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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

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Deus Ex game is anything but that tho. Its development costed 27 million of 1998s dollars given by Romero, when the only other higher budget games were Final Fantasy VII and Shenmue. And missed deadline once, was originally a 1999 title.
Dont talk facts with golem Dues Ex was a high budget game for that time and took 3 years to make.
I remember magazines gushing over that at the time. My computer could barely run it. :M
 

Zer0wing

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The original Deus Ex cost approximately approximately ~$5.5 million to make, according to Warren Spector in a presentation from some years ago. I remember the figure clearly, but I don't recall which event it was off the top of my head. We also know that the game sold circa 1 million copies, as reported in Square Enix's presentation upon their acquisition of Eidos Interactive in 2009.

P.S. Okay, found it - Warren Spector's first 2007 Masterclass at the University of Texas, he's talking game budgets and hits Deus Ex at the 1:36:53 mark for "five and a half million bucks right there." Other figures that might amuse the Codex - Ultima Underworld "something like" $450K, System Shock "about" $1M, Thief: Deadly Shadows ~$11M and Deus Ex: Invisible War ~$12.5M.
:what:
Why am I misremembering it so hard?
 

TheHeroOfTime

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I keep playing this shit lol. I want to strangle with my own hands the person who designed the fucking red skull thing.
 

RRRrrr

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Funnily enough, Deus Ex was my introduction to stealth gameplay, since my Riva Vanta couldn't cut the framerates for head-to-head popamoling.
Lol this is why I stealthed through most of Crysis on my old PC-stealth with 15 fps is far better than shooting with 9-10 fps.
 

Zer0wing

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Necessity is the mother of innovation, and shitty hardware is the neckbeard uncle of a better genre of gaming.
Necessity and lazyness. CP2077 is way too "handcrafted", chargen sliders from Fail4 were much more versatile than handmade presets for different parts of player characters' face and body for example, since the editor options reflect the randomized npcs too.
 

Justicar

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Necessity and lazyness. CP2077 is way too "handcrafted", chargen sliders from Fail4 were much more versatile than handmade presets for different parts of player characters' face and body for example, since the editor options reflect the randomized npcs too.
1512728494950850732.jpg
 

Crispy

I feel... young!
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My fps became worse after patch 1.2, anybody else? Any fixes at all?

lol and to think you were mocking me for tuning CP2077 by saying all I had to do is look up recommended settings on the internet. Who's laughing now, smartass?

btw, in answer to your question:

Buy a 3090
 

Twiglard

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Strap Yourselves In Codex Year of the Donut
My fps became worse after patch 1.2, anybody else? Any fixes at all?

There's a mod fixing performance by restricting streaming in data to a single thread. I haven't tried it, but people are reporting success.
 

Daedalos

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My fps became worse after patch 1.2, anybody else? Any fixes at all?

lol and to think you were mocking me for tuning CP2077 by saying all I had to do is look up recommended settings on the internet. Who's laughing now, smartass?

btw, in answer to your question:

Buy a 3090

I DID look up all the recommended settings you moron, and my game was running FINE until CD project shit decided to absolutely tank the performance wityh patch 1.2.

So the shit performance is 100 % patch specific to 1.2, because my game was buttersmooth on ultra before.

I did install the latest nvidia driver and cleared the cache, that helped some.. it runs "OK" now, but i had to turn off rtx reflections, and shadows, just running lightning at medium now.
 

Gargaune

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There's a mod fixing performance by restricting streaming in data to a single thread. I haven't tried it, but people are reporting success.
Press Doubt to X, you'd think if it were that simple CDPR would've crapped out an official hotfix. Let's not forget that people were "reporting success" with editing the memory pools in a completely redundant file before.
 

Justicar

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https://www.reuters.com/article/us-...k-2077-so-it-can-sell-for-years-idUSKBN2BZ11I

CD Projekt committed to fixing Cyberpunk 2077 so it can sell 'for years'

WARSAW (Reuters) - Video games maker CD Projekt has no plans to shelve Cyberpunk 2077 and is committed to fixing glitches to make its flagship game a long-term success after a troubled rollout, joint chief executive Adam Kicinski told Reuters.

Kicinski said CD Projekt was in touch with Sony, which pulled Cyberpunk 2077 from its PlayStation Store only a week after its debut in December amid complaints of glitches in the video game.

The role-playing game, billed as an “open-world, action-adventure story set in ... a megalopolis obsessed with power, glamour and body modification” and featuring Hollywood star Keanu Reeves, was delayed three times before its debut.

“I don’t see an option to shelve Cyberpunk 2077. We are convinced that we can bring the game to such a state that we can be proud of it and therefore successfully sell it for years to come,” Kicinski said.

CD Projekt released a patch for Cyberpunk 2077 last month, and Kicinski said the new 1.2 patch was a step towards the game’s return to the PlayStation store and that the Polish games maker had “friendly relations” with Sony.

Cyberpunk 2077 had been CD Projekt’s most-anticipated game since 2015’s “The Witcher: Wild Hunt”.

Last month the company also unexpectedly cancelled plans to develop a standalone multi-player version of Cyberpunk 2077.

Kicinski said that the format is more risky for the company, which has to date focused on single-player games.

In another setback, CD Projekt was hit by a cyber attack in February. Kicinski said the company did not lose any data in the attack, which was caused by a hole in an external software, and it led to only a 2-3 week delay to its development work.

Kicinski, who has worked at CD Projekt since it was founded nearly three decades ago, said the company is looking for acquisition opportunities as it embarks on a “fundamental” change to be able to develop two high-budget games in parallel from next year. Acquisitions would not be aimed at boosting financial results and would not be restricted to any geographical locations, he said.

He also said that since hostile takeovers cannot be fully ruled out in the gaming industry, the company took steps a few years ago to reduce the risk of becoming a takeover target, including capping a shareholder’s voting rights to 20%.

CD Projekt faces class action lawsuits in the United States following the troubled Cyberpunk debut, and Kicinski said the company is represented by Cooley LLP law firm.

In one of those cases, CD Projekt said on Friday that legal claims against the company in the United States regarding the terms of distribution deals with Valve Corp. had now been withdrawn.

“I don’t see an option to shelve Cyberpunk 2077. We are convinced that we can bring the game to such a state that we can be proud of it and therefore successfully sell it for years to come,” Kicinski said.
 
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Moaning_Clock

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The performance that certainly hasn't improved with that 1.2 patch is the stock performance. I know now why there's a fucking red in the name.
 

Crispy

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Oddly, 1.2 has put a LOT more demand on the processor. The only things that make up for it as of right now are more cores and higher clock speeds. Very high performance SSDs can also help a lot with stuttering and hitching.
 

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