MicoSelva
backlog digger
Bros, you're taking sperging to a whole new level.
This happened with TW2 as well. I think they said it was because of retailers selling it at that price and they were forced to or something. I found an article talking about it but it's Kotaku so here's the whole thing.Looks very cinematic. $90 AUD for me ($71 with w1 & w2 discount), fuck you gog. When the fuck did they get regional pricing?
Think I'll be sitting on this until it hits bargain bin.
Was it on release or sometime after since I remember them making that policy where you can just tell them where you are instead of them tracking it shortly after this happened.I didn't have to do that for my GOG version. Though it was a few years ago and I do not recall if I used a VPN.
It's not remotely enough in TW2's Dark Mode (though is more than enough in TW1's hard mode). What can give you a Serious advantage in the second game is the Quen+Reflux combo.
Anyway, as long as you master rolling and position, you can win any combat at any difficulty level.
From what I've seen enemy's health doesn't scale with difficulty leves (only their damage does) for Witcher 2 so spamming Igni (if you invested into Magic tree, have decent vigour regeneration and wear +bonus on signs equipment) should work on Dark Mode if it works on Normal or something.
You don't really have to adapt a specific playstyle for Dark Mode per se, you just need to execute better because there's less room for mistakes.
Was it on release or sometime after since I remember them making that policy where you can just tell them where you are instead of them tracking it shortly after this happened.I didn't have to do that for my GOG version. Though it was a few years ago and I do not recall if I used a VPN.
Then I don't know. I remember this being a big deal on the witcher forums when TW2 came out though.Was it on release or sometime after since I remember them making that policy where you can just tell them where you are instead of them tracking it shortly after this happened.I didn't have to do that for my GOG version. Though it was a few years ago and I do not recall if I used a VPN.
On release day.
Was it on release or sometime after since I remember them making that policy where you can just tell them where you are instead of them tracking it shortly after this happened.I didn't have to do that for my GOG version. Though it was a few years ago and I do not recall if I used a VPN.
On release day.
Looks very cinematic. $90 AUD for me ($71 with w1 & w2 discount), fuck you gog. When the fuck did they get regional pricing?
Think I'll be sitting on this until it hits bargain bin.
There's something in the conference about a "fair price policy" where they refund you the difference. Might want to check that out.
I gotta say, nothing against The Witcher 3, might turn out to be a great game, but after watching the realistic historical gameplay footage of Kingdom Come: Deliverance, The Witcher trailers just looks so silly. I realize all games take liberties with realism, but something about a guy walking around with two two-handed swords on his back makes me smile. Considering their length, he wouldnt be able to get either out of their sheath, but if he did, he d then run around with the other still on his back messing with him, which is especially ironic considering how much he rolls (based on previous games). And then the spell casting during fighting, so Bethesda-like. I expect this kind of thing from Elder Scrolls, but seems given The Witcher's mature themes, they might have been better served with a more realistic and toned down combat system. That's just me though.
First, I don't care the least if someone can draw a sword from the back or not in a videogame, because it is a fucking videogame, and I don't care.They are bastard-swords, there is no physical law that prevent you from unsheathing a sword in that position as long as the scabbard is firmly fastened to your back.
No, no and no. Just picture the scene. To actually draw a sword, you have to drow as far as the length of the sword, so the tip of the sword lefts the scabbard. This has nothing to do with the matter of the scabbard.I think drawing sword from the back is only a real problem if scabbard is made of wood and/or tightly secured on your back. If it's made from, say, leather, it would bend with your motion and you won't even need to stretch your arm.
No, no and no. Just picture the scene. To actually draw a sword, you have to drow as far as the length of the sword, so the tip of the sword lefts the scabbard. This has nothing to do with the matter of the scabbard.I think drawing sword from the back is only a real problem if scabbard is made of wood and/or tightly secured on your back. If it's made from, say, leather, it would bend with your motion and you won't even need to stretch your arm.
Eh, i actually think the combat was distinctively better in The Witcher 2... Which is not saying much, since it still was average at best. It simply was leagues ahead of the shitty rhythmic clicking in the first.Well somehow they made combat in Witcher 2 was worse than Witcher 1, so hopes are not very high.
It's not moronic when you run through forest/climb hills or whatever monster hunter has to do. But then I won't choose a sword for hunting monsters to begin with.No. At a certain point you can extend your arm forward and then down, and as long as the scabbard is not rigid/fixed in its lower part, the sword will slip out. I agree with the guy when he says that is a totally moronic way to carry a sword, though.