P. dubious report, IMO.What the acutal fuck?
(Sorry for the off-topic entry. I was looking up for new nVIDIA card and CyberPunk benchmarks etc. , then I saw that news)
*Source
Many gamers blamed Amazon Game's MMORPG New World for the GPU failures, while others blamed the poor build quality of the partner-brand GPUs themselves.
About the author: Jeremy Gosnell is a science fiction author and freelance writer living in the mountains of Western, Maryland. He's written two traditionally published novels, Neptune's Garden and The Terminal, as well as a variety of articles on topics ranging from marine science, to social trends. He has a particular interest in video games, and the intersectionality of gaming
P. dubious report, IMO.What the acutal fuck?
(Sorry for the off-topic entry. I was looking up for new nVIDIA card and CyberPunk benchmarks etc. , then I saw that news)
*Source
Many gamers blamed Amazon Game's MMORPG New World for the GPU failures, while others blamed the poor build quality of the partner-brand GPUs themselves.
Also,
About the author: Jeremy Gosnell is a science fiction author and freelance writer living in the mountains of Western, Maryland. He's written two traditionally published novels, Neptune's Garden and The Terminal, as well as a variety of articles on topics ranging from marine science, to social trends. He has a particular interest in video games, and the intersectionality of gaming
Need more data, but not from this guy.
Scuba diver Eric Rayner disappears while diving at Dean's Blue Hole in Long Island, Bahamas. Atlantis researcher Allison Chandley is approached by Italian billionaire Sergio Franca. USGS political liaison Walker Reade is studying a report by a young seismologist detailing a possible eruption of the Yellowstone Caldera. Each of these seemingly unrelated incidents is tied together, leading to an incredible journey back in time to the ancient kingdom of Atlantis. While following in Eric's footsteps, Allison is whisked away, pulled 70,000 years into the past to end up in the fabled Atlantis. She finds the kingdom in shambles and under constant attack by strange creatures called the Abaddon. When Allison is captured by the creatures, the people of Atlantis deploy an ancient biological weapon to destroy them. Eric and Allison must join together to find a control system called The Terminal, which can alter time and space.
BTW, mark my words - if Sasha gets represented as an NPC in CP2077, <those people> will not take long to produce <community content> with her.Maybe it's hearthwrecking for their simps. Sasha Grey has actually managed to diversify from porn. She has a few published chicklit shlock novels, and brands herself a DJ/misician, which even crosses over with her "character" in CP77. I wouldn't be surprised if she gets a minor NPC role too.Oh no, woman who did porn now does videogame voiceovers, much dystopian, very what is the world coming to. Seriously, what's the fucking issue? Most pornstars vanish once their fifteen minutes are up, but it looks like this pussycat's landed on her feet so good for her. I'm actually curious to see how she does, she was okay in Saints Row 3 but a little flat.
Which will make it doubly interesting to see whether the mods get taken down. Unless I'm misremembering, Keanu mods started popping up on the Nexus at one point and they put a stop to that right quick. Now let's see if Sasha <community content> gets the same treatment.BTW, mark my words - if Sasha gets represented as an NPC in CP2077, <those people> will not take long to produce <community content> with her.
The Nexus went into a frenzy over Edgerunners, there was a constant spam of Lucy presets and David gear and whatever, which was all the more confusing for me when I finally watched the thing. Like I said, I've got no beef with the show, it's okay, but with all the enthusiasm it generated I was expecting something much more impressive. I'm guessing CDPR's marketing department spent their budget in the right places and then herd mentality took care of the rest.We can lament the state of CDPR all day, but their marketing people know what they are doing - I'm currently seeing twitch streamers recreating characters from the shitty Japanese pornographic cartoons as CP2077 builds and doing playthroughs as those characters. And this will probably go on right until the DLC's release. Brilliant move.
This sounds really cool. Please keep us updated on how the later experience is.The new mod list I made has left me with very positive Initial impressions when it comes to the combat.
I've installed Cyberpunk Blackwall (https://www.nexusmods.com/cyberpunk2077/mods/5814) and its recommended mods.
