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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Joined
Feb 11, 2007
Messages
2,952
I think there was more to it then just one line from Alt. She was very blatant about it.

And sure, Rogue could say more about what happened... but is she ever confronted with Johnny's memories? Don't think so. Even if she were, would his ego dominating those events bother her?

Plus the "memory" sections for me kinda prove that whatever happened, was hugely distorted by Johny's overblown ego. I mean look, he's the action hero in these "memories", the others are just his sidekicks that barely matter. He one-shots every enemy, Rogue or Santiago barely put a dent in them. He's leading the charge. The Smasher encounter also went differently in the source material AFAIR.

Well, I don't have the game installed any more, but from what I remember it really was just that one line, and you could miss it completely as well if you don't pick the right option when taking to Alt. Anyway, I went and actually took a brief look at the adventure that this was (supposed to be) based on, and here are my conclusions:

1. This adventure is just bad. There seems to be a ton of railroading, and it feels like PCs end up playing second fiddle to awesome NPCs that actually do shit. And if the PCs dare to interfere in whatever the NPCs are doing - climatic duel, heroic sacrifice, what have you - something prevents them, because "this is not just an adventure, it's a story".
2. The Arasaka tower is actually two twin towers, both to be brought down by a nuke brought in the basement by the second team. Brave freedom fighters bringing down twin towers of evil, why does that feel so familiar? So weird that there only appears to be one tower when we see it in the game, right?
3. On the actual topic at hand, Johnny and his team never had the bomb. It's not clear if he knew about the second team having it at all, but even if he did he had no idea it was intended to destroy the towers, as nobody but the NPC general sending them knew that. Johnny certainly wasn't there to blow up the Arasaka, he was there for Alt.

Now, I can see Johnny embellishing the assault in his memory, sure. I'd expect this to take more than a couple of hours, but why not, it's possible - not a certainty by any means as V can pretty much do whatever Johnny did back then and more - but possible. But why would he imagine bringing, arming and setting off a nuke that he's never even seen? And how the fuck would he completely convince himself that he did all that, to the point that he actually has fake memories of doing so, all in a matter of hours? This just strains credibility to and beyond breaking point. And in the end, if I had to pick between:

1. This unreliable narrator implication is a clever plot twist that sheds completely new light on this story and
2. This unreliable narrator is a half-assed attempt to hide that the story does not actually follow the source material

I'd go with option 2 here, because it's just as half-assed as the rest of this game.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,238
Johnny is also a deeply unreliable narrator. The flashbacks of his adventures likely never happened the way he remembers them. The source material makes this pretty clear.

You don't need to go to source. Alt outright says it. Also when you get his gun you can actually see it is not as glorious as Johny remembers it.

Future DLC is likely to be the multiplayer stuff.

They already announced there will be 2 Expansions to single player before they will release Multiplayer. Those expansions will be around the size of those in TW3.

Imho with such short main story they can add other "lifepaths" pretty easily and focus them more on other stuff. I wouldn't be surprised if say they would add rockerboy lifepath which would have major parts of main story and some quests changed completely.
 

InD_ImaginE

Arcane
Patron
Joined
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Messages
5,950
Pathfinder: Wrath
Regarding future DLCs...

I wonder how they are going to deal with them, I mean if V has to be the protagonist it's gonna be quite an issue, unless they go for the time with Jackie but then you'd be like level 1 or something, dunno.

Most likely pre-ending stuffs? There are unused part of the map so opening them with their own small plot is probably the easiest way.

Probably they will have a "retcon" DLC that gives you alternative ending as major expansion like Witcher 3
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,296
I think there was more to it then just one line from Alt. She was very blatant about it.

And sure, Rogue could say more about what happened... but is she ever confronted with Johnny's memories? Don't think so. Even if she were, would his ego dominating those events bother her?

Plus the "memory" sections for me kinda prove that whatever happened, was hugely distorted by Johny's overblown ego. I mean look, he's the action hero in these "memories", the others are just his sidekicks that barely matter. He one-shots every enemy, Rogue or Santiago barely put a dent in them. He's leading the charge. The Smasher encounter also went differently in the source material AFAIR.

Well, I don't have the game installed any more, but from what I remember it really was just that one line, and you could miss it completely as well if you don't pick the right option when taking to Alt. Anyway, I went and actually took a brief look at the adventure that this was (supposed to be) based on, and here are my conclusions:

1. This adventure is just bad. There seems to be a ton of railroading, and it feels like PCs end up playing second fiddle to awesome NPCs that actually do shit. And if the PCs dare to interfere in whatever the NPCs are doing - climatic duel, heroic sacrifice, what have you - something prevents them, because "this is not just an adventure, it's a story".
2. The Arasaka tower is actually two twin towers, both to be brought down by a nuke brought in the basement by the second team. Brave freedom fighters bringing down twin towers of evil, why does that feel so familiar? So weird that there only appears to be one tower when we see it in the game, right?
3. On the actual topic at hand, Johnny and his team never had the bomb. It's not clear if he knew about the second team having it at all, but even if he did he had no idea it was intended to destroy the towers, as nobody but the NPC general sending them knew that. Johnny certainly wasn't there to blow up the Arasaka, he was there for Alt.

Now, I can see Johnny embellishing the assault in his memory, sure. I'd expect this to take more than a couple of hours, but why not, it's possible - not a certainty by any means as V can pretty much do whatever Johnny did back then and more - but possible. But why would he imagine bringing, arming and setting off a nuke that he's never even seen? And how the fuck would he completely convince himself that he did all that, to the point that he actually has fake memories of doing so, all in a matter of hours? This just strains credibility to and beyond breaking point. And in the end, if I had to pick between:

1. This unreliable narrator implication is a clever plot twist that sheds completely new light on this story and
2. This unreliable narrator is a half-assed attempt to hide that the story does not actually follow the source material

I'd go with option 2 here, because it's just as half-assed as the rest of this game.

