Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

KVVRR

Learned
Joined
Apr 28, 2020
Messages
652
Does anyone remember from promo materials what are those "weak spots"? I know of a mod which adds weak spots to specific gang members, but I don't know what are weak spots in the 2.0.
Headshots?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,123
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Does anyone remember from promo materials what are those "weak spots"? I know of a mod which adds weak spots to specific gang members, but I don't know what are weak spots in the 2.0.
Headshots?
The description of the perk says "headshot or weak spot". I guess they are specific to the implants or the gang. I doubt they are tracking each gang member NPC's implants as body parts, so most probably just gang-specific weak spots.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,123
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Just Blind Spot by the looks of it, that skillbtree is mostly built around crouch movement granting mitigation and letting you move quickly.

Which seems to be the intended design, and probably more in keeping with the game's style - less Thief, more Dishonored. Quickly move from target to target, dispatching them and on to the next.
I also think there's more stuff to do with Optic Camo, so perhaps CDPR intend to make that a cornerstone of stealth playstyles. I'd be okay with it if it's done right... But then Camo was one of the features that suffered the most from having a timer instead of an active energy cost. We'll see.

Looks like a perfecly fine skill that rewards you for precision shooting while on a clock. What's the problem?
Granularity, specificity, circumstantiality. You target a specific condition to gain advantage in exploiting that condition, that then stacks and multiplies itself in tiers within an arbitrary timeframe.

The bigger problem is that you simply can't track this stuff in the fray of real-time FPS combat, and Cyberpunk's had plenty of these designs - it's going to make a difference to your effectiveness in aggregate, probably a significant one, but you'll never be aware of it individually, so it doesn't provide discrete feedback and satisfaction to your build choice. It would be fine in a turn-based game, but in Cyberpunk you'll barely register it triggering, let alone its stacking and direct effects, your awareness will be strictly that you have a perk that helps against Vulnerabilities, so you should target Vulnerabilities as often as you can.
Stealth is for cool people. And cool people walk around armed with just a pistol and the occasional throwing knife. They are that laid back, don't need other weapons.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,727
Just a question if I may ask, What is this expansion supposed to bring as a new totally unseen feature in the video game media ? and not something we have seen 10 years ago in GTAV.
Name one please.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,123
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Stealth is for cool people. And cool people walk around armed with just a pistol and the occasional throwing knife. They are that laid back, don't need other weapons.
Do you have a single fact to back that up?
1694723499163.png
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,109
Location
Nantucket
Just a question if I may ask, What is this expansion supposed to bring as a new totally unseen feature in the video game media ? and not something we have seen 10 years ago in GTAV.
Name one please.
Is it not enough to do all those things in a new game that kind of plays like an open world immersive sim? I wouldn't call it one but it's a not-too-distant cousin at this point after all the modding I've done and that's certainly unique.

I've been modding Cyberpunk 2077 since release and there's the bones of a good game in there that can be brought out with a handful of simple rebalance/feature mods so if they're able to expose the game I've been playing for two years to everyone else in the vanilla experience I'd say it's well worth playing. Yeah I could play Deus Ex or System Shock 2 for the thousandth time as those are certainly better games but that gets old and I want something new.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,147
Just a question if I may ask, What is this expansion supposed to bring as a new totally unseen feature in the video game media ? and not something we have seen 10 years ago in GTAV.
Another question if I may ask, what new features did GTAV bring 10 years ago?
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
phew, haven’t played CP2077 since release. Seems about time for a new playthru when the DLC drops

haven’t been following the game at all but I heard it’s super woke now? damn
 
Joined
Sep 26, 2022
Messages
91
phew, haven’t played CP2077 since release. Seems about time for a new playthru when the DLC drops

haven’t been following the game at all but I heard it’s super woke now? damn
They bowed down to Black Rock only recently. It's their last sane game, especially since they are moving half of their dev team to the USA.
 

Vyvian

Educated
Joined
Jul 11, 2023
Messages
343
I'll never get the thumbnail of that ESG video out of my mind.
The thousand yard stare, he looked like a hostage.
 

Comrade Goby

Magister
Joined
Apr 29, 2011
Messages
1,236
Project: Eternity
Just a question if I may ask, What is this expansion supposed to bring as a new totally unseen feature in the video game media ? and not something we have seen 10 years ago in GTAV.
Name one please.
Is it not enough to do all those things in a new game that kind of plays like an open world immersive sim? I wouldn't call it one but it's a not-too-distant cousin at this point after all the modding I've done and that's certainly unique.

