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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Justicar

Dead game
Glory to Ukraine
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1ayiki.png
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Out of curiousity for some mods (https://www.nexusmods.com/cyberpunk2077/mods/5814 and its recommendations, some of which I have experience playing) I installed the game yesterday. I couldn't get a chance to test the modlist yet, but I found the broken graphics options presets remain broken two years on :lol:

I fire up the vanilla game for the first time, all my settings and configuration wiped. Clean install. The game auto-sets my graphics to Ultra, 4160x3120 resolution. I run the benchmark, 45 fps average and the game looks great, per my subjective opinion.

Then I move for example Ambient Occlusion down to "High" to see what my gain will be. Instead when I run the benchmark a second time, I have 20 fps average and the game looks notably worse :lol: I can't do this any more, I'm installing the mods and playing at "default Ultra", I don't care what the settings actually are.
 
Joined
Jun 10, 2022
Messages
110
I started a new run with a fresh character and I have some things to get off my chest. I usually make a character per patch (not for any particular reason, I just get bored, leave, never finish the game, see a new patch, make a new character). Every time there's a new patch my game runs fine. If for some reason I make a second character mid patch then I start seeing bugs, glitches, etc. Maybe it is tied to the number of saves? Do I have to wipe all my old saves for safety before making a new toon?

Anyways, the most fucked one is not having my sandevistan activate. Either I bash the E key and nothing happens or worse, I see the icon pop up but time is running at normal. It actually gives me a sense of excitement to never know if things will go as planned in a firefight or I will get fucked by the game. Maybe they can re-brand this bug by changing the sandevistan description, "10% chance of failure" or whatever. Fucking CDPR.

Now, what I wanted to rant about was the inventory and crafting system. I just can't wrap my head around the design roadmap of the system. I don't understand what the end game of it all was. First of all, there is no Robe of Vecna in this game. There is no Amulet of Power; There is no shield of balduran. There is no item that is a fundamental game changer (For Clothing - Guns and Cyberdecks don't count. Satori is still pretty good, and the Tectronic Ripper is great).

Armor was fucking useless in the game so all the vendors could sell a legendary piece of gear. If armor is mostly cosmetic and the only difference is how many mod slots you can chuck in then, by all means buy whatever the fuck you want. This was a good design choice.

Since armor was useless, all the mod slots went into crit chance and crit damage. Slap 4 mods of 15% crit chance + the already busted perks and that was it. This was a gamechanger moment because crits ignored enemy defenses. You had something that looked like a strategy and had a goal I could plan around. NOPE says the snownigger and revamps the crit chance and crit damage bonuses. Now crits are a happy coincidence but the bullet sponge enemies are still not smart enough to make the combat worthwhile.

At the same time you change the vendors so there is an unlimited number of mods for sale of all levels. Buy, wait 24 hours, buy again. I can live with that, I can plan ahead what I want on my gear. I can buy the gear I need and work around any gaps in my defense. NOPE says the snownigger and revamps the defenses of game to include Armor and Mitigation. Mitigation is a stupid concept because you are marrying it to gimped gear. If I invest all my time into getting high mitigation gear I go from 50 to a whooping....65% chance of having the bullet graze me. This is retarded, it's not a worthwhile investment by any chance, I'll stick with my useless armor which still can make my ass get 1-shot by a 9mm at level 50. The only defense you need is heal on kill and keep on killing. Tanking 10 guys with AR's is suicide and will always be suicide.

Then someone with 100 IQ said, "maybe have the tech skill affect crafting. Get it maxed and you can craft god-like gear?", which was a smart choice. Now I know that I can get good gear and plan for it if I invest enough time and resources into my skills. It's like my fucking choices matter! Do I have less combat options but more gear choices? Can I survive with shittier versions of my gear in exchange for 3 more stat points? Do I want to max out both Cool and my attribute of choice? But then the SNOWNIGGER said, "but then the players can have too much choice and agency and will require them to plan ahead. We can't have that! each game needs to be randomized and unique like my polyamorous xir-gf! We are removing mod recipes from the vendors! Now each game has randomized loot in all containers in the city. Because all tactics are based on random luck, right?"

