bloodlover
Arcane
- Joined
- Sep 5, 2010
- Messages
- 2,039
What is a good lifepath to start for someone not familiar with the Cyberpunk lore and universe?
Just hack the door, or do you mean the mine, and just talking about the creative way to solve the problem?Is there any way to free brick besides disarming the mine? I tried to think creatively and bring some dead body to stand in front of the laser for him, but I guess in present day game development, things don't work that way.
Choose randomly. They converge fast.What is a good lifepath to start for someone not familiar with the Cyberpunk lore and universe?
Everyone's still busy trying out different graphics settings and penis sizes. Ask again later.No one is talking about story and characters so I'm going to guess they are just serviceable.
I haven't still got around to giving it a try because I'm actually completing RDR2 at the moment, but I'm highly skeptical that Cyberpunk has even 20% as reactive and living world RDR2 does.No one is talking about story and characters so I'm going to guess they are just serviceable. This reminds me of RDR2 and W3 in the sense that the world was amazing and pretty but then I got bored in 2 hs. It's interesting how fast your brain gets used to graphics, bad or good, and they are never enough to make a game shit or great.
Is RDR 2 so much better than GTA V? I played the latter for close to twenty hours, got bored to tears and then I played uninstall.exe. The heists were fun, but everything else was soul-crushing "activities" drudgery. Parallel that to The Witcher 3, where I was constantly hooked for more than a hundred hours.I haven't still got around to giving it a try because I'm actually completing RDR2 at the moment, but I'm highly skeptical that Cyberpunk has even 20% as reactive and living world RDR2 does.
Never forget the names of the dumbfucks and remind them of what retarded children they are. This is the way.
For me that's RDR2, but CP77 has a lot of potential when they optimize things more. Also, I've yet to play it with all the RTX effects on.So far easily the best looking game i have ever seen.
Would have worked in an Arkane game
Actually I found a way on my own. Besides disarming the mine which requires tech skill, you can "scan" it and "remote disable" it via your hacking skill.Just hack the door, or do you mean the mine, and just talking about the creative way to solve the problem?
I dunno, it might've been you're not too big on the setting and the time period itself. I'm finding the experience quite delightful. For all my years of gaming, I can hands down claim that RDR2 has the most responsive, living world out there. A rare instance of combining quality and quantity not at the expense of either. The writing is witty, the characterization is superb, I'm honestly impressed with the game so far.Is RDR 2 so much better than GTA V? I played the latter for close to twenty hours, got bored to tears and then I played uninstall.exe. The heists were fun, but everything else was soul-crushing "activities" drudgery. Parallel that to The Witcher 3, where I was constantly hooked for more than a hundred hours.
Early performance impressions on an i7 9700K, 16GB RAM and RTX 2070 running at 1680x1050 on (mostly) Ultra. This is all from the starting prologue areas, and I've got Depth of Field and Motion and Blur and all that off since I don't like 'em.
- DLSS makes a huge difference in framerates, but at the expense of visual artefacts, including localized blur and aliasing, and CPU load. With it on, I saw my CPU take another 5C to hover in the 80-85C temperature range, even with the odd 90+ peak on individual cores. Your mileage may vary, my case cooling is rather poor, but keep an eye on that shit if you're riding the edge. If you do use DLSS, you want the Quality setting, Auto/Performance are too artefact-prone.
- RTX looks great, but it's an FPS killer, my gameplay gets choppy if I run it without DLSS, tanking 20FPS down to the low 30s in Lizzy's Bar. The difference between RTX Medium and Ultra is visible, but much smaller than on or off, and weighs in at around 5FPS. The individual RTX subsettings for Reflections and Shadows give you a handful of frames each, but I think that if I were running that tight that I'd need to turn off either, I'd just give up on RTX altogether and ditch DLSS to get rid of artefacts and give my CPU more breathing room.
- Ironically, my GPU is significantly less stressed than in Deus Ex 4. The temperature monitor confirms this, it sits in the 70C midrange, but I could tell even by the fan noise.
- I was surprised by how quick overall load times were. Granted, I'm running it on an SSD, but even so it's much quicker than Deus Ex 4 and I think it's even quicker than Fallout 4.
I can't comment on gameplay yet, I'm still at the phase of adjusting my configuration, but I will say off the bat that the UI is poor. And the fact that the default action key is hardcoded to "F" screams of bullshit console-focus, just as was the case with Fallout 4's "E" (which Bethesda then only halfway fixed, in typical fashion, since some of the UI menus did follow the new binding but other didn't). Someone really ought to tell CDPR that in 2020, a mouse can have more than three buttons.
Another mystifying oversight is the lack of a savegame profile interface. It's an "RPG", people are gonna make multiple characters, right? Especially since you've got multiple origins. What's stupendous is that there was an excellent opportunity by just allowing the player to give V a "real name" that would act as a profile selection. Thankfully, it looks like modders are already eyeballing Cyberpunk's decline, but it's frustrating to have to consider external mods for such basic features.
P.S. The reason that mouse cursors are traditionally in the form of an arrow is because it's easy to follow on-screen due to the larger part of the triangle, unlike a dot or a crosshair, but also precise at the "pointy" end, allowing for quick and accurate interaction with displayed objects. Various stylised implementations have appeared over time, from triangles and chevrons to pointing hands and gauntlets, but this basic, intuitive design has remained consistent and recognisable to users. Incidentally, a mouse cursor is also called a mouse "pointer." So when you go out and shape your mouse cursor as a giant fucking square with a minus in the middle, you know it's time to press F to check for brain damage.
It's not a bug, just a powerful commentary on America's 2nd amendment.I wish I had filmed that but my new favourite bug just happened. In a gunfight my weapon didn't load. But I could see my character's hands.
I was basically pointing my fingers at the enemies and pew pew pew.
I hope it occurs again so I can record this