Most notable changes:
- slower player movement (by 20% when out of stealth)
- lower health for player and npcs
- higher damage from weapons, higher damage from headshots
- carry weight limit reduced
- limits on grenades
- armor is rebalanced
- more notable weapon sway
The effect was felt immediately when going through "The Pickup". Shootouts are resolved much quicker, popamole is greately reduced. Everyone gets killed in one-two automatic bursts or pistol shots, so what matters is that you spot the enemy first and fire off first. Just like in real life. You can't run around like it's Quake 3, and you have to peek carefully from cover to identify where they are shooting from. On lvl 3 I was getting killed from a couple of hits - so the penalty to getting shot once is having to immediately expend a health item.
Ammo is scarce, seriously scarce. On top of enemies dropping weapons and ammo more rarely, I've also installed a separate mod that reduces loot that's found freely in the world. By the time I reached Royce, I was with one clip in Dying Night and one in the Copperhead. If it wasn't for Jackie also shooting, I would have ran out of ammo before I could kill Royce.
Scissors Difficulty Options (one of Blackwall's reccomendations) adds an option for the game not compensating for weapon recoil, so you can't fire long bursts.
Overall pretty nice experience at least at lower levels. I'll add more impressions later.
I added a couple of paragraphs to the above post.This sounds really cool. Please keep us updated on how the later experience is.
Also: are these mods stable and being actively updated?
That's not true at all. They go straight for Twitch/streaming bullshit and trash Youtube videos where they talk about their life and try to give advice to their army of simps and talk about the "current thing".Most pornstars vanish once their fifteen minutes are up.
I added a couple of paragraphs to the above post.This sounds really cool. Please keep us updated on how the later experience is.
Also: are these mods stable and being actively updated?
Everything of the Blackwall list has been updated in the last month and is at least noted as compatible with 1.6
I'll post my full mod list later.
Makes me sad knowing they'll switch to Unreal 5, it will likely be the end of modding of their games, and they would really suck withot mods, judging by Witcher 3 and Cyberpunk.
I forgot to mention, you have an additional penalty to running and can't dodge if you are carrying a rifle as an active weapon.
Is Unreal 5 unable to be modded?
This sounds like the game I wanted to play. Have you tested out how well it works with melee builds?The new mod list I made has left me with very positive Initial impressions when it comes to the combat.
I've installed Cyberpunk Blackwall (https://www.nexusmods.com/cyberpunk2077/mods/5814) and its recommended mods.
Most notable changes:
- slower player movement (by 20% when out of stealth)
- lower health for player and npcs
- higher damage from weapons, higher damage from headshots
- carry weight limit reduced
- limits on grenades
- armor is rebalanced
- more notable weapon sway
The effect was felt immediately when going through "The Pickup". Shootouts are resolved much quicker, popamole is greately reduced. Everyone gets killed in one-two automatic bursts or pistol shots, so what matters is that you spot the enemy first and fire off first. Just like in real life. You can't run around like it's Quake 3, and you have to peek carefully from cover to identify where they are shooting from. On lvl 3 I was getting killed from a couple of hits - so the penalty to getting shot once is having to immediately expend a health item.
Ammo is scarce, seriously scarce. On top of enemies dropping weapons and ammo more rarely, I've also installed a separate mod that reduces loot (https://www.nexusmods.com/cyberpunk2077/mods/2678) that's found freely in the world. By the time I reached Royce, I was with one clip in Dying Night and one in the Copperhead. If it wasn't for Jackie also shooting, I would have ran out of ammo before I could kill Royce.
Among the recommendations, there is Scissors Difficulty Options that adds an option for the game not compensating for weapon recoil, so you can't fire long bursts.
Overall pretty nice experience at least at lower levels. I'll add more impressions later, but it feels a lot like an RPG for now. Oh, there is also this thing: Wannabe Edgerunner: A Simple Cyberpsychosis Mod (https://www.nexusmods.com/cyberpunk2077/mods/5646). I haven't fully tested it yet, but it introduces Humanity as a resource you lose as you put on more implants. Low Humanity leads to bad effects, culminating with a cyberpsychosis state. Better quality implants - smaller Humanity loss, etc.
The punchline is that Blackwall recommends Wannabe Edgerunner and is balanced around it, so that in order to stay competitve you have to add implants, of which Blackwall introduces new types... This will need more playing to properly test out, but it's pretty ambitious. Certainly more ambitious RPG design than vanilla.
