Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Testownia

Guest
As always, my practice of waiting a MINIMUM of 10-12 months before playing a game is paying off immensely.

If you haven't noticed yet, Ladies and Gentlemen, you should treat the launch of a Definitive/Enhanced/Ultimate/Sexy Edition as the REAL release date.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,117
As always, my practice of waiting a MINIMUM of 10-12 months before playing a game is paying off immensely.

I agree that it is always best to play games only when they are fully abandoned and no more updates are coming; that said in some cases where I know I will play the game more than once, I prefer to get it at launch, play the early version and then replay it once all the updates and new content is out. Cyberpunk is one such case.
 

Mefi

Prophet
Patron
Joined
Apr 7, 2005
Messages
1,364
Location
waiting for a train at Perdido Street Station
Thing about not working sounds kind of true. The internal QA branch wasn't updated from first week of February through to literally just before they announced they were delaying the patch. If they had any sense they'd use the time now to set some expectations on what they're hoping the patch to do, even in general terms, especially on PC where it won't be as 'simple' as saying 'look, 30fps solid'.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
The patches means jack shit because they won't add anything new into the game, only bug fixing.

They still haven't announced anything content related at all.
 

somewhatgiggly

Scholar
Joined
May 31, 2018
Messages
169
ww9mQPh.png


I beat the game. 66% achievements, 167 hours. The Star ending. Maybe V won't live long, maybe he will, but fuck Arasaka, fuck Johnny, fuck Night City.

Screen looks terrible because :shittydog: my damn computer didn't grab the screenshot but luckily I streamed it.
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,509
Location
Poland
Strap Yourselves In Codex Year of the Donut
Maybe V won't live long, maybe he will, but fuck Arasaka, fuck Johnny, fuck Night City.

Yeah. Fuck Night City. That place is more alienating than the modern world. Having said that, it's an accomplishment in itself on part of the developers.
 

somewhatgiggly

Scholar
Joined
May 31, 2018
Messages
169
Maybe V won't live long, maybe he will, but fuck Arasaka, fuck Johnny, fuck Night City.

Yeah. Fuck Night City. That place is more alienating than the modern world. Having said that, it's an accomplishment in itself on part of the developers.

It really is. But still reminded me of home some times.

az2liYE.png

Could be right now in Brooklyn.

Ain't that terrifying?

Wish they didn't rush this game, or added more tiers of content. Once the gigs was done, the city fell dead. Side characters were really under utilized. Still, had fun. Lets hope the DLC adds it up.

Expanding on the Nomad Ending: it's almost like a 80s movie. Named characters die, a small band of rebels fuck over the megacorp, and V leaves it all behind. But he leaves Johnny behind, he leaves the city behind, he leaves Arasaka in ruins...I heard the other endings might be similar, I'll look into them of course, but damn The Star feels *right*. Like the end to a pnp campaign.

Big NPCs or even other PCs bite it but you pulled off something big and grew in the process (as in, fuck becoming a NC legend, who the hell cares? Jackie died. Evelyn died. Judy got fucked. Claire got fucked. Rogue and Kerry became sellouts. Sure Alt is unleashed on the company net but big whoop. Fuck NC. I wouldn't nuke it, but it's a shambling monster best avoided, a full corp city through and through).

I'll go for Afterlife and Suicide soon, I guess.
 
Last edited:

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,605
Location
Denmark
No need to kick somebody lying down.

We all want a better product, so cheering for some fag hackers to ruin the company isn't gonna give you what you want.

Fuck the hackers. roll on patch 1.2.
 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
15,466
Location
Niggeria
Cyberpunk will probably be a hit the same way Dragon Age Inquisition was. Sold plenty of copies, but permanently soured customers toward the studio. CDPR's next game is very likely to flop like Andromeda.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,117
Cyberpunk will probably be a hit the same way Dragon Age Inquisition was. Sold plenty of copies, but permanently soured customers toward the studio. CDPR's next game is very likely to flop like Andromeda.
That's unlikely. For one, Inquisition was actually liked by most people - Bioware's descent into terrible reputation only started with Andromeda and was fully realized with Anthem. Second, Cyberpunk still has at least a year, probably 18 months, of development ahead of it, with updates and expansions, in which CDP can potentially improve the game and get even the haters back. And lastly, while lastgenconsoleros might be sad, majority of people who bought Cyberpunk rate it positively already even in its launch state.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,871
Location
Terra Australis
Cyberpunk will probably be a hit the same way Dragon Age Inquisition was. Sold plenty of copies, but permanently soured customers toward the studio. CDPR's next game is very likely to flop like Andromeda.
Second, Cyberpunk still has at least a year, probably 18 months, of development ahead of it, with updates and expansions, in which CDP can potentially improve the game and get even the haters back.

LMFAO are you fucking kidding me? Who's waiting 18 months to see if CDPR fixes their piece of trash game? These fanboys are in serious denial. You've got to be shitting me! Accept the fact that Cyberpunk will never be what was promised and CDPR's "Consumers First" policy was nothing but a pile of bullshit and the fanboys slurped that shit right up, and they still are apparently. Move the fuck on from this trainwreck already and stop being a disgusting fanboy!
 