So this is where we are right now:

  • Legendary clothing and gear cannot be bough, only found randomly in missions or a bargain-bin legendary can be crafted once you hit 12 (18 actually since you need the perk). To balance it, the snownigger made it so that legendaries have less mod slots but have an inherent ability to them. For example, David Martinez's jacket has 5% Mitigation Chance and Placide's trenchcoat has 50% reduced electrical damage. You can be immune to shock damage with a white mod or with a tech perk.
  • Mods recipe's can no longer be bought, only found in the wild. This means that you can accidentally go though the whole game without armadillo, which is what gives you armor. Armor which only makes it so that you die from 3 hits instead of 2 if you stay in the open. To balance this, the bonuses of mods were systematically nerfed until made irrelevant. I haven't chipped a single one and never saw the difference.
This is schitzophrenic. Gear is absolutelly irrelevant, save for 1 or 2 pieces which can and WILL always be bought from rippers or received from missions. Otherwise you might turn this game into a walking simulator.

To wrap it up, there is no end-all, be-all gear because even if you get it...it's still mediocre. Do you want to revamp the gear system so it's fun again? Make a Robe of Vecna. David's Jacket should give you 25% Mitigation Chance - BAM. Too Op? Lock it at level 40. Give me back clohing blueprint vendors. Make them a fired corpo that went, "the company has terminated me and I need 200K eddies to start a new life in Brazil. I can jack one last blueprint from the company, it's yours.". Too op? Make it so it's a player choice. If you could have one armor blueprint, guaranteed, which would it be? Predator for higher combat damage? Deadeye for Crit Chance? Balanced one with crit chance and crit damage? Finally, make legendary clothing appear as guaranteed drops like Placide's Jacket and Johnny's Pants. Make a quest just for the Corpo's suit instead of hiding in some place in the world. I will bumrush for those corpo pants as soon as I'm out of Victor's Clinic: you know it and I know it; so make me work for those pants.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,634
Alright, got bored and watched Edgerunners. The story was okay, not bowled over but sufficiently interesting, and the visuals, while definitely not my cup of tea, weren't that hard to follow with the exception of a few confusing edits. The show is eminently recognisable as CDPR's Cyberpunk in presentation and art direction alike (except the guy with the dumb triple eye), but it didn't really expand the game's fiction much. Bonus points for all the cartoon tits and violence, not so much for some of the action scenes that were just too stupid to swallow when not prefaced with "Eh, what's up, doc?"

My only major gripe is pacing, though. The individual episodes aren't long enough to stand on their own, but the series doesn't really commit to a central conflict even past the midway mark despite alluding to one, it's more focused on the protagonist. Comparatively, something like Stand Alone Complex feels like it achieves more in a single episode, and then it has a lot more of them to play with, it's just not in the same league.

I'd say it's worth a watch if you're still interested in Cyberpunk 2077, but even though it looks like the creators approached the series in an earnest fashion, the scope and pacing gave me a "product tie-in" sort of vibe, a side project designed to market the flagship videogame rather than an attempt for CDPR to branch the IP out into a different medium. Basically, it's fine but I don't see what all the fuss was about.


P.S. The one significant addition to 2077's fiction was, funnily enough given what we were talking about earlier in this thread, that Edgerunners does establish that cyberpshychosis can set in gradually and there's a way to slow its progression. Two ways, in fact:
1) immunosuppressants;
2) love.

So there you go, Codex, a cute waifu's affection is confirmed poison to your T cells.

If jacking Silverhand's engram makes you wanna screw Arasaka, what would Sasha's engram do?
thinking.png
Anyway, she's had a supporting role in Saints Row 3 before, I guess she can put "worked with Keanu Reeves" in her CV next.
 

