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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

AwesomeButton

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Input Loader is updated! Mod Settings will probably follow pretty soon.
 
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As of 1.61 the iconic gun "Crash" has the quest item flag thus cannot be removed from inventory and to nobody's surprise searching for "cyberpunk 2077 crash" gives completely different results.

Searching for cyberpunk 2077 "iconic gun quest item removed inventory" gets me this thread with a possible solution.

https://www.reddit.com/r/cyberpunkg...ilers_cant_store_away_or_dismantle_a_certain/


For you guys having issues with the exclamation mark on River's gun, Crash. The issue for me was that I had started but not finished the mission "Sweet Dreams" which was one of the missions there was a bunch of fixes for (apparently not enough)

The mission didn't appear in my journal anymore, but once I went to the location of the BD guy i was able to do it and the exclamation point icon on river's gun went away.

Still having issues with skippy. Thinking it might be related to Shark in the Water not being finishable for me, not sure. But for Crash, try that.

i have the same issue, ive tried reloading, ive tried redoing the mission for a different outcome and its still marked as a quest item. this really sucks.

EDIT: I did "Sweet Dreams" after reading the recommendation by RadicalxEdward, not only did this fix Crash it also fixed Skippy.

EDIT 2: if you want an upgraded version, before starting the mission craft it, then when you get your equipment back both mission flags should be gone.
 

Utgard-Loki

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do npc finally get knocked down when you jump on them or sprint into them full speed? being this super augmented 6 billion eurodollar guy that gets stopped dead in his tracks because of some hobo is so fucking dumb.
 

Gargaune

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Well, at least the Blade Runner Easter Egg worked to snap the game out of the foggy weather. Paid Rutger Hauer a visit, then hit the sack in the corpo pad, and the next morning was back to sunny skies. Never thought I'd be so glad to see Cyber Miami again.

A bunch of minor bugfixes and knick-knacks, no reason to update on my end yet. How ridiculous is it that we're at the point where when I do update, it'll be because mods will require the latest build, not because of what CDPR ships with it?
 

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Mod Settings has also been updated. It wasn't such a big deal. I can get back to playing.
 

AwesomeButton

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As of 1.61 the iconic gun "Crash" has the quest item flag thus cannot be removed from inventory and to nobody's surprise searching for "cyberpunk 2077 crash" gives completely different results.
This is a bug that has been reported since release, I don't know if you getting it was affected by the hotfix.
 

AwesomeButton

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Well, at least the Blade Runner Easter Egg worked to snap the game out of the foggy weather. Paid Rutger Hauer a visit, then hit the sack in the corpo pad, and the next morning was back to sunny skies. Never thought I'd be so glad to see Cyber Miami again.

A bunch of minor bugfixes and knick-knacks, no reason to update on my end yet. How ridiculous is it that we're at the point where when I do update, it'll be because mods will require the latest build, not because of what CDPR ships with it?
If you are using FSR, it's worth the update just to check out the new version.

I'm on a 48" LG oled c11. Therefore any resolutions below 4K look pixely in fullscreen. It's possible to play smoothly - mid 40s-upper 50s and above in heavy traffic - with FSR on. Now with FSR 2.1 I'm finally able to turn off the sharpening through the game options. I prefer to use sharpening from the TV's settings, because it adapts to the image and saves some processing resources on my gpu. It also looks practically indistinguishable from native 4K now. In some instances legibility of text is actually better when using FSR than native 1440p as some guy demonstrates on youtube.

Just before the hotfix, I had finished the Evelyn quest line, so I was outside Judy's apartment, and I think the rain is scripted in that moment. However, after I had sleep once, it was raining again when I got up, so I may be affected of the permanent rain too. I'll turn it off when I get fed up with it, for now it's a nice change.

Using the rebalance mods that slow down the growth of street cred and XP allows you to find out the tresholds for various quests and events. Once I made it to lvl 12 / 12 street cred Delamain returned my car and the tranny barman called me up for his/its racing quest.
 

Gargaune

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If you are using FSR, it's worth the update just to check out the new version.

I'm on a 48" LG oled c11. Therefore any resolutions below 4K look pixely in fullscreen. It's possible to play smoothly - mid 40s-upper 50s and above in heavy traffic - with FSR on. Now with FSR 2.1 I'm finally able to turn off the sharpening through the game options. I prefer to use sharpening from the TV's settings, because it adapts to the image and saves some processing resources on my gpu. It also looks practically indistinguishable from native 4K now. In some instances legibility of text is actually better when using FSR than native 1440p as some guy demonstrates on youtube.
No, I use DLSS. On a 22'' screen. With a 1680x1050 resolution.
RetardedDancingDonut.gif


Just before the hotfix, I had finished the Evelyn quest line, so I was outside Judy's apartment, and I think the rain is scripted in that moment. However, after I had sleep once, it was raining again when I got up, so I may be affected of the permanent rain too. I'll turn it off when I get fed up with it, for now it's a nice change.
Try the Blade Runner trick, just go during the day so it fast-forwards you to night as well, then go have a kip. Even if it's more scripted rain on top of your scripted rain, it might work to unfuck the weather triggers. There's also an NCPD hustle somewhere in the badlands that I know has a scripted sandstorm, but I don't remember where exactly and it's a one-time thing. I don't know why the weather system's such an obtuse problem in this game, it's bizarre.
 

