CP77 has genuine game mechanics problems, but lots of people's complaints are stemming from the fact they want to fit the game into a mold of what they imagine it should be like instead of letting the game inform them on how its systems are intended to be used. Someone has played Deus Ex, someone has played some immersive sim, and suddenly CP77 is bad because it doesn't copy the "right" play style that they are used to. The real problems get overlooked for grog whining. It was the same with the codex reaction to Witcher 3, so this shouldn't be surprising.
That is because most people cannot get past the technical stuff to actually evaluate the game underneath it. But if you read some pages back, you will se that those who ventured forward have found nothing but decline.I also like how the whining is only about technical stuff. Everything else seems insignificant to mention.
So you are saying they spend only 2 years by game development, the previous 6 years were spend by not having a clue about stuff I learned by self-education? Game mechanic, game styles, calculations required to design working systems. Creative writing. Stuff like that?Cyberpunk 2077 was in development for 8 years. Pre-production still counts as development. You're still building assets, creating gameplay in a pre alpha state, developing your game. The game restarted development completely 3 times. But that's still development. The game looks like it was rushed out in 2 years because it was. CDPR spent 6 of an 8 year dev time playing silly buggers. They had 8 FUCKING YEARS to develop the game, were given more leeway than any dev has ever had or ever will again.
Nobody sane is using depth of field, and I don't know if nondisabled can have lens flares when they are using normal eyes without glasses."Depth of Field" really make this game look like shit. Like, every minor light you pass by in a hallway will result in Chromatic Aberation lens flares. It ruins the visuals.
Give it a few months and then years, many patches, people getting new consoles and better GPUs. With time people will forget most of the negative things on release and only remember their last replay + expansions. By that time the new CDP game will come around getting hyped again, their reputation as golden as before.So is this the end for CDPR?
i hope this will be at least their end of their reputation. i have no idea how they are getting away with this, performance on consoles is so bad it's crazy that it passed microsoft and sony certification.
their whole marketing for this game was pure lies and deception. watch the official "playstation 4 footage" video again and tell me this is how the game performs on ps4. in their "gameplay trailer" they tell you there is more to do in night city than just business, you see V and jackie dancing, drinking and talking to some NPC. turns out all of this was just part of a 1 minute cutscene that happens after you do the lifepath """"mission""""""
There's some truth in this, but the game lets you spec into an agile stealth gunslinger. It has perks and stats specifically advertised to and designed for that playstyle. The fact that the result sucks gameplay wise is still a bummer whether the "game design" is better at other things or not.
just release teaser trailer for witcher 4 and in 8 years it will be alright againGive it a few months and then years, many patches, people getting new consoles and better GPUs. With time people will forget most of the negative things on release and only remember their last replay + expansions. By that time the new CDP game will come around getting hyped again, their reputation as golden as before.So is this the end for CDPR?
i hope this will be at least their end of their reputation. i have no idea how they are getting away with this, performance on consoles is so bad it's crazy that it passed microsoft and sony certification.
their whole marketing for this game was pure lies and deception. watch the official "playstation 4 footage" video again and tell me this is how the game performs on ps4. in their "gameplay trailer" they tell you there is more to do in night city than just business, you see V and jackie dancing, drinking and talking to some NPC. turns out all of this was just part of a 1 minute cutscene that happens after you do the lifepath """"mission""""""
Do upscaling from 480p, add some more Film Grain and lots more sharpening, I'm sure that'll improve the image!So, in the name of science, here is a comparison between native 1440p with sharpening turned off from Nvidia Control Panel, and upscaled 1080p -> 1440p with Sharpening turned on from Nvidia Control Panel.
I've intentionally chosen a tough scene with some distance. In the majority of the time I'm maintaining 40-45fps in native and 58-60fps in upscaled mode. All graphics settings are maxed out at the respective high or ultra stages.
