this meme is so persistent, but there was no one for her to be a self-insert of when she was added to Qud. Was just Brian and Jason back then afaik, and neither claims to be a woman.stuff like the Q-girl tranny self-insert character,
Don't have to think she's a good character, or well written, or whatever to see that the self-insert thing was just meme'd into truth without any substance behind it.
Not contesting whether it's cringe or not; just kinda peeved by seeing the same abject nonsense repeated ad nauseam. (And criticising things on demonstrably false terms undermines other, substantiated criticisms one might have.)It's just cringe shit no wonder most players thought of the same thing.
If they made the new UI the default there should still be an option to turn it off, i.e. revert to the old more traditional @'like one. I can check later if you can't find it, haven't played it in a damn long time.Also what did they do to the UI of this game? They revamped it two times now and current version is a nauseous turn off. your roguelike license is revoked!
What difference does that make if it is a self-insert or not? Difference other than you being upset that is. The character itself is cringe as i understand. Self-insert or not, the cringe is (mostly) not about self-inserting. In other words, you are nitpicking.Not contesting whether it's cringe or not; just kinda peeved by seeing the same abject nonsense repeated ad nauseam. (And criticising things on demonstrably false terms undermines other, substantiated criticisms one might have.)It's just cringe shit no wonder most players thought of the same thing.
Oh yes, I am so very upset. Distraught even. Despite not defending the character.What difference does that make if it is a self-insert or not? Difference other than you being upset that is.
I think if q-girl is based off the fursona of some 14-year-old they/them the creator was grooming on discord at the time it still counts as "self-insert," it doesn't have to be that literal. And this is almost certainly what happened.I don't know why this meme is so persistent, but there was no one for her to be a self-insert of when she was added to Qud. Was just Brian and Jason back then afaik, and neither claims to be a woman.stuff like the Q-girl tranny self-insert character,
Don't have to think she's a good character, or well written, or whatever to see that the self-insert thing was just meme'd into truth without any substance behind it.
Joppa and UI Rework + more! Caves of Qud Dev News
Plus our next mod jam!
Hey everyone,
It’s Alexandra from Kitfox Games with some development and community news! We are working towards the final, major content update before 1.0 release. Much like the Creatures of the 7th Plague, this one will have a ton of new features, bug fixes and improvements.
The team has been working on a full UI rework complete with fully mouseable, gamepadable, gorgeous updates for every screen. Here are some mockup screenshots of the new UI:
Joppa is also getting a refresh! Everyone’s favourite starting area is going to be as textured and lived-in as the rest of the world. More to show on this later!
Along with those major reworks, the update will also include:
You can expect this update to be released in Q2.
- Hundreds of new sound and visual effects
- 40 new achievements
- New death can and icons
- Several new narrative touches
- Big bug fixes and performance improvements
Jam with us!
The folks in the Caves of Qud community are doing another mod jam!! The theme this time around is...Vignettes.
Like last time, they'll be compiling mods from the jam into a modpack. Unlike last time, they're allowing C# scripting - so they've also extended the duration to a week. Beginner modders are still very much welcome and encouraged to join! If you've ever been curious to try modding now is the perfect chance!
The jam will run from March 15, 6:00 PM to March 22 6:00 PM EST.
To sign up for the jam visit: https://itch.io/jam/caves-of-qud-modding-jam-2
If you've got questions, visit us on the Kitfox Discord in the #qud-jam channel
That’s all for now! We will have more details, about the major update in the coming months so stay tuned!
-Alexandra + Freehold
does the mod include a templar-specific questline?
^Missed April Fools opportunity there.
^Missed April Fools opportunity there.
I'm just going out on a limb and assume their playerbase is not one that would handle that particular joke well.
Unfortunately no.does the mod include a templar-specific questline?
https://steamcommunity.com/sharedfiles/filedetails/?id=3132177581Link to the mod? In before it's deleted by nexus trannies.
Roadmap to 1.0 ️ Caves of Qud Dev Update
and all new interface is nearly ready to play
Hey quddites!
As you probably know, we announced that Caves of Qud is finally releasing on Steam in its full glory later this year, after more than 15 years of work. But we haven’t talked a ton about how we get there and what’s left to do. So let’s get to it!
Very Soon: Spring Molting
We’ve decided to put out one last pre-release feature arc on our Journey to 1.0. This update is already in private beta, coming to Patreon supporters extremely soon, and then going to open beta in early May & releasing a few weeks after that. Here’s what’s included:
- ALL NEW INTERFACE The much-touted, transformational UI redesign is complete! Fully mouseable, fully gamepaddable, and gorgeous, but all carefully designed to maintain the essence of what makes Qud Qud.
- a refresh of the starting town of Joppa, with as much texture & lived-in feeling as the rest of the world
- hundreds of new sound and visual effects
- 40 new achievements
- several new narrative touches, big bug fixes, & performance improvements
Gallery of the gorgeous new interface: https://imgur.com/a/slSlWbh
Summer & Fall 2024: Secrets til Launch!
We don’t want to spoil everything, but throughout summer and fall our central project will be to finish the main quest, and then add something to satisfy those who complete the entire narrative arc of Caves of Qud. We’ll add a more hands-on tutorial, too.
There’s also always tons of t’s to cross and i’s to dot when finishing a game: those last achievements, missing sounds and visual effects, more bugfixes, etc. All of these things will need to be built and tested behind closed doors, and they’ll keep us busy.
Late 2024: Launch
No, we don’t have a date, as it’s still awhile away and we don’t want to be up against the marketing budget of the next Assassin’s Cry: Breath of the Duty (trademark pending).
Part of the lead-up to launch is preparing the game architecture so we can properly handle big meaty updates post-launch. Which begs the question…
What About After Launch?
Yep! We’re going to keep updating the game! Major content and system releases. Of course how many exactly does depend on the financial realities of sales, but no matter what, we have two big DLCs planned already. We honestly don’t know yet if they’ll be paid purchases or free upgrades, but we’re thinking about the right approach.
We’re also considering how to best support other platforms. It’s not urgent or pressing, but we want to make sure we don’t code ourselves into a corner if/when the time comes to maintain several control schemes, hardware, etc.
Back to Work!
Those are all the updates for now. We’ll shout-n-video when we have Spring Molting up on Steam for you, but hopefully this clears up any lingering confusion about what comes next. Feel free to keep asking us questions on the Discord; we’re watching out for ‘em.
Live and drink,
Tanya, Alexandra, Jason, and Brian
Many roguelikes never get "released". This one might because it is on Steam but many others, especially the free ones, are just being made ad infinitum or abandoned or original authors finish working but some forks are being worked on for years by others, etc... Some of the best in the genre are games like that.lmao. It's STILL not actually released yet?