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Much of the fun in Cyberpunk comes from moments like riding your bike through the rain while listening to Here Comes the Rain Again by Eurythmics, after you've just finished the Automatic Love questline. :)
 

Gargaune

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Much of the fun in Cyberpunk comes from moments like riding your bike through the rain while listening to Here Comes the Rain Again by Eurythmics, after you've just finished the Automatic Love questline. :)
As a sunny day-time alternative, try stealing a truck, put Thorogood's Gear Jammer on and go reenact Spielberg's Duel. Just make sure to get the unattached trailer head, the big Kaukaz is just too slow to chase your prey once they start gunning it. And do it in FPP for maximum "impact" and gameplay challenge.
 

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I love the detailed interiors of vehicles so much, but they really could have done with an "immersive" perspective where you see more of the road. Every damn racing game has been able to get first person perspective and fov right. Just one more unfinished thing in this game. Thankfully, there are mods for that but too.
 

Gargaune

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I love the detailed interiors of vehicles so much, but they really could have done with an "immersive" perspective where you see more of the road. Every damn racing game has been able to get first person perspective and fov right. Just one more unfinished thing in this game. Thankfully, there are mods for that but too.
Yes! It's such a bummer, the viewpoint just had to be a little higher up and back/wider so we could see the right A-pillar and get a better indication of the front. Right now the only car that can be reasonably driven in FPP is the Maimai. Also, throwing some of those RTX reflections at a pair of working mirrors would've been a nice touch.

But then again, it's not that surprising given that there's no vehicle gameplay built into Cyberpunk other than getting you around the map. Aside from a handful of half-arsed scripted sequences, there's no vehicle combat, no racing, no chases, no gangs cruising around, and no relevance to stats beyond personal preference for not scratching the paint too badly. They added a couple of police cruisers patrolling in 1.5, but I still don't know what for.

P.S. You can't even run enemies over, not really. Civillians drop dead right away, but gangers take so little damage there's no point, you'll die of old age driving back and forth over their stupid faces before the XP counter clicks.
 

KVVRR

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The inside view of the vehicles in the game is great, those stupid expensive cars you can get for over 100k are worth it just to see the whole thing turn on from the inside.
 

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Much of the fun in Cyberpunk comes from moments like riding your bike through the rain while listening to Here Comes the Rain Again by Eurythmics, after you've just finished the Automatic Love questline. :)
As a sunny day-time alternative, try stealing a truck, put Thorogood's Gear Jammer on and go reenact Spielberg's Duel. Just make sure to get the unattached trailer head, the big Kaukaz is just too slow to chase your prey once they start gunning it. And do it in FPP for maximum "impact" and gameplay challenge.
You drive in FPP for anything ever? What kind of masochist are you?
 

AwesomeButton

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Aside from a handful of half-arsed scripted sequences, there's no vehicle combat, no racing, no chases, no gangs cruising around, and no relevance to stats beyond personal preference for not scratching the paint too badly
There is a mod that allows you to shoot while driving/riding. That's not even its most important feature though. Its most important feature is that now civillians will call police if they see you doing violent things, and even more importantly - gangers will call their own backup of more gangers arriving in cars, as you attack their bases (NCPD map markers). This provides an incentive to push the offensive and not just pick them off from as far away as you can, because if you kill the guy with the "Calling" icon over his head, obviously he won't call the reinforcements. Modding is a big part of making Cyberpunk enjoyable.
 

AwesomeButton

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Much of the fun in Cyberpunk comes from moments like riding your bike through the rain while listening to Here Comes the Rain Again by Eurythmics, after you've just finished the Automatic Love questline. :)
As a sunny day-time alternative, try stealing a truck, put Thorogood's Gear Jammer on and go reenact Spielberg's Duel. Just make sure to get the unattached trailer head, the big Kaukaz is just too slow to chase your prey once they start gunning it. And do it in FPP for maximum "impact" and gameplay challenge.
You drive in FPP for anything ever? What kind of masochist are you?
I don't but I wish I would. If I find a good setup of fov and camera position (they are configurable), I'll be sure to boast about it :) The thing is that for now I just don't see anything better than bikes. The animations are very good and the handling feels nice (with Bikes Overhaul), and as a bonus, traffic is not a problem.


no relevance to stats beyond personal preference for not scratching the paint too badly
1. There is a mod that makes cars break more from crashing
2. There is a mod that writes you "fines" for bumping into other cars, the costs scale with the damage value you caused. Or was caused to you - the mod isn't very smart, and it even fines you when other vehicles crash around you. Still, I like it, enforces some discipline on my part.
 

