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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

mediocrepoet

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Why don't you just tell the car where you want to go and let the AI drive you there?
:smug:

I know you've been asking this and think it's very witty. But no one is interested in having a GTA4 taxi featue.
On the one hand, I agree that rusty is about as sharp as butter left in the sun most days, on the other, if you were going to have an auto-driving car in any game, wouldn't it be the one where one of the things in the world is literally an AI that drives you around? As in, it's featured in the main quest line and you likely (always?) end up with one of them among the cars you "own"? Besides, if I could have an A to B driving system that wasn't fast travel per se, in a game where there is no vehicular combat or much of anything interesting to do in the car and the driving sucks, I think I'd go for it.

tl;dr Let's be honest, CP77's driving blows ass and always has. Anything that could allow you the option to get rid of it would be a good thing.
 
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Codex Year of the Donut

Justicar

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ccvxpj7kjfz91.png
 

AwesomeButton

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Why don't you just tell the car where you want to go and let the AI drive you there?
:smug:

I know you've been asking this and think it's very witty. But no one is interested in having a "GTA4 cab" featue.
"We actually didn't want this feature that cdpr repeatedly touted"
hahahahahahaha
https://comicbook.com/gaming/news/cyberpunk-2077-ai-uber-self-driving-cars/
A company touted a bullshit feature, then saw it's bullshit and backed out of implementing it. Imagine my shock.
 

AwesomeButton

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Why don't you just tell the car where you want to go and let the AI drive you there?
:smug:

I know you've been asking this and think it's very witty. But no one is interested in having a GTA4 taxi featue.
On the one hand, I agree that rusty is about as sharp as butter left in the sun most days, on the other, if you were going to have an auto-driving car in any game, wouldn't it be the one where one of the things in the world is literally an AI that drives you around? As in, it's featured in the main quest line and you likely (always?) end up with one of them among the cars you "own"? Besides, if I could have an A to B driving system that wasn't fast travel per se, in a game where there is no vehicular combat or much of anything interesting to do in the car and the driving sucks, I think I'd go for it.

tl;dr Let's be honest, CP77's driving blows ass and always has. Anything that could allow you the option to get rid of it would be a good thing.
I'm not saying it doesn't. Most of the important mods out there are only evidence what parts of CDPR's vanilla game suck most. But whining about what's equivalent to the animated fast travel of GTA 4/5 missing as a feature, is some of the lamest criticism of Cyberpunk 2077 one could come up with.
 
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CDPR wouldn't necessarily have to manually loop it into Gigs, but they'd have to design at least a reputation stat and a more sophisticated, timed response mechanic, along with a more complex encounter AI routine for the NCPD. I'm not convinced how easily they can accommodate ongoing encounters over a wider space in the open world, whether the engine can manage that as-is, but in theory it could be done... But I really doubt they're up for significant redesigns at this point. Consider that in these past two years, aside from bugfixes and optimisations, CBP's design updates have mostly consisted of rebalancing the progression and slapping a Wardrobe function on top of that horrendous itemisation.
Correct. Anyone who has played the game knows that police are useless. end of story. Maybe they had a purpose back in 2012 but now they feel like a relic from a previous design. Also don't forget doing a serious nerf on crit chance and crit damage which you can work around if you have an IQ above 80. It pisses me off that Joe Normie is swallowing the police overhaul hook line and sinker - I'll tell you from personal experience that a friend of mine didn't buy the game because word of mouth said it was a buggy mess. Well NOW he wants to buy it but only when the fix the police AI. When I asked him, "why do you care, you haven't even played the base game" he started making angry NPC noises.

I think people are getting hyped over nothing again with the promised police overhaul. The current implementation is such a superficial shitshow of a mechanic that it's impossible to meaningfully iterate on it, you'd have to rip it out and rebuild it from scratch. Right now it's not even pointless, it's actively annoying since you can neither effectively hide from nor defeat responders, they just keep spawning in and beelining to your position until you put enough distance between you, which is even more of a pain in the ass if you don't have a set of wheels on hand.

The only way I can see them fixing the game is making a DLC that takes you away from V, Keanu and the whole arasaka chip business. It's already suspending my disbelief that you are dying but have enough time to complete every gig in the game. Now you're doing a DLC on top of everything else? C'mon son.

I hoped that the DLC would be: actual crew running - chose a pre-made character from a crew and do crew missions instead of the Solo business that V was involved in. Make a whole new world for netrunning, have the devs go crazy and give me Tron. But it seems that it will be another 5 hours of story - same mechanics, same enemies, same strats but with a different coat of pain.
 

Gargaune

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Justicar, if only the game leaned into those visual inspirations more often.

tl;dr Let's be honest, CP77's driving blows ass and always has. Anything that could allow you the option to get rid of it would be a good thing.
Well, you do have that, Night City has fast travel points like every fifty yards. A cab isn't going to improve on that, you might use it once or twice every ten hours for a colourful screensaver while you pour yourself another brandy, but it'd be useless in play if your hands are completely off the keyboard for five minutes at a time. Especially since it'd theoretically take longer if the cab doesn't speed or run red lights, like the player does.

A cab or self-driving car would just be a novelty feature with no value beyond sporadic flavour. CBP isn't missing cabs, it's missing driving gameplay, and it's too late to do something about it now beyond shooting mechanics and token random encounters, at best.

Also don't forget doing a serious nerf on crit chance and crit damage which you can work around if you have an IQ above 80.
That reminds me, what was the point of nerfing the Grad? It now takes me two sniper rounds to down a goon on a weapon with a capacity of four, slow refire rate and even slower reload. By comparison, my purple Short Circuit downs most enemies in one and is nearly spammable.

I hoped that the DLC would be: actual crew running - chose a pre-made character from a crew and do crew missions instead of the Solo business that V was involved in. Make a whole new world for netrunning, have the devs go crazy and give me Tron. But it seems that it will be another 5 hours of story - same mechanics, same enemies, same strats but with a different coat of pain.
I just wanted them to xerox Dredd 2012 for the expansion. A proper, branching standalone plot in megabuilding with airtight level design and preferably with a new, set-level protagonist to allow finer control over skill checks and progression. But, realistically, new protagonists just aren't in the cards for AAA expansions these days. I expect that Phantom Liberty will deliver a much better narrative design (ignoring how it slots into the already disastrous context of the OC plot) and maybe even some better level design depending on how much of a microcosm the new play area is going to be, but the rest of the game will be the same.
 

Daedalos

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Fuck I just realized how much I actually would like a proper GUD Judge Dredd game.. either as an action RPG, or just straight up open world RPG like cyberpunk... fuck me that would be gud.

And where the fuck is my MEGA CITY ONE tv series at? Neggas u promised me the good shit.

I still got blue balls from watching dredd 2012, and thinkin, shiit dooodes.. surely SURELY they are gonna make sequels to this right? RIGT? Karl Urban is a beast.
 

lukaszek

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can attest, with throwing knives you start as sneaky stabby, but eventually you jump and run while throwing everywhere
 

Kjaska

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A cab isn't going to improve on that, you might use it once or twice every ten hours for a colourful screensaver while you pour yourself another brandy, but it'd be useless in play if your hands are completely off the keyboard for five minutes at a time.
Go all out, tell the cab driver to just keep drivin' without a destination. I jumped onto an NPCs car once and let him drive me around for a good 30 minutes. It was a very relaxing experience.
 

mediocrepoet

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A cab isn't going to improve on that, you might use it once or twice every ten hours for a colourful screensaver while you pour yourself another brandy, but it'd be useless in play if your hands are completely off the keyboard for five minutes at a time.
Go all out, tell the cab driver to just keep drivin' without a destination. I jumped onto an NPCs car once and let him drive me around for a good 30 minutes. It was a very relaxing experience.
Reminds me of playing GTA Vice City and just cruising around listening to the radio. There was also this guy who posted something (not on the Codex) about playing GTA with his toddler son and basically obeying traffic laws and not engaging in violence, etc.
 

Dhaze

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A cab isn't going to improve on that, you might use it once or twice every ten hours for a colourful screensaver while you pour yourself another brandy, but it'd be useless in play if your hands are completely off the keyboard for five minutes at a time.
Go all out, tell the cab driver to just keep drivin' without a destination. I jumped onto an NPCs car once and let him drive me around for a good 30 minutes. It was a very relaxing experience.
Reminds me of playing GTA Vice City and just cruising around listening to the radio. There was also this guy who posted something (not on the Codex) about playing GTA with his toddler son and basically obeying traffic laws and not engaging in violence, etc.
Up to roughly 1100-1200 ELO in Age Of Empires 2, you can still see guys who go to painful lengths to build nice little towns. No quick-walling; no fast Imp; no 'five TCs into First Crusade into Donjon creep'. Just nice little towns, with pretty farms radiating from a castle, houses near the market, etc...

It's always fun to see how people can play a game in a manner that goes more or less against the way it's meant to be played.
 

Dhaze

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It's always fun to see how people can play a game in a manner that goes more or less against the way it's meant to be played.
You have people who are goal oriented and people who are just average enjoyers.

Absolutely true. I've had to explain that to a friend some years ago, who almost ruined is little brother's enjoyment of RTS games by 'coaching' him into being a better player.

Personally I'm a bit of both. I like playing 'well' so to speak, but for about 17 years I played various installments of Guilty Gear and always mained Anji Mito—a character who was generally considered on the weak side throughout the series (save during the Slash period) but whose design I absolutely loved. Arguably he was at his weakest in Accent Core, but I never enjoyed playing him more than during that time.

There's just something so satisfying and fun in playing to the best of your ability while playing the way you want to play.

Up to roughly 1100-1200 ELO in Age Of Empires 2, you can still see guys who go to painful lengths to build nice little towns. No quick-walling; no fast Imp; no 'five TCs into First Crusade into Donjon creep'. Just nice little towns, with pretty farms radiating from a castle, houses near the market, etc...
I find it near impossible to play Red Alert without indulging in military SimCity.

Right? It's so fun. It doesn't feel the same if you don't do it.
 
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Cyberarmy

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Up to roughly 1100-1200 ELO in Age Of Empires 2, you can still see guys who go to painful lengths to build nice little towns. No quick-walling; no fast Imp; no 'five TCs into First Crusade into Donjon creep'. Just nice little towns, with pretty farms radiating from a castle, houses near the market, etc...
I find it near impossible to play Red Alert without indulging in military SimCity.
Is there any other way?
 

AwesomeButton

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Well, you do have that, Night City has fast travel points like every fifty yards. A cab isn't going to improve on that, you might use it once or twice every ten hours for a colourful screensaver while you pour yourself another brandy, but it'd be useless in play if your hands are completely off the keyboard for five minutes at a time. Especially since it'd theoretically take longer if the cab doesn't speed or run red lights, like the player does.

A cab or self-driving car would just be a novelty feature with no value beyond sporadic flavour. CBP isn't missing cabs, it's missing driving gameplay, and it's too late to do something about it now beyond shooting mechanics and token random encounters, at best.
Imo, it's not difficult to have shooting from the back seat, or the cab itself shooting. Mods that let you shoot while driving already exist, but as you point out there isn't much reason to use them. The big issue is to have enemies which are not just on a script but actually navigate traffic themselves. This (them navigating) is still an illusion in the current game and I think requires lots of work on multiple levels of the engine.
 

AwesomeButton

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There was also this guy who posted something (not on the Codex) about playing GTA with his toddler son and basically obeying traffic laws and not engaging in violence, etc.
I've been doing this for scores of hours. My kid also loved riding on the trains.
 
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Gargaune

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I jumped onto an NPCs car once and let him drive me around for a good 30 minutes. It was a very relaxing experience.
I've done this too for shits and giggles, climb in the back of a pickup truck and hit it with a katana as "giddyap!" Even better, I hitched a ride on one of those suspended trains once, but my trip was cut short by a lola brigida.
 

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Weird questions: https://www.gamesradar.com/cyberpunk-2077-phantom-liberty-will-be-a-paid-expansion/

Cyberpunk 2077: Phantom Liberty will be a paid expansion​

Cyberpunk's expansion will cost you, but probably not as much as a full game

Cyberpunk 2077: Phantom Liberty will be a paid expansion, CD Projekt Red has confirmed.

In a comment provided to GamesRadar+, CDPR's global PR director Radek Grabowski confirmed that "as for the expansion's pricing - we have not revealed exact details yet, but it will be a paid one."

That likely won't come as too big a surprise to fans, but there has been some confusion. For The Witcher 3, CD Projekt released both paid and free add-on content, but the difference seems to have lied in how it described the new stuff. Using Wild Hunt as an example, 'DLC' appeared to be free - but limited - additions, while 'expansions' were premium, paid, and significantly larger. Hearts of Stone cost $9.99 on release, while the Blood and Wine expansion, which featured a whole new map, was $19.99.

CD Projekt hasn't confirmed exact pricing, but Grabowski did say that "our expansions are traditionally cheaper than full-price games." That suggests that while Phantom Liberty might cost a little more than Geralt's extra adventures, it'll be cheaper than the $60 Cyberpunk 2077 sold for at launch.

Phantom Liberty will be the first and only major Cyberpunk 2077 expansion, but it won't be our final trip to Night City. Last month, CDPR announced that it's working on a Cyberpunk 2077 sequel currently known only as Project Orion. That, however, is in addition to a new Witcher trilogy, so we could be some way off finding out what's in store for Cyberpunk.
 

Peachcurl

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Weird questions: https://www.gamesradar.com/cyberpunk-2077-phantom-liberty-will-be-a-paid-expansion/

That likely won't come as too big a surprise to fans, but there has been some confusion. For The Witcher 3, CD Projekt released both paid and free add-on content, but the difference seems to have lied in how it described the new stuff. Using Wild Hunt as an example, 'DLC' appeared to be free - but limited - additions, while 'expansions' were premium, paid, and significantly larger. Hearts of Stone cost $9.99 on release, while the Blood and Wine expansion, which featured a whole new map, was $19.99.
If they deliver anything of similar quality as the Witcher 3 expansions, I'd be really surprised. Fingers crossed.
 

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