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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
sales flatlined, ofc they're going to drop support for it
witcher 3 got so much post-release support because it kept selling

there's a new edition of witcher 3 releasing in a couple months for next-gen consoles/PC, do you think cyberpunk will be getting enhanced editions and ported to new platforms in 2027?
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,985
I wasn't thinking about it 'running okay now' when comparing it to the rework that went into NMS.
So what are you thinking of, what could they do at this point? 'Cause I just don't see how you "fix" core design in a AAA-game post launch, you're constrained by existing level design, VO assets, save compatibility etc., Cyberpunk isn't some overpriced procedurally-seeded little art project like NMS. Not to mention that CDPR's running costs are orders of magnitude higher than HG's.
I know the core design is not the best, but in general I was thinking about them at the very least doing what they did to TW3. Basically, finish the elements they obviously rushed out the door, most glaringly the UI and the AI. Plus the other stuff that is less obvious. Get the expansions out the door and make them less linear and more like the showcase mission with the multiple entry points etc, beef up the areas that are empty of content. That's all, that's literally all they need to do to salvage this in most people's eyes.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,607
I know the core design is not the best, but in general I was thinking about them at the very least doing what they did to TW3. Basically, finish the elements they obviously rushed out the door, most glaringly the UI and the AI. Plus the other stuff that is less obvious. Get the expansions out the door and make them less linear and more like the showcase mission with the multiple entry points etc, beef up the areas that are empty of content. That's all, that's literally all they need to do to salvage this in most people's eyes.
I think you overestimate the impact such changes, where feasible, would make on public perception. The UI could be improved if CDPR were so inclined, but the AI is constrained by hardware limitations, the game's already hard on CPUs and there's no headroom left on last-gen consoles. The bigger problems with the plot structure, character progression architecture, mission length and distribution etc., i.e. the things that really rob CBP of satisfaction, are pretty much set in stone. The difference is that The Witcher 3 was great to play right out the door, regardless of some peripheral flaws like inventory weight or whatnot.

I did agree that the main approach to patching up CBP's reputation would be a great expansion, one to showcase proper player agency, level design and meaningful interplay with the progression system. Preferably one that also involves rolling a new character so that they can properly control for build. Maybe CDPR's designers could finally play a Deus Ex game and fire up the Xerox machine.
 

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,617
Location
Afghanistan
skinltdxle371.png
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
One thing about this thread is that it seems to be all about bugs, graphics and writing. Yeah, they're all matter of concern.

But where's the thread about gameplay and how awful it is, and how it is not being fixed? Is the Codex consensus really that this game is good from a gameplay standpoint and all that it needs is an upgrade on narrative and fixes on glitches?
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,607
One thing about this thread is that it seems to be all about bugs, graphics and writing. Yeah, they're all matter of concern.

But where's the thread about gameplay and how awful it is, and how it is not being fixed? Is the Codex consensus really that this game is good from a gameplay standpoint and all that it needs is an upgrade on narrative and fixes on glitches?
Not sure which thread you've been reading 'cause a bunch of us have been going round in circles about the progression system, level design, itemisation etc. The general consensus is "pretty Action, crap RPG."
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
650
One thing about this thread is that it seems to be all about bugs, graphics and writing. Yeah, they're all matter of concern.

But where's the thread about gameplay and how awful it is, and how it is not being fixed? Is the Codex consensus really that this game is good from a gameplay standpoint and all that it needs is an upgrade on narrative and fixes on glitches?
The pew pew bang bang worked well enough for me, of course it could be better but from a combat perspective "it works" is already better than most RPGs out there.
I can deal with subpar gameplay if the story is good. I can't deal with decent gameplay if the story's bad, however.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
One thing about this thread is that it seems to be all about bugs, graphics and writing. Yeah, they're all matter of concern.

But where's the thread about gameplay and how awful it is, and how it is not being fixed? Is the Codex consensus really that this game is good from a gameplay standpoint and all that it needs is an upgrade on narrative and fixes on glitches?
Gameplay wise this is the best game they did combat in Witcher games always felt like a chore you have to get through in order to reach the good parts. Combat in Cyberpunk is actually fun and I wouldnt mind a co-op wave defence mode. This is how it look's, dont mind my shitty aim.

 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
No wonder the team responsible for this got canned looks worse than witcher 2 alpha from 2009 .
The aurora engine Witcher 2 alpha is more complete than this CP2077 2013 alpha. That one really is a proof of concept, there's barely any assets modeled.



THis one should be instead of E3 2019 trailer
 
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Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270
2013 pre-alpha gameplay



that's really interesting. yeah it looks bad because it's pre alpha but it also looks much more like an rpg than the eurojank far cry we ended up with. dare i say it, i think it look like it had much more of a soul before the retard badowski took over and ruined everything.
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
..videos..

You forgot these :-P







The 2013 prealpha video is interesting... and i'm sad i never actually got to see the game in person, though it had to be extremely early in development because the one i remember seeing had no textures at all (and was in first person and actually had some gameplay going on).

EDIT: the videos were removed but you can find them everywhere anyway
 
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Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,098
One thing about this thread is that it seems to be all about bugs, graphics and writing. Yeah, they're all matter of concern.

But where's the thread about gameplay and how awful it is, and how it is not being fixed? Is the Codex consensus really that this game is good from a gameplay standpoint and all that it needs is an upgrade on narrative and fixes on glitches?
Gameplay wise this is the best game they did combat in Witcher games always felt like a chore you have to get through in order to reach the good parts. Combat in Cyberpunk is actually fun and I wouldnt mind a co-op wave defence mode. This is how it look's, dont mind my shitty aim.


I agree, although anything is an improvement from watching Geralt do that gay ass spin attack every 2 seconds
 

Comrade Goby

Magister
Joined
Apr 29, 2011
Messages
1,236
Project: Eternity
One thing about this thread is that it seems to be all about bugs, graphics and writing. Yeah, they're all matter of concern.

But where's the thread about gameplay and how awful it is, and how it is not being fixed? Is the Codex consensus really that this game is good from a gameplay standpoint and all that it needs is an upgrade on narrative and fixes on glitches?

Gameplay is good for an RPG (then again I did fine with Fallout/Oblivion/Vampire combat) story is fine and cinematic. It really needed 2-3 years of development. I bet more quests were supposed to be more open like the Maelstrom quest but quickly they were forced to start chopping and rushing.

CDPR's project leads and managers are clearly greedy trash. They really could've tried to take on the giants if they they were smart. They could've floated by for 2 more years on Witcher sales while working on this
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,957
2013 pre-alpha gameplay



that's really interesting. yeah it looks bad because it's pre alpha but it also looks much more like an rpg than the eurojank far cry we ended up with. dare i say it, i think it look like it had much more of a soul before the retard badowski took over and ruined everything.


It matches the rumors about the dev teams. The 2013-2016 version was supposed to be non-linear and be about branching storylines, then the executives had the brilliant idea to make two dev teams compete against each other to provide the better pitch and they trashed the work of the Witcher 3 devs.

The bigger concern I'd have if I gave a shit about CDPR (I don't) is whether they any longer have the capability to deliver on their plans. It's looking more and more like a Bioware/Andromeda situation where poor management has led to enough staff attrition that they no longer have the important engine staff who know how to do the grand stuff the executives dream about doing.

Ironically, they apparently hired a bunch of Andromeda devs to work on Cyberpunk...
 

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