Gargaune

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You drive in FPP for anything ever? What kind of masochist are you?
It can be fun if you're actively trying to cause mayhem, TPP makes it too much like shooting fish in a barrel. It does also add to the sense of speed if you just wanna challenge yourself and see how many times you can thread the needle biking in the opposing lane.

There is a mod that allows you to shoot while driving/riding. That's not even its most important feature though. Its most important feature is that now civillians will call police if they see you doing violent things, and even more importantly - gangers will call their own backup of more gangers arriving in cars, as you attack their bases (NCPD map markers). This provides an incentive to push the offensive and not just pick them off from as far away as you can, because if you kill the guy with the "Calling" icon over his head, obviously he won't call the reinforcements. Modding is a big part of making Cyberpunk enjoyable.
People have been speculating there might be a vehicle combat mechanic coming with CDPR's much-touted police overhaul. There's so many stunted implementations, though.

I remember driving with m&kb was such a pain.
CAPS Lock might be cruise control for cool, but not for CDPR's vehicles.
 

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People have been speculating there might be a vehicle combat mechanic coming with CDPR's much-touted police overhaul. There's so many stunted implementations, though.
Again, what would be the point of having vehicle combat if it's not accompanied by vehicle combat related missions? maybe have some Mad Max-esque fights in the badlands? Driving in Night City was just not fun at all and the less mandatory driving there is, the better.
Anyways, I also don't get why there's interest in more police presence. I know that what V does is always going to be illegal but in all my playthroughs I could slice 40 gangoons up and the NCPD would not care an iota. Why should I care about improved police if the police is never the enemy? You would need to go out of your way to fuck with the police to have any fun with improved police AI. It feels like a solution no one asked to a problem that doesn't exist. This isn't GTA, why would I care about about the cops?
They would need to re-design all the gigs in the game to have a police meter. The louder and dumber you go in, the more stars you're getting and so on. Or maybe if you're doing a militech or kendachi sabotage missions have the NCPD arrive if you get caught. The thing is, I never get caught in the first place getting us back to the first problem: you have to purposefully act like a psycho for the police to notice you.
 

Gargaune

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Again, what would be the point of having vehicle combat if it's not accompanied by vehicle combat related missions? maybe have some Mad Max-esque fights in the badlands? Driving in Night City was just not fun at all and the less mandatory driving there is, the better.
Like I said a couple of posts up, there's no driving gameplay in Cyberpunk 2077, it's just a handful of scripted setpieces for flavour and a scenic alternative to fast travel. Which is a shame, because the cars themselves are really cool. Personally, at this point I'd just like to be able to shoot from behind the wheel so I could clear stuck traffic without stepping out of the car.

Anyways, I also don't get why there's interest in more police presence. I know that what V does is always going to be illegal but in all my playthroughs I could slice 40 gangoons up and the NCPD would not care an iota. Why should I care about improved police if the police is never the enemy? You would need to go out of your way to fuck with the police to have any fun with improved police AI. It feels like a solution no one asked to a problem that doesn't exist. This isn't GTA, why would I care about about the cops?
They would need to re-design all the gigs in the game to have a police meter. The louder and dumber you go in, the more stars you're getting and so on. Or maybe if you're doing a militech or kendachi sabotage missions have the NCPD arrive if you get caught. The thing is, I never get caught in the first place getting us back to the first problem: you have to purposefully act like a psycho for the police to notice you.
I think people are getting hyped over nothing again with the promised police overhaul. The current implementation is such a superficial shitshow of a mechanic that it's impossible to meaningfully iterate on it, you'd have to rip it out and rebuild it from scratch. Right now it's not even pointless, it's actively annoying since you can neither effectively hide from nor defeat responders, they just keep spawning in and beelining to your position until you put enough distance between you, which is even more of a pain in the ass if you don't have a set of wheels on hand.

CDPR wouldn't necessarily have to manually loop it into Gigs, but they'd have to design at least a reputation stat and a more sophisticated, timed response mechanic, along with a more complex encounter AI routine for the NCPD. I'm not convinced how easily they can accommodate ongoing encounters over a wider space in the open world, whether the engine can manage that as-is, but in theory it could be done... But I really doubt they're up for significant redesigns at this point. Consider that in these past two years, aside from bugfixes and optimisations, CBP's design updates have mostly consisted of rebalancing the progression and slapping a Wardrobe function on top of that horrendous itemisation.

Realistically, I expect that they'll just add the cut vehicle combat mechanic and make those new patrol cruisers part of the police spawn list and pursue players driving away. Thus making the whole system even more of a nuisance.
 

AwesomeButton

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Why don't you just tell the car where you want to go and let the AI drive you there?
:smug:

I know you've been asking this and think it's very witty. But no one is interested in having a "GTA4 cab" featue.
 
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