I want to make a melee character for my first proper playthrough but I want it to be actually interesting, having to stay hidden in the shadows or at least play tactically using cover, environment etc. This just seems boring. Like every other 'look at this maxed-out build' Cyberpunk video on YT.
after much playtesting, only interesting melee build to me was blade/mantis + deck without damaging hacks.
Interesting, could you elaborate?
per zombra definition its basically larping. Anyway:
savistan/berzerk is boring, hence deck instead. Also I like sneaking and using environment.
Normally you start by using both weapons and hacks. Quickly as you progress you gravitate towards damaging quickhacks 100%. As such you need to rule them out.
Once you do so you will explore cool usage of other hacks, like luring enemies away etc. Problem is that if you use ranged weapons, you will wonder - why am I bothering with this? And just start doing headshoots.
Hence we finally land on using non damaging hacks and melee weapons. It will make your early and mid game enjoyable and give a feel of progression.
Normally cyber samurais just go for reflexes + cool. In general build would be just stacking life gain/speed/damage/resistances. It goes from hard to easy quickly (basically binary state whether you can survive out of cover or not).
With hacking you will be spreading your stats thin so wont enter god stage too quickly.
Instead you will have interesting options in combat, not just sprint from enemy to enemy.
For example: you are under fire; behind the cover; enemies are a bit far; if you just sprint towards them you will be full of holes; So you upload blind hack on 1 guy, jam weapon of another; Then you sprint
At one point you will be uploading hacks through breach too.
Whole playstyle will feel closer to ghost in the shell. It will be up to you how much INT you raise, since its not your damaging attribute you might just follow hacking requirements.