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Game News CD Projekt RED News: Cyberpunk 2077 Announced, The Witcher 2 Going Mac, REDkit Intro Video

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Sorry but the on-rails approach of TW kills any illusion of 'sandbox' to me. And really, comparing it to Bloodlines doesn't make much sense. The reason Bloodlines is praised here is because of its multiple character development/playthrough styles and C&C (two things the Witcher lacks in any meaningful quantity). Everyone recognizes Bloodlines has pretty terrible combat and mediocre level design.

WUT

How is Bloodlines not on-rails?
 

Captain Shrek

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Sorry but the on-rails approach of TW kills any illusion of 'sandbox' to me. And really, comparing it to Bloodlines doesn't make much sense. The reason Bloodlines is praised here is because of its multiple character development/playthrough styles and C&C (two things the Witcher lacks in any meaningful quantity). Everyone recognizes Bloodlines has pretty terrible combat and mediocre level design.

WUT

How is Bloodlines not on-rails?
Because on rails means as linear as Half life. Bloodlines gives you a lot more options as long as you do not consider the areas becoming available.
 
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I disagree, what makes Morrowind a far better sandbox game is the fact that there is no level scaling in MW which means you can find the best equipment and most dangerous enemies as level 1. Also all dungeons in Skyrim are, conceptually, pretty much the same, the whole point of them is to find loot and all of them have pretty much same design with several levels and last one culminating with a "boss" and a big treasure chest/dragon shout. In Morrowind there are many dungeons that have no enemies at all but have pieces of lore, Bethesda said the story of the world with the world itself. The point is that Morrowind is totally unpredictable place and thats the reason why its far better sandbox world and a game.
This, plus let's not forget the fact that you have to figure out where to go and what to do for quests on your own (lol can't find caius cosades), as well as the reputation system which is a global mechanic that handles a lot of different things in the game world, from shop prices, to quests available, to the information NPCs will offer you. Skyrim might be a better sandbox in that it is (very arguably) less directed in that the main quest stuff is pushed to the background, but Morrowind uses its sandbox elements to form a much more coherent RPG-style experience which is enriched by them not diminished.

Not only have you endorsed invalid points from a previous post but make irrelevant points yourself. It's obvious to almost everyone here that MW is the better game so now can we drop the masturbation, already?
 
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Sorry but the on-rails approach of TW kills any illusion of 'sandbox' to me. And really, comparing it to Bloodlines doesn't make much sense. The reason Bloodlines is praised here is because of its multiple character development/playthrough styles and C&C (two things the Witcher lacks in any meaningful quantity). Everyone recognizes Bloodlines has pretty terrible combat and mediocre level design.

WUT

How is Bloodlines not on-rails?
Because on rails means as linear as Half life. Bloodlines gives you a lot more options as long as you do not consider the areas becoming available.

And how is that any different from TW? Are you drawing a parallel between HL and TW?
 

skuphundaku

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Sorry but the on-rails approach of TW kills any illusion of 'sandbox' to me. And really, comparing it to Bloodlines doesn't make much sense. The reason Bloodlines is praised here is because of its multiple character development/playthrough styles and C&C (two things the Witcher lacks in any meaningful quantity). Everyone recognizes Bloodlines has pretty terrible combat and mediocre level design.

WUT

How is Bloodlines not on-rails?
Because on rails means as linear as Half life. Bloodlines gives you a lot more options as long as you do not consider the areas becoming available.
If you put it like that, HL isn't on rails either. You can use the revolver, or the shotgun, or some sci-fi alien gun, or even grenades. You can fight cautiously or run-and-gun. See! So many options! How can you call this on rails?:troll:

This was just to illustrate how absurd it is to try to draw the line of what is on-rails on what isn't somewhere between HL and Bloodlines. They both restrain the player in what he is able to do and where he is able to go at any given time, it's just a matter of degrees. That line has its place between MW (and the other Beth sandboxes), FO1, FO2, Arcanum and, maybe, even BG1 on one side and BG2 and TW2 on the other. From BG2 and TW2 onwards there are just increasing levels of linearity.
 

Captain Shrek

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And how is that any different from TW? Are you drawing a parallel between HL and TW?

I am not. Actually even TW is not as linear as HL. I was just saying that on rails has a particular meaning. It does not mean more linear than my favorite RPG.
 
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Oh, it is Metro claiming that TW is "on rails" while BL is supposedly not. But I think most here use on-rails to denote a relatively highly non-flexible order of main quests. I might be wrong.
 

Captain Shrek

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Thinking back to past Codex discussions, I might be. Eg: CoD series are on-rails, HL is merely linear. Perhaps the use is contextual.
No need to get sarcastic. on rails means so linear that that there is only one path to follow. THis can apply to individual quests. The instrument of the path does not matter (the guns) just the path does. Here path means level design route or story choice.
 

markec

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I disagree, what makes Morrowind a far better sandbox game is the fact that there is no level scaling in MW which means you can find the best equipment and most dangerous enemies as level 1. Also all dungeons in Skyrim are, conceptually, pretty much the same, the whole point of them is to find loot and all of them have pretty much same design with several levels and last one culminating with a "boss" and a big treasure chest/dragon shout. In Morrowind there are many dungeons that have no enemies at all but have pieces of lore, Bethesda said the story of the world with the world itself. The point is that Morrowind is totally unpredictable place and thats the reason why its far better sandbox world and a game.
This, plus let's not forget the fact that you have to figure out where to go and what to do for quests on your own (lol can't find caius cosades), as well as the reputation system which is a global mechanic that handles a lot of different things in the game world, from shop prices, to quests available, to the information NPCs will offer you. Skyrim might be a better sandbox in that it is (very arguably) less directed in that the main quest stuff is pushed to the background, but Morrowind uses its sandbox elements to form a much more coherent RPG-style experience which is enriched by them not diminished.

Not only have you endorsed invalid points from a previous post but make irrelevant points yourself. It's obvious to almost everyone here that MW is the better game so now can we drop the masturbation, already?


Can you explain in detail why are those points invalid/irrelevant and Im really interested to know why do you think Skyrim has a better sandbox world.
 

Phelot

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Looking at that teaser pic with the stylized "Cyberpunk 2077" my guess is they're going for the retro 80's look which obviously hasn't been played out yet, right? :roll:
 

Hellraiser

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Looking at that teaser pic with the stylized "Cyberpunk 2077" my guess is they're going for the retro 80's look which obviously hasn't been played out yet, right? :roll:

The literary genre and the PnP system have been influenced by the 80s zeitgeist since their very beginning. If they did an entirely original cyberpunk setting, not based on the PnP system, I could see how bitching about it could have been justified. But in this case it's like taking the retrofuture 50s feel out of fallout and replacing it with a more modern feel, it would just be wrong.
 

Phelot

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It's boring at this point. It was boring in Vice City and it'll be boring and lame here. Being "80's" isn't interesting anymore. every hipster wears faux-80's garbage while yelling "I KNOW ABOUT FLOCK OF SEAGULLS!" these days. It is tired, find something new
 

Jaesun

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It's boring at this point. It was boring in Vice City and it'll be boring and lame here. Being "80's" isn't interesting anymore. every hipster wears faux-80's garbage while yelling "I KNOW ABOUT FLOCK OF SEAGULLS!" these days. It is tired, find something new

Then you are REALLY going to hate Wasteland 2.....
 

Phelot

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I can't wait for the 2020's by then the 90's will be awesome then I can wear my baggy pants and flannel grunge shirts again.
 
Self-Ejected

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Cyberpunk without the retro stuff is just lame, I'm glad this is one cyberpunk game that gets the aesthetics right.
 

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