Gradenmayer

Learned
Joined
Jul 21, 2019
Messages
612
Alright, got bored and watched Edgerunners. The story was okay, not bowled over but sufficiently interesting, and the visuals, while definitely not my cup of tea, weren't that hard to follow with the exception of a few confusing edits. The show is eminently recognisable as CDPR's Cyberpunk in presentation and art direction alike (except the guy with the dumb triple eye), but it didn't really expand the game's fiction much. Bonus points for all the cartoon tits and violence, not so much for some of the action scenes that were just too stupid to swallow when not prefaced with "Eh, what's up, doc?"

My only major gripe is pacing, though. The individual episodes aren't long enough to stand on their own, but the series doesn't really commit to a central conflict even past the midway mark despite alluding to one, it's more focused on the protagonist. Comparatively, something like Stand Alone Complex feels like it achieves more in a single episode, and then it has a lot more of them to play with, it's just not in the same league.

I'd say it's worth a watch if you're still interested in Cyberpunk 2077, but even though it looks like the creators approached the series in an earnest fashion, the scope and pacing gave me a "product tie-in" sort of vibe, a side project designed to market the flagship videogame rather than an attempt for CDPR to branch the IP out into a different medium. Basically, it's fine but I don't see what all the fuss was about.


P.S. The one significant addition to 2077's fiction was, funnily enough given what we were talking about earlier in this thread, that Edgerunners does establish that cyberpshychosis can set in gradually and there's a way to slow its progression. Two ways, in fact:
1) immunosuppressants;
2) love.

So there you go, Codex, a cute waifu's affection is confirmed poison to your T cells.

If jacking Silverhand's engram makes you wanna screw Arasaka, what would Sasha's engram do?
thinking.png
Anyway, she's had a supporting role in Saints Row 3 before, I guess she can put "worked with Keanu Reeves" in her CV next.
Anime industry is so dogshit currently that any above average show gets promoted to masterpiece by rabid weebs.

(Love the codexian autoreplace for animu)
 
Joined
Jun 10, 2022
Messages
110
Alright, got bored and watched Edgerunners. The story was okay, not bowled over but sufficiently interesting, and the visuals, while definitely not my cup of tea, weren't that hard to follow with the exception of a few confusing edits. The show is eminently recognisable as CDPR's Cyberpunk in presentation and art direction alike (except the guy with the dumb triple eye), but it didn't really expand the game's fiction much. Bonus points for all the cartoon tits and violence, not so much for some of the action scenes that were just too stupid to swallow when not prefaced with "Eh, what's up, doc?"

My only major gripe is pacing, though. The individual episodes aren't long enough to stand on their own, but the series doesn't really commit to a central conflict even past the midway mark despite alluding to one, it's more focused on the protagonist. Comparatively, something like Stand Alone Complex feels like it achieves more in a single episode, and then it has a lot more of them to play with, it's just not in the same league.

I'd say it's worth a watch if you're still interested in Cyberpunk 2077, but even though it looks like the creators approached the series in an earnest fashion, the scope and pacing gave me a "product tie-in" sort of vibe, a side project designed to market the flagship videogame rather than an attempt for CDPR to branch the IP out into a different medium. Basically, it's fine but I don't see what all the fuss was about.


P.S. The one significant addition to 2077's fiction was, funnily enough given what we were talking about earlier in this thread, that Edgerunners does establish that cyberpshychosis can set in gradually and there's a way to slow its progression. Two ways, in fact:
1) immunosuppressants;
2) love.

So there you go, Codex, a cute waifu's affection is confirmed poison to your T cells.

If jacking Silverhand's engram makes you wanna screw Arasaka, what would Sasha's engram do?
thinking.png
Anyway, she's had a supporting role in Saints Row 3 before, I guess she can put "worked with Keanu Reeves" in her CV next.
shitty Japanese pornographic cartoons industry is so dogshit currently that any above average show gets promoted to masterpiece by rabid weebs.