The only thing I'm really missing from my old mod list is StreetStyle (https://www.nexusmods.com/cyberpunk2077/mods/2975) which actually makes clothing choices important. I'll see if it conflicts and if I can make a compatible version in case it does.
It's going to be a constant now isn't it? every AAA game releasing with a side series/film under the guise of enhancing the lore. Happy consuming.Consoomers gonna consoom.
in base game melee go from squishy to immortal, with those changes they might get frustratingThis sounds like the game I wanted to play. Have you tested out how well it works with melee builds?The new mod list I made has left me with very positive Initial impressions when it comes to the combat.
I've installed Cyberpunk Blackwall (https://www.nexusmods.com/cyberpunk2077/mods/5814) and its recommended mods.
Most notable changes:
- slower player movement (by 20% when out of stealth)
- lower health for player and npcs
- higher damage from weapons, higher damage from headshots
- carry weight limit reduced
- limits on grenades
- armor is rebalanced
- more notable weapon sway
The effect was felt immediately when going through "The Pickup". Shootouts are resolved much quicker, popamole is greately reduced. Everyone gets killed in one-two automatic bursts or pistol shots, so what matters is that you spot the enemy first and fire off first. Just like in real life. You can't run around like it's Quake 3, and you have to peek carefully from cover to identify where they are shooting from. On lvl 3 I was getting killed from a couple of hits - so the penalty to getting shot once is having to immediately expend a health item.
Ammo is scarce, seriously scarce. On top of enemies dropping weapons and ammo more rarely, I've also installed a separate mod that reduces loot (https://www.nexusmods.com/cyberpunk2077/mods/2678) that's found freely in the world. By the time I reached Royce, I was with one clip in Dying Night and one in the Copperhead. If it wasn't for Jackie also shooting, I would have ran out of ammo before I could kill Royce.
Among the recommendations, there is Scissors Difficulty Options that adds an option for the game not compensating for weapon recoil, so you can't fire long bursts.
Overall pretty nice experience at least at lower levels. I'll add more impressions later, but it feels a lot like an RPG for now. Oh, there is also this thing: Wannabe Edgerunner: A Simple Cyberpsychosis Mod (https://www.nexusmods.com/cyberpunk2077/mods/5646). I haven't fully tested it yet, but it introduces Humanity as a resource you lose as you put on more implants. Low Humanity leads to bad effects, culminating with a cyberpsychosis state. Better quality implants - smaller Humanity loss, etc.
The punchline is that Blackwall recommends Wannabe Edgerunner and is balanced around it, so that in order to stay competitve you have to add implants, of which Blackwall introduces new types... This will need more playing to properly test out, but it's pretty ambitious. Certainly more ambitious RPG design than vanilla.
The only thing I'm really missing from my old mod list is StreetStyle (https://www.nexusmods.com/cyberpunk2077/mods/2975) which actually makes clothing choices important. I'll see if it conflicts and if I can make a compatible version in case it does.
Consoomers gonna consoom.
It's going to be a constant now isn't it? every AAA game releasing with a side series/film under the guise of enhancing the lore. Happy consuming.Consoomers gonna consoom.
I checked out the description since it sounded interesting, but it looks like instead of giving you a likelihood of psyching out on certain triggers, it applies a persistent psychosis effect on low Humanity which you then have to manage. Sounded promising, but not quite what I'm looking for in a cyberpsychosis mechanic.Wannabe Edgerunner: A Simple Cyberpsychosis Mod (https://www.nexusmods.com/cyberpunk2077/mods/5646).
Dude, they could barely be arsed to support modding on 2077, back at release they even went the gobsmacking extra mile to patch out console access. I'd be very surprised if they develop some bespoke modding solution for UE5 next time around.The good tools are provided by epic, and are expensive. It's early to say, let's see what CDPR will do. They can externalize data and code, and unpack some of the assets I guess.
You cannot express any legitimate criticism without being labeled a racist,sexist,reactionary,whatever else they can think of. Big businesses prefer their audience to be dull,dim-witted,docile consumers.
You cannot express any legitimate criticism without being labeled a racist,sexist,reactionary,whatever else they can think of. Big businesses prefer their audience to be dull,dim-witted,docile consumers.