Last edited:
Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270
they have a team working on the multiplayer, one or more on paid dlc and a team doing pre production or production on the witcher 4. there can't be that many left improving the base game. we'll get more bug fixes for sure but i really think people are too optimistic expecting things like traffic AI or other cut things to be added back into the game
 
Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270


judy is honestly insufferable if you are playing as a male V. i helped you save your dumbass friend from being raped to death. i helped you with your stupid plan making the clouds independent. i restrained myself from killing your ex even though she was shooting at me so i just punched her in the face and yet you get triggered if i compliment your ass when you put it in a tight wetsuit? what the fuck is wrong with you seriously? is she some kind of heterophobe or something? should have drowned her right then and there.
 

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,617
Location
Afghanistan
i restrained myself from killing your ex even though she was shooting at me so i just punched her in the face
I beat her ex then shot her in the head when she was down Judy got angry at me after that but later she calls me and tells me its ok she checked the footage and I had no other choice but to shoot her ex :lol:

yet you get triggered if i compliment your ass when you put it in a tight wetsuit?
That's why Panam is the best she wont say a thing if you stare at her ass nah she will even bend over for you to get a better look :lol:
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Yeah, they arent bankrupt any time soon but you have to see the opportunity cost, 12 million copies for a game that took 8 years to make isnt that hot. The absolutely dreadful launch, especially on consoles costed alot for CDPR, I dunno what Marcin was thinking, Hubris must have corroded his brain. I mean, their stocks were extremely overvalued on the expectation by investors that CDPR would deliver what they were promising on the Marketing campaign, Cyber GTA and that this would sell like Cyber GTA. Now, after this disaster, this kinda killed the hype on CDPR stocks and the extremely high prospects investors had for the company.

Yeah, sure, CDPR wont be bankrupt any time soon but their future doesnt look all that bright as before, especially when they need to get money from investors in the future.
 

copebot

Learned
Joined
Dec 27, 2020
Messages
387
The development time would only make sense if it was a GTAV killer. Even Rockstar had trouble following up on the financial success of GTAV online (people don't like the multiplayer component of the cowboy game). C2077 should have been a smaller game -- it was incredibly ambitious, but the execution of the actual game (the part that is interactive, not the part that involves sitting around listening to audio files while animations play) is less impressive than what you see from some solo devs. It just has lots and lots of art assets, animations, and audio jumbled into a simplistic game that is like many Telltale games glued together.

As it is it seems like they kept remaking the game part endlessly while they had people working on creating tons and tons of assets. This helps to explain why there are dozens of vehicles, but only two quest lines that involve any vehicle gameplay (Delamain Crazy Taxi and the Great Tranny Race). Both of those quests, mind you, have worse gameplay than GTA2, and look really pathetic compared to GTA3. There are lots of great assets -- a bangin' soundtrack, zillions of outfits for random NPCs -- but not much of a game to stitch those assets together. It seems like the studio was working like they were furnishing 3D models and textures for an asset market or as a supporting studio for another studio that was in charge of making the actual game part, sort of like how Ubisoft will have a studio in Indonesia making nothing but grass textures and 3D models of garbage cans, ashtrays, and motorcycles. Then they just had those studios making endless assets piling up in the hopper for years until the main studio rushed through slapping together a half-assed game at the home stretch.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
The development time would only make sense if it was a GTAV killer. Even Rockstar had trouble following up on the financial success of GTAV online (people don't like the multiplayer component of the cowboy game). C2077 should have been a smaller game -- it was incredibly ambitious, but the execution of the actual game (the part that is interactive, not the part that involves sitting around listening to audio files while animations play) is less impressive than what you see from some solo devs. It just has lots and lots of art assets, animations, and audio jumbled into a simplistic game that is like many Telltale games glued together.

As it is it seems like they kept remaking the game part endlessly while they had people working on creating tons and tons of assets. This helps to explain why there are dozens of vehicles, but only two quest lines that involve any vehicle gameplay (Delamain Crazy Taxi and the Great Tranny Race). Both of those quests, mind you, have worse gameplay than GTA2, and look really pathetic compared to GTA3. There are lots of great assets -- a bangin' soundtrack, zillions of outfits for random NPCs -- but not much of a game to stitch those assets together. It seems like the studio was working like they were furnishing 3D models and textures for an asset market or as a supporting studio for another studio that was in charge of making the actual game part, sort of like how Ubisoft will have a studio in Indonesia making nothing but grass textures and 3D models of garbage cans, ashtrays, and motorcycles. Then they just had those studios making endless assets piling up in the hopper for years until the main studio rushed through slapping together a half-assed game at the home stretch.

And that's exactly why I criticize the game. I hopped on the hype in 2018 when they've sold me the game on RPG mechanics. I didn't care about graphics, the clothes, architecture or the genre itself. I mean the concept artists did excellent work but I was hyped for the game not the assets. If CDPR would go for movie industry they would make milions of dollars and Cyberpunk movie would sell like hot-cakes but since they are gamedev studio and released a game I have one thing to say (or repeat):

The game is shit.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom