Cyberpunk 2077 has bad writing because it is written by young, Anglophilic Western liberals who are explicitly trying to regurgitate Cyberpunk media. There's no voice. The essence of Cyberpunk is "Isn't it fun to rebel - and plus, we don't have anything better to do."
It could certainly be read this way. My opinion is that, like Witcher 3, much is in the player's hands when it comes to directing the interactive movie. The main story intends to ask something about the meaning of "identity" at the personal level in a society where one's value to society is increasingly disassociated from their identity, and the expression of identity is discouraged by poweful structures upholding the societal order. Do you "win" against the system if you let the conscience of the iconic anti-system rebel consume you, or do you "win" if you erase your psyche by commiting suicide?
It's supposed to be much darker and thought provoking than it ends up being. The videogame gets in the way of the writing. Could have worked as a movie. Instead it's an interactive B-movie.
But if you
want to play the interactive movie in this way, and give it that kind of direction, it can certainly play out as a darker story. That's what roleplaying comes down to in the present day world of AAA gaming, I guess - direct your own interactive B-movie as you prefer.