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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,836
I doubt it. An expansion where V finds a cure for their condition would undermine the doomed struggle motif which underlies the main plot.
Meh, it wouldn't undermine the struggle since the struggle is tied to the main plot which is self-contained. Although this is a matter of personal opinion, naturally.

On top of that, though this is a smaller counterargument, it's only the Path of Glory ending that introduces Mr. Blue Eyes, it doesn't mesh well with the others. Especially since choosing the gun is a valid option too.
The suicide option could just make the DLC unavailable since you've decided to end V's story there. I doubt that many people would take offense at such a design (and I presume that the suicide option was picked by a minority of players anyway).

And it's heavily foreshadowed that Mr. Blue Eyes is an important character for the game's narrative, so I have no doubt that he will play a central role in a coming DLC regardless of whether it's taking place mid or post game.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,721
Meh, it wouldn't undermine the struggle since the struggle is tied to the main plot which is self-contained. Although this is a matter of personal opinion, naturally.
Well, it wouldn't really be self-contained anymore if there were a deus ex machina addon that went "and then Mr. Blue Eyes walks in and gives V their happily-ever-after." The finales are open-ended like they are because they focus on the character, on the choices that got V there and how they deal with the loss, rather than the exact details of their final moments. We're not told how it all turns out because it doesn't matter anymore. It's also, I think, why the camera perspective finally switches away from the protagonist, reinforcing that our journey together has come to an end.

But you're right that much of this may be down to personal preference, I have a soft spot for this brand of fatalism in storytelling.

The more persuasive argument against a post-OC expansion would be the commercial one, I imagine. Many modern publishers seem to shy away from that sort of thing these days, presumably fearful of losing even a minority of potential sales from people who no longer have their saves and might not be willing to play the base game again just for a few more hours of fresh content.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,836
The more persuasive argument against a post-OC expansion would be the commercial one, I imagine. Many modern publishers seem to shy away from that sort of thing these days, presumably fearful of losing even a minority of potential sales from people who no longer have their saves and might not be willing to play the base game again just for a few more hours of fresh content.
TW3 already solves that by giving you the option to generate a save for the purpose of playing directly through Blood and Wine.
 

Kjaska

Arbeiter
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Can just promise V a cure on that DLC station. Take the time to do the mission. Cure turns out to be a scam. Just a delay of the inevitable. Main plot urgency still intact. No need to reconcile any of the endings.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,721
Can just promise V a cure on that DLC station. Take the time to do the mission. Cure turns out to be a scam. Just a delay of the inevitable. Main plot urgency still intact. No need to reconcile any of the endings.
Wouldn't that just be the diet version of the OC's arc all over again, though? I don't believe CDPR would go for it, if they were to do a post-OC expansion on the (continued) search for a cure it'd likely involve V succeeding, even to the detriment of the base game's emotional beats.

But I don't think they will do that anyway. Moon base or no, I expect the expansion - assuming we only get one - will be a Side Job crammed into CBP's second act. Which will only further grate against the urgent progression of the main plot, the grander the adventure, the greater the conflict, but that aspect of the game already sucks anyway so it might be that the devs won't care or didn't care about it to begin with.

As for featuring Mr. Blue Eyes, remind me, when V meets him in the Path of Glory, is it clearly established that they were first introduced after storming Arasaka Tower or is there wiggle room there?
 

Forseti

Novice
Joined
Oct 20, 2021
Messages
13
Well, it wouldn't really be self-contained anymore if there were a deus ex machina addon that went "and then Mr. Blue Eyes walks in and gives V their happily-ever-after." The finales are open-ended like they are because they focus on the character, on the choices that got V there and how they deal with the loss, rather than the exact details of their final moments. We're not told how it all turns out because it doesn't matter anymore. It's also, I think, why the camera perspective finally switches away from the protagonist, reinforcing that our journey together has come to an end.

But you're right that much of this may be down to personal preference, I have a soft spot for this brand of fatalism in storytelling.
Guessing the NG+ DLC will be Alt doing .. something .. with V's engram.

V dies in every ending.
Alt lays it out explicitly, but neither V nor Johnny seem to grasp the implications. Soulkiller kills you. It destroys your consciousness to create a copy, and it stores that.
The V that returns to their body for 6 months is just a copy being staged in a dying host.
.. and this fits, since at least to my dumpstat intellect, coming to terms with death is a major theme of the game.
The ending you choose is mostly about how V does that. selfless and pragmatic? carpe diem? rage against the dying of the light? etc.
But regardless, V is already dead and stored at that point*

*There is suicide and Arasaka-secure-your-soul-declined. Maybe those don't get NG+
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
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Copium Den
Wouldn't that just be the diet version of the OC's arc all over again, though?
Well, it IS a recurring motif after all. Although at this point we would have of reached the "fool me trice" stage, so even the audience would roll their eyes and get bored with getting fucked yet another time. :hahano:
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,721
Soulkiller kills you. It destroys your consciousness to create a copy, and it stores that.
The V that returns to their body for 6 months is just a copy being staged in a dying host.
But first we must ask what is an RPG the Ship of Theseus?

.. and this fits, since at least to my dumpstat intellect, coming to terms with death is a major theme of the game.
The ending you choose is mostly about how V does that. selfless and pragmatic? carpe diem? rage against the dying of the light? etc.
Agreed.

