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Game News CD Projekt Summer Conference: Witcher 3 pre-order and trailer, Witcher digital board game, and more

J_C

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I don't need to picture anything, I also have a sword, although my scabbard is just a shitty piece I stitched together myself. I think if it's loose enough on your back then, depending on your arms length and weapon length, you can make it work.
But my sword is a short sword like this one: http://static.mijnwebwinkel.nl/winkel/celticwebmerchant/full28478775_b.jpg
And I'm p. tall guy.
Yes, with a short sword it is entirely possible, but Geralt uses long swords. As for the scabbard being loose on your back. I think it would be uncomfortable to run or ride a horse with it, since it would constantly hit your back, as it swings left and right.
 

Amerilias

Educated
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Aug 15, 2013
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just imagine the effect on common people ,if it works ... and Geralt has some superhuman abilities with longsword
 

Dr Schultz

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Please, dont call kcd ultra hiper realistic,beacuse it is not at this state:armours mixed from different eras,
Even though they showed armors from different periods, they were still used in the same period. It's not like when gothic plates came out all previos kind of rigid armours disappeared at once.
women with exposed hair, swordfight where people dressed in shirts/doublets cannot kill enemy with one strike :)
In the XV century, in many areas of Europe, it wasn't remotely a problem.

I agree with the rest.
 

Grotesque

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Preordered the collectors edition.
I would have preferred the statue to be like the clay model at 1:49 in the presentation video

Witcher3.png



because Geralt striking with the sword like that from the back of the griffin is kinda dumb.

I love the Witcher series for the story, writing, art direction and the gritty setting.
The worst thing about Witcher 2 is not the combat system or the superficial RPG elements (if you're stupid enough and expect a hardcore RPG), its the abysmal inventory interface.
 

Dr Schultz

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I love the Witcher series for the story, writing, art direction and the gritty setting.
The worst thing about Witcher 2 is not the combat system or the superficial RPG elements (if you're stupid enough and expect a hardcore RPG), its the abysmal inventory interface.

Agreed, but only if you are talking about the 2nd game. The first one has a fairly functional grid inventory, not remotely good looking, ok, but it works fine with limited amount of loot you can carry in the game. TW2 inventory, on the other hand, is a pile of crap.
 
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I love the Witcher series for the story, writing, art direction and the gritty setting.
The worst thing about Witcher 2 is not the combat system or the superficial RPG elements (if you're stupid enough and expect a hardcore RPG), its the abysmal inventory interface.
Yeah... No.
While I'm not a fan, i couldn't give a damn about the inventory if everything else was fine.
 

sser

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You can draw a sword from the back by tilting the scabbard upward, or using a scabbard that doesn't sheathe to the hilt.

Spears would be cool, but my takeaway from the "lore" was that you needed a lot of special metal in your weapon to beat monsters. The tip of a spear I guess wouldn't suffice...? The game looks cool as shit, especially given that it has another year to go.
 

MrBuzzKill

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Some technical demonstration (you just have to watch the first 2 minutes)

Ever since I watched that video a while back, I can't take the "swords strapped to the back" thing seriously anymore. I mean I kind of knew it was impractical before but that guy just completely annihilated any practicality it might have had. It's the way he said it - it just looks cooler. But it's kind of unfortunate to see that in a game like TW that pretends to be "realistic" and serious all around (you know what I'm talking about). I'm ususally OCD about stuff like that but I've gotten over it
 

Grotesque

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by the way, The Witcher draws his sword from his back via mini_telekinesis. I thought this is common knowledge...
 
Weasel
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tbh when playing a game involving killing monsters with magical swords.... I don't get too hung up on scabbard-related realism.
 

Gakkone

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The back scabbard is such a common trope in fantasy that I didn't even think of questioning its viability in a setting like this.
 
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The back scabbard is such a common trope in fantasy that I didn't even think of questioning its viability in a setting like this.
And you were right, since it's essentially a pointless thing to do.
Especially considering how the popular alternative most of the times is "weapon floating magically on the back of your character".
 

Grotesque

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weapon floating on the back is more logical than pulling sword longer than your hand from the back scabbard because the first is a stilization when the other is not.
Also, the excuse that a game with magic and mithical monsters should disregard the basic logic in mundane things/details is retarded beyond belief.
This magic and monsters are put in a realist medieval flavoured context where gravity is still 9.8 m/s^2, humans still shit from their anus and where you can't pull a longsword from a scabbard strapped on your back without a special technique.
This fuckin excuse to dish out common logic because a game has magic in it is so wide spread and so convenient that it boggles minds.
This game is not surrealist in nature for this kind of explanation to work.



edit:
 
Last edited:
Weasel
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Also, the excuse that a game with magic and mithical monsters should disregard the basic logic in mundane things/details is retarded beyond belief.
This magic and monsters are put in a realist medieval flavoured context where gravity is still 9.8 m/s^2, humans still shit from their anus and where you can't pull a longsword from a scabbard strapped on your back without a special technique.
This fuckin excuse to dish out common logic because a game has magic in it is so wide spread and so convenient that it boggles minds.
This game is not surrealist in nature for this kind of explanation to work.
I'm the first one to join in the sperging when something is aiming to be historically accurate. But what seems retarded to me is ignoring the impact of the "magic and monsters" on the aspect you're complaining about.

Why is he carrying two massive swords in an unrealistic scabbard arrangement? Er well, he needs both a magic sword and a normal sword.
A magic sword? Oh, that's to kill monsters with.
But... the way he draws them is unrealistic!!! Well, in reality noone would be trying to carry two huge swords iike that in the first place.


So yes, the "magic and monsters" have a direct impact on the issue. Still, it's fun to complain about shit on the Codex I guess, just seems like there are better targets imo.
 

ZagorTeNej

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Agreed, but only if you are talking about the 2nd game. The first one has a fairly functional grid inventory, not remotely good looking, ok, but it works fine with limited amount of loot you can carry in the game. TW2 inventory, on the other hand, is a pile of crap.

I thought it looked really great personally, on the whole I find the first Witcher's UI (everything from the inventory to alchemy and char screen, journal etc.) to be one of the most aesthetically pleasing I've ever seen.

Witcher's 2 UI is a consolized crap in comparison.
 

Disgruntled

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Sep 17, 2012
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The open world parts look good. The generic main story arc, not so much.
Ive had enough big bad evil, lets see more competing factions.
 

Grotesque

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What? The CE does not have the collectible golden foil sex cards I've always dreamt about?
I hope they will make a Witcher 4 someday so I can petition about it.
 

BrickManslab

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I was gonna scoff at the scabbard talk but then I remembered I get really upset when people command archers to "Fire" so glass houses and all
 

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