Hellraiser
Arcane
All those cover modifiers...
I was talking more in the sense of popamole health regen and more importantly twitch-based combat performance rather than stat-based one. I know how cover in FNFF works, considering all the research on gunfights Pondsmith and the team did for the ruleset. What I hope for is that the difficulty settings will vary by how close to the tabletop FNFF rules the gunfights are. I want NPCs and the PC going into shock from blood loss damn it!