Well, it IS a recurring motif after all. Although at this point we would have of reached the "fool me trice" stage, so even the audience would roll their eyes and get bored with getting fucked yet another time. :hahano:
A recurring motif is one thing, selling a compressed version of the same story a second time is another. Then again, I've got a couple of "different" AC/DC albums kicking about my library, so what do I know?

would have of
You fucking monster.
 

deem

Arbiter
Joined
Oct 3, 2019
Messages
421
Looking at my GOG Galaxy it appears I've had 3 months break from the game. Did anything change in this time? Any major updates? DLC? Big mods?
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,721
Are there any decent mods that add something new to the game like that metro mod? Something like flying cars, purchasable apartments, quests?
Not really, CDPR did not provide a native capacity for extending game content. There were some attempts a while ago to leverage CET's scripting and add new faction encounters if I recall correctly, and CSVMerge recently provided a way to add new equipment, but it's slim pickings. You might see a renewed push after 1.5 rolls out, but I wouldn't bet on it, CDPR's missed the modding train.

There have been a handful of new apartment locations, like this one here, but I don't know why you'd even bother.
 

deem

Arbiter
Joined
Oct 3, 2019
Messages
421
Christ. So what's the future of CDPR? Anything on the horizon? Are they working on a new game? Do they have the rights to make a sequel to Cyberpunk?

I started playing as a new character and it astounds me how much effort and skill and talent went into the visuals in this game, especially when contrasted with how little of these went into the game-design. The only conclusion one can draw is that visuals sell games, not game-design so there is no pressure improve. Same thing with writing in games, really.
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
Christ. So what's the future of CDPR? Anything on the horizon? Are they working on a new game? Do they have the rights to make a sequel to Cyberpunk?
Well, they're doubling down on the multiplayer retardation, and I can actually see them jumping on the NFT bandwagon since they really seem to want to latch onto every cancerous new trend in gaming.

Other than that I imagine they'll announce Witcher 4 eventually, and it will be another game showcasing they have learned nothing from their mistakes - it will have the same cancerous itemization, the same barren open-world, and they'll double down on the woke shit.

I think CDPR is taking their time with 1.5 until the heat dies down some more so when the update gets released and it fails to fix the game's glaring issues yet again the outcry won't be as vocal. They may attempt to alleviate the issues with the DLC, but the game is so broken at such a fundamental level, and in so many ways, that there's really no fixing it.

It will be interesting to see if the game gets more than one major DLC, or if there will be a 2078 in the future.

The game is unfixable the same way Skyrim is unfixable.
Yeah, Skyrim is not a particularly good game mechanically, but lots of people didn't seem to mind, and nobody can deny how much modding helped with the game's longevity and popularity, to the point Bethesda published several rereleases banking on the game's staying power.

2077 has none of that, and is especially lacking in content outside the main story - something that the modding community could have helped alleviate - but much like CDPR's promises about what 2077 was going to be, so have their promises about support of modding turned out to be lies.
 
Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270


not big news but the cover art for the next gen versions got leaked, which probably means info about 1.5 should be coming soon
 

Kjaska

Arbeiter
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At this point I would rather wait a while longer instead rushing them to put out something half-baked again. It just amuses me how long their patch notes always are, but it's all just bug fixes and yet they have multiple categories for them and everything. Made me realize how good I have it with GGG's patch notes and their respective readability.

For comparison: https://www.pathofexile.com/forum/view-thread/3229187
 

Kjaska

Arbeiter
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At this point I would rather wait a while longer instead rushing them to put out something half-baked again.
At this point in Witcher 3's lifecycle, both expansions had already been released.
Ok, but that doesn't change my point. For all I care they could take another 3 years to develop the next expansion. All I care about is quality. Don't know about you, but my backlog keeps growing. For me time-to-wait is not an issue. It's an issue for the dev studio, because they'll eventually need their next revenue injection, but if CDPR goes bankrupt tomorrow I won't be tearing up.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,052
Location
London, UK
Strap Yourselves In
The Witcher 3 was basically just as shit or as good as Cyberpunk2077 in its design, depending on which end of the telescope you're looking.

People over-praise TW3 and underrate CP2077 (at least in terms of its pretty nearly achievable potential), but they're not really all that different as games, and the playing experience is recognizably similar.

CP2077 was shitter in implementation at release (they tried to get TW3 right on release, and mostly succeeded, whereas CP2077 is a very unfinished game that changed horses in the middle of the stream, tried to be an action-adventure that they could get out the door in time, given Keanu's availability and the desire to capitalize on that and expand on his appearance in the game); but it's somewhat improvable by mods (particularly the Full Game Rebalance) and CP2077 can still do some work on it too, to shave off the jankeyest edges. A few years from now and all the hubbub will have died down, and CP2077 will be fine, as the only game in which that kind of shootery RPG-ish experience is available in such a fully-realized cyberpunk city setting. It'll never be as revered as TW3, but TW3's veneration is overblown anyway (though it's still decent enough - about as decent-enough as CP2077 if you mod it).
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,162
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Looking at my GOG Galaxy it appears I've had 3 months break from the game. Did anything change in this time? Any major updates? DLC? Big mods?

No, there was delta so everybody was at home pretending to work, then Christmas and now there's omikron.

All that CDPR devs were doing for 3 months was fapping and playing with Nintendo.
 

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