+ everyone else in the game paint him as THE terrorist/sole perpetrator without mentioning anyone else's involment in the attack. So its more likely "unrealiable narratorS" :P

shitty plot twist: literally everyone's mind has been tempered with, peralez style.
 
Joined
Feb 11, 2007
Messages
2,952
Also when you get his gun you can actually see it is not as glorious as Johny remembers it.
Nah, his gun is awesome. You can easily pull thousands or tens of thousands damage crit head shots if you spec into pistols, but the really big thing with it is that despite being a power weapon, it acts like a tech weapon and penetrates cover and walls. It's ludicrously good.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
People in the thread about the hack predicted CDPR will use it as an excuse to delay patches :D Good job!
 

Justicar

Dead game
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People in the thread about the hack predicted CDPR will use it as an excuse to delay patches :D Good job!
They should have used the covid scamdemic to delay the game into q4 2021 now its game over for them by the time they fix (if that's even possible) the game nobody will give a fuck about it. Their only choice if they want to survive is to bring back Geraldo for Glitcher 4 but looking at current dvd project blue they will probably set it in Wakanda I mean Zerrikania.
 
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somewhatgiggly

Scholar
Joined
May 31, 2018
Messages
169
Regarding future DLCs...

I wonder how they are going to deal with them, I mean if V has to be the protagonist it's gonna be quite an issue, unless they go for the time with Jackie but then you'd be like level 1 or something, dunno.
Future DLC is likely to be the multiplayer stuff.

I mean I would just do it as New Vegas did. Someone calls you up, they have a new job. New locations open up. Go to it right before the Point-of-No-Return.
In New Vegas you didn't have few weeks left though, I mean you can do it sure but with the relic malfunction getting worse every day it'd make absolutely zero sense. That's why chronologically speaking it'd only make sense during the Jackie period. But then it'd be even more weird because you would expect people to acknowledge what you already did.

Honestly I'll never understand why developers put theirself in this weird position with the story, if you have story DLC in mind you can't just always go for a fucking prequel or something completely unrelated. Like we want to know what happens AFTER, who cares about before. It's like they never want to acknowledge the post ending world, same with every other RPG out there, unironically the only game that went further was Fallout 3 lol.

The Relic doesn't get worse?

Time means absolutely nothing in game. I'm level 50, 160 hours in, 50 street cred, Act 3. My char is more powerful and alive than ever. There's no internal clock like in Fallout 1. It's a non issue. The Malaria in Far Cry 2 was more of an issue than this chip.

They absolutely can shove in Mainline DLC and all you have to do is just...go to it. Even if you're on the gates of Hanako. Get a phone call, turn around, get on the arch, drive off. Simple as.

Prequel DLC makes no sense. Especially not when the Trauma Tower, the Spaceport, the Oil Fields, and Biotechnica are so god damn empty. They're yearning to be used.
 
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TT1

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Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
I am surprised how the code is not in github or some other online version management tool. Everything is jira, confluence and github... How they lost it?
 

Justicar

Dead game
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Jason Schreier

s7rj95863imz.png
 

lukaszek

the determinator
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I am surprised how the code is not in github or some other online version management tool. Everything is jira, confluence and github... How they lost it?
they arent saying that they lost it, but rather that they were unable to work for a while, collaborate if you will
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
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The invaders may have had access to their personal information including Polish identification numbers and passport details, leading the company to tell staff to freeze their accounts and report the security breach to relevant parties, said the people familiar with the matter. Workers were also asked to ship their computers to the company’s IT staff to be scanned for malware or other intrusions, the people said.

Yeah that must have been a pretty giant pain in the ass.
 

commie

The Last Marxist
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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
People in the thread about the hack predicted CDPR will use it as an excuse to delay patches :D Good job!
They should have used the covid scamdemic to delay the game into q4 2021 now its game over for them by the time they fix (if that's even possible) the game nobody will give a fuck about it. Their only choice if they want to survive is to bring back Geraldo for Glitcher 4 but looking at current dvd project blue they will probably set it in Wakanda I mean Zerrikania.

Why bother? They made their money....sure it's not what they expected, but at least it's enough to cover everything and now maybe they can shake off their hubris and get back to Twitchering and not fuck up again. Sometimes it takes a fuck up(or several in the case of Piranha Bytes) to go back to your roots and start redemption.
 

typical user

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Messages
957
They have asked everyone to come to office and leave their laptops for security check-ups. Prolly 10 people from cybersecurity checking hundreds of machines during 2-3 weeks hence why they couldn't work and caused the delay.

Still they could've said about the delay immediately. Also let's be honest patch 1.1 changed jack shit.
The game still runs like an ass.
Has strings like {damage} on cyberware mods.
Test messages in end credits.
The Arasaka main-lobby has no character shadows programmed (starting point for Corpo also final level for all endings).
Fucking Keanu T-posing in secret ending.
Also 20+ perks do not work, stop working after reloading a save or cancel each other.
The item duping is still possible.
Johnny/V dialogs are mixed in Mikoshi.
Or dead characters send you texts or people reference consequences of the decisions you didn't make.
Ozob quest is initiated twice - second time if you complete Beat on the Brat.
Then there are half the sounds missing.
Player dies from janky world geometry randomly.

And what about underdeveloped features?
Where is enemy and pedestrian AI?
Why this game plays like a Far Cry or Watch Dogs?
Why level-design is a linear shit with illusory optional paths?
Why the economy of this game is direct copy of Witcher 3 with collecting shit-ton of weapons worth jack shit?
Where are side-quests instead of same old kill-loot-return copy-paste fixer jobs?
Where is the RPG?
 

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