Native:
Upscaled + Sharpening:
I would hazard a guess that between pre-orders and first-day sales, they're at least at 12 million, maybe in the 16-20 million range -- there are some sources we don't get data for, I believe these numbers are not counting the Epic store or Stadia but I'm not sure.
I'm pretty sure CDPR has access to their "Epic Games Store" Sales numbers, not sure why you would overestimate it and Stadia of all places like that though. Their guess is that with the total Sales volume they've made via Pre-Orders for the past 2 years on Stores like Steam, GOG and Retail: https://www.windowscentral.com/cyberpunk-2077-now-available-preorder-amazon they've got 8 million units sold. From what I've heard apparently about 60% of that is PC. Given the state the console version is in and the large amount of time they've collected Pre-Orders (I think Cyberpunk 2077 was up for Pre-Order during the past two Summer Sales on Steam and much longer Retail) I'm not sure how you arrive to the conclusion that they could've possibly doubled or even tripled their own number in another day. If your guess of 16-20m would be in a year with all the Updates and additional content coming out, maybe...The 12 million (which I indicated was a guess) includes the fact that there are sources we don't have access to, so understanding the total number of pre-orders and first day sales might not be possible for a while. We do know that they've done at least 8 millions units sold, pre-order. This does NOT include pre-orders from some sources (like the Epic games store, which is privately owned and I believe doesn't have to share their numbers on anything) and some retail outlets. My guess is that when everything is tallied up, the total combination of pre-order and first-day sales will exceed 12 million, and could be in the 16-20 range. Or not. It could top out at 10 million. But it is at least 8 million at this point.
It's always the same people crying though. Gets boring.The after-release whining didn't disappoint, as expected. It's the gift that keeps on giving.
I've only done a little stealth in the hotel so far, and it's too early to share experience with stealth, except that I liked it. I've found that it's at least possible to distract by shooting at a spot with a silenced gun. However the game doesn't seem to record properly the facing of enemies and when you load a savegame someone who was with his back may be facing your direction.There's some truth in this, but the game lets you spec into an agile stealth gunslinger. It has perks and stats specifically advertised to and designed for that playstyle. The fact that the result sucks gameplay wise is still a bummer whether the "game design" is better at other things or not.
But will it improve your butthurt? You are like the noonwraith of an anally raped virgin by now. Circling the thread and making screeching sounds.Do upscaling from 480p, add some more Film Grain and lots more sharpening, I'm sure that'll improve the image
I really want to like this but the actual gameplay feels terrible.
They jumped the shark negro its the new bethesda, even gta 3 had driving ai but they couldnt do it for this gaemSidequests in the game so far remind me more of Mass Effect: Andromeda than they do The Witcher 3. Much like MEA, they generally start by you talking to an NPC or getting a message asking you to go shoot up a place, scan some stuff, or steal something, then report back to the NPC or just get a message saying "good job."
At least in TW3 you'd get to talk to various NPCs, make a choice or two, and there'd be a few cutscenes that'd actually give the sidequest some amount of story. With 2077 most of the non-story missions feel like the typical Ubisoft open-world missions, just *maybe* with a little extra dialogue.
I'm actually playing Horizon Dawn now. It has surprisingly decent story so far.btw even tho I didnt read a single word i am still laughing out loud at all the retards who i am sure that exist who buy an interactive movie simulator(which it was obviously going to be) and are complaining it's not RPG enough
people said it's the side content where cdpr shines but so far everything outside main story was fucking shitSidequests in the game so far remind me more of Mass Effect: Andromeda than they do The Witcher 3. Much like MEA, they generally start by you talking to an NPC or getting a message asking you to go shoot up a place, scan some stuff, or steal something, then report back to the NPC or just get a message saying "good job."
At least in TW3 you'd get to talk to various NPCs, make a choice or two, and there'd be a few cutscenes that'd actually give the sidequest some amount of story. With 2077 most of the non-story missions feel like the typical Ubisoft open-world missions, just *maybe* with a little extra dialogue.