(Love the codexian autoreplace for animu)
Amen brother. It was a decent series, I watched it in one evening. I liked how the MC was pretty much FUBAR the moment his mom was stealing parts of bodies to make ends meet. It was going to end this way, same as Scarface, the Godfather, Goodfellas, etc. Crime doesn't pay, you live hard, you live fast and you die. I just hate the over 9000 approach they had to cyberpsychosis.

I also wouldn't mind an inmunosuppressant mechanic applied to the game. Like the food, sleep, water mechanic in New Vegas but with your sanity. That would, at least put all the cash you're making to some use. Also have implants that are impossible to remove: chipped in some bio-lungs? you can downgrade to the meat ones; Can't make ends meet with the gorilla arms? tough luck, hombre, better watch out when flogging the log.

Anyways, what I hate is the metric ton of articles, videos and whatnot crying how they were emotionally hollowed after watching the series, how they bawled their eyes out, and how many new """""""spicy memes""""""" are out there cashing in on the bandwagon. God I wish the normalfaggots found a new flavour of the month to pretend to care and leave Cyberpunk alone.
 

Riso

Arcane
Joined
May 22, 2007
Messages
1,251
Location
Austria
I also wouldn't mind an inmunosuppressant mechanic applied to the game. Like the food, sleep, water mechanic in New Vegas but with your sanity. That would, at least put all the cash you're making to some use. Also have implants that are impossible to remove: chipped in some bio-lungs? you can downgrade to the meat ones; Can't make ends meet with the gorilla arms? tough luck, hombre, better watch out when flogging the log.
Good news, there's a mod for that.

https://www.nexusmods.com/cyberpunk2077/mods/5646


Hiring an ex porn star skank? Way to go CDPR.
Perfect fit actually, considering it's Mox station.
 
Joined
Jun 10, 2022
Messages
110
I also wouldn't mind an inmunosuppressant mechanic applied to the game. Like the food, sleep, water mechanic in New Vegas but with your sanity. That would, at least put all the cash you're making to some use. Also have implants that are impossible to remove: chipped in some bio-lungs? you can downgrade to the meat ones; Can't make ends meet with the gorilla arms? tough luck, hombre, better watch out when flogging the log.
Good news, there's a mod for that.

https://www.nexusmods.com/cyberpunk2077/mods/5646


Hiring an ex porn star skank? Way to go CDPR.
Perfect fit actually, considering it's Mox station.
Thanks! I usually hate user mods that change balance but I'll give this one a try.
 
Joined
Jun 10, 2022
Messages
110
Double posting, for some reason the edit button has vanished. I was going to rant against Sasha because I blame her for starting the trend of pornstars wanting to be considered respected members of society.

If the metric CDPR uses to hire guest actors is fanboyism, why not Cavill? He went on record saying he beat the Witcher 3 100% at least 4 times.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,634
It's subtle meta commentary on how there's no need for a dystopic cyberpunk video game when the real world is actually a dystopia.
Oh no, woman who did porn now does videogame voiceovers, much dystopian, very what is the world coming to. Seriously, what's the fucking issue? Most pornstars vanish once their fifteen minutes are up, but it looks like this pussycat's landed on her feet so good for her. I'm actually curious to see how she does, she was okay in Saints Row 3 but a little flat.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Oh no, woman who did porn now does videogame voiceovers, much dystopian, very what is the world coming to. Seriously, what's the fucking issue? Most pornstars vanish once their fifteen minutes are up, but it looks like this pussycat's landed on her feet so good for her. I'm actually curious to see how she does, she was okay in Saints Row 3 but a little flat.
Maybe it's hearthwrecking for their simps. Sasha Grey has actually managed to diversify from porn. She has a few published chicklit shlock novels, and brands herself a DJ/misician, which even crosses over with her "character" in CP77. I wouldn't be surprised if she gets a minor NPC role too.
 

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