I've been modding Cyberpunk 2077 since release and there's the bones of a good game in there that can be brought out with a handful of simple rebalance/feature mods so if they're able to expose the game I've been playing for two years to everyone else in the vanilla experience I'd say it's well worth playing. Yeah I could play Deus Ex or System Shock 2 for the thousandth time as those are certainly better games but that gets old and I want something new.

Yeah I want the mod scene to increase there is potential there
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
I'm actually interested in these new perk trees and how they look like they might actually present more interesting character build choices.

Thinking of trying a Body/Tech build to try jamming as much 'ware into the character as possible and see where that gets me.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,594
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I'm actually interested in these new perk trees and how they look like they might actually present more interesting character build choices.

Thinking of trying a Body/Tech build to try jamming as much 'ware into the character as possible and see where that gets me.
Yeah, I haven't looked at them yet, but I'm planning on a replay and PL playthrough once the updates launch. Maybe not immediately after, but probably as the next game I pursue once I wrap the stuff I've been messing with lately.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,450
Location
Grand Chien
AwesomeButton help me out here, it's been fucking ages since I played this game. Looking at the planner you get 66 attribute points to invest in trees, I'm not quite following this. Doesn't this mean you can unlock nearly 4 trees fully? This seems like a lot, I seem to remember back when I played this you could only get up to like 2.5 trees maxed out?
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,594
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
AwesomeButton help me out here, it's been fucking ages since I played this game. Looking at the planner you get 66 attribute points to invest in trees, I'm not quite following this. Doesn't this mean you can unlock nearly 4 trees fully? This seems like a lot, I seem to remember back when I played this you could only get up to like 2.5 trees maxed out?

Part of it likely has to do with the expansion, probably increased the level cap?
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
AwesomeButton help me out here, it's been fucking ages since I played this game. Looking at the planner you get 66 attribute points to invest in trees, I'm not quite following this. Doesn't this mean you can unlock nearly 4 trees fully? This seems like a lot, I seem to remember back when I played this you could only get up to like 2.5 trees maxed out?

Part of it likely has to do with the expansion, probably increased the level cap?
It has. Ten extra levels. It'll tell you if the build you've made requires PL or not, but basically this is no-expansion-compliant:

UhzRQrm.png


Very different from my usual Stealth Hacker playstyle, but I really should broaden my horizons anyway.
 
Last edited:

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,450
Location
Grand Chien
My point is, is it really the developers intentions that I can specialise in *4* trees by endgame?

I feel like I'm missing something
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,350
My point is, is it really the developers intentions that I can specialise in *4* trees by endgame?

I feel like I'm missing something
instead of respecing (trash mechanic btw) you just max out every tree and switch builds on the fly
genius
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
My point is, is it really the developers intentions that I can specialise in *4* trees by endgame?

I feel like I'm missing something
You can get 3 Attributes to 20, but that's not trees really.

Each Attribute has 3 "Trees" under it, and I'd say that you could completely do 4-5 of them, probably 2 weapon types and then a couple of the support ones.

Under Body you've got the Shotguns/MachineGuns tree, the Health boosting tree, and the Blunt Weapons tree.
Reflexes, The Rifles/SMGs tree, dodge tree, and blades tree.
Intelligence has 2 different hacking trees, one about being able to make a queue of hacks and another just boosting hacking, then a small tree for SmartGuns.
Tech has Item boosting, Cyberware, and Tech guns.
Then Cool has the Pistols/Rifles, Stealth, and throwing weapons trees.

Even if you max out three Attributes, you aren't going to max out all three of those Attributes' perk trees.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,450
Location
Grand Chien
My point is, is it really the developers intentions that I can specialise in *4* trees by endgame?

I feel like I'm missing something
You can get 3 Attributes to 20, but that's not trees really.

Each Attribute has 3 "Trees" under it, and I'd say that you could completely do 4-5 of them, probably 2 weapon types and then a couple of the support ones.

Under Body you've got the Shotguns/MachineGuns tree, the Health boosting tree, and the Blunt Weapons tree.
Reflexes, The Rifles/SMGs tree, dodge tree, and blades tree.
Intelligence has 2 different hacking trees, one about being able to make a queue of hacks and another just boosting hacking, then a small tree for SmartGuns.
Tech has Item boosting, Cyberware, and Tech guns.
Then Cool has the Pistols/Rifles, Stealth, and throwing weapons trees.

Even if you max out three Attributes, you aren't going to max out all three of those Attributes' perk trees.
Ok I get it now. Thanks.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom