KVVRR
Learned
- Joined
- Apr 28, 2020
- Messages
- 652
Headshots?Does anyone remember from promo materials what are those "weak spots"? I know of a mod which adds weak spots to specific gang members, but I don't know what are weak spots in the 2.0.
Headshots?Does anyone remember from promo materials what are those "weak spots"? I know of a mod which adds weak spots to specific gang members, but I don't know what are weak spots in the 2.0.
The description of the perk says "headshot or weak spot". I guess they are specific to the implants or the gang. I doubt they are tracking each gang member NPC's implants as body parts, so most probably just gang-specific weak spots.Headshots?Does anyone remember from promo materials what are those "weak spots"? I know of a mod which adds weak spots to specific gang members, but I don't know what are weak spots in the 2.0.
Stealth is for cool people. And cool people walk around armed with just a pistol and the occasional throwing knife. They are that laid back, don't need other weapons.I also think there's more stuff to do with Optic Camo, so perhaps CDPR intend to make that a cornerstone of stealth playstyles. I'd be okay with it if it's done right... But then Camo was one of the features that suffered the most from having a timer instead of an active energy cost. We'll see.Just Blind Spot by the looks of it, that skillbtree is mostly built around crouch movement granting mitigation and letting you move quickly.
Which seems to be the intended design, and probably more in keeping with the game's style - less Thief, more Dishonored. Quickly move from target to target, dispatching them and on to the next.
Granularity, specificity, circumstantiality. You target a specific condition to gain advantage in exploiting that condition, that then stacks and multiplies itself in tiers within an arbitrary timeframe.Looks like a perfecly fine skill that rewards you for precision shooting while on a clock. What's the problem?
The bigger problem is that you simply can't track this stuff in the fray of real-time FPS combat, and Cyberpunk's had plenty of these designs - it's going to make a difference to your effectiveness in aggregate, probably a significant one, but you'll never be aware of it individually, so it doesn't provide discrete feedback and satisfaction to your build choice. It would be fine in a turn-based game, but in Cyberpunk you'll barely register it triggering, let alone its stacking and direct effects, your awareness will be strictly that you have a perk that helps against Vulnerabilities, so you should target Vulnerabilities as often as you can.
Do you have a single fact to back that up?Stealth is for cool people. And cool people walk around armed with just a pistol and the occasional throwing knife. They are that laid back, don't need other weapons.
Do you have a single fact to back that up?Stealth is for cool people. And cool people walk around armed with just a pistol and the occasional throwing knife. They are that laid back, don't need other weapons.
Is it not enough to do all those things in a new game that kind of plays like an open world immersive sim? I wouldn't call it one but it's a not-too-distant cousin at this point after all the modding I've done and that's certainly unique.Just a question if I may ask, What is this expansion supposed to bring as a new totally unseen feature in the video game media ? and not something we have seen 10 years ago in GTAV.
Name one please.
Another question if I may ask, what new features did GTAV bring 10 years ago?Just a question if I may ask, What is this expansion supposed to bring as a new totally unseen feature in the video game media ? and not something we have seen 10 years ago in GTAV.
They bowed down to Black Rock only recently. It's their last sane game, especially since they are moving half of their dev team to the USA.phew, haven’t played CP2077 since release. Seems about time for a new playthru when the DLC drops
haven’t been following the game at all but I heard it’s super woke now? damn
Is it not enough to do all those things in a new game that kind of plays like an open world immersive sim? I wouldn't call it one but it's a not-too-distant cousin at this point after all the modding I've done and that's certainly unique.Just a question if I may ask, What is this expansion supposed to bring as a new totally unseen feature in the video game media ? and not something we have seen 10 years ago in GTAV.
Name one please.
I've been modding Cyberpunk 2077 since release and there's the bones of a good game in there that can be brought out with a handful of simple rebalance/feature mods so if they're able to expose the game I've been playing for two years to everyone else in the vanilla experience I'd say it's well worth playing. Yeah I could play Deus Ex or System Shock 2 for the thousandth time as those are certainly better games but that gets old and I want something new.
Yeah, I haven't looked at them yet, but I'm planning on a replay and PL playthrough once the updates launch. Maybe not immediately after, but probably as the next game I pursue once I wrap the stuff I've been messing with lately.I'm actually interested in these new perk trees and how they look like they might actually present more interesting character build choices.
Thinking of trying a Body/Tech build to try jamming as much 'ware into the character as possible and see where that gets me.
AwesomeButton help me out here, it's been fucking ages since I played this game. Looking at the planner you get 66 attribute points to invest in trees, I'm not quite following this. Doesn't this mean you can unlock nearly 4 trees fully? This seems like a lot, I seem to remember back when I played this you could only get up to like 2.5 trees maxed out?
It has. Ten extra levels. It'll tell you if the build you've made requires PL or not, but basically this is no-expansion-compliant:AwesomeButton help me out here, it's been fucking ages since I played this game. Looking at the planner you get 66 attribute points to invest in trees, I'm not quite following this. Doesn't this mean you can unlock nearly 4 trees fully? This seems like a lot, I seem to remember back when I played this you could only get up to like 2.5 trees maxed out?
Part of it likely has to do with the expansion, probably increased the level cap?
instead of respecing (trash mechanic btw) you just max out every tree and switch builds on the flyMy point is, is it really the developers intentions that I can specialise in *4* trees by endgame?
I feel like I'm missing something
You can get 3 Attributes to 20, but that's not trees really.My point is, is it really the developers intentions that I can specialise in *4* trees by endgame?
I feel like I'm missing something
Ok I get it now. Thanks.You can get 3 Attributes to 20, but that's not trees really.My point is, is it really the developers intentions that I can specialise in *4* trees by endgame?
I feel like I'm missing something
Each Attribute has 3 "Trees" under it, and I'd say that you could completely do 4-5 of them, probably 2 weapon types and then a couple of the support ones.
Under Body you've got the Shotguns/MachineGuns tree, the Health boosting tree, and the Blunt Weapons tree.
Reflexes, The Rifles/SMGs tree, dodge tree, and blades tree.
Intelligence has 2 different hacking trees, one about being able to make a queue of hacks and another just boosting hacking, then a small tree for SmartGuns.
Tech has Item boosting, Cyberware, and Tech guns.
Then Cool has the Pistols/Rifles, Stealth, and throwing weapons trees.
Even if you max out three Attributes, you aren't going to max out all three of those Attributes' perk trees.