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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Vyvian

Educated
Joined
Jul 11, 2023
Messages
343
Looks like they made hacking even more stupidly broken. Not that I'm complaining.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
Damn, that certainly is a rework.

Seems like someone understood that less is sometimes more.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,636
On the upside, they seem to have taken to heart the griping about stupid 3% increments and moved to more consistent, double-digit gains... in most cases, not all. On the other, still plenty of "30 seconds" this and "while standing on your head on a rainy Tuesday" that.

I mean, fuck, look at this shit in the Relic tree:

Machine Learning

Destroying an enemy's Vulnerability grants:
+10% frequency of new Vulnerabilities appearing
+5% Crit Damage against Vulnerabilities

Duration: 25 sec.
Effect and duration can stack 5 times.
Reaching max stacks doubles these effects.

It's like right out of the old v.1.0 playbook, like they just can't help themselves. Was the skills system assigned to the Gwent department or something? 'Cause it feels like I'm reading the text on one of those dorky Magic cards.

Most of it does look somewhat improved at a glance, though.


P.S. Where's the sneaking skills gone off to? Is it just Blind Spot now?
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
Just Blind Spot by the looks of it, that skillbtree is mostly built around crouch movement granting mitigation and letting you move quickly.

Which seems to be the intended design, and probably more in keeping with the game's style - less Thief, more Dishonored. Quickly move from target to target, dispatching them and on to the next.
 

S.H.O.D.A.N.

Learned
Joined
Dec 16, 2020
Messages
448
It's like right out of the old v.1.0 playbook

Looks like a perfecly fine skill that rewards you for precision shooting while on a clock. What's the problem?

Anyway, I'm...

:hmmm:

...looking forward to try all this fun sounding stuff out?

CDPR, you fuckers, where were perks like Rip and Tear or Ninjutsu on release?
 
Last edited:

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,636
Just Blind Spot by the looks of it, that skillbtree is mostly built around crouch movement granting mitigation and letting you move quickly.

Which seems to be the intended design, and probably more in keeping with the game's style - less Thief, more Dishonored. Quickly move from target to target, dispatching them and on to the next.
I also think there's more stuff to do with Optic Camo, so perhaps CDPR intend to make that a cornerstone of stealth playstyles. I'd be okay with it if it's done right... But then Camo was one of the features that suffered the most from having a timer instead of an active energy cost. We'll see.

Looks like a perfecly fine skill that rewards you for precision shooting while on a clock. What's the problem?
Granularity, specificity, circumstantiality. You target a specific condition to gain advantage in exploiting that condition, that then stacks and multiplies itself in tiers within an arbitrary timeframe.

The bigger problem is that you simply can't track this stuff in the fray of real-time FPS combat, and Cyberpunk's had plenty of these designs - it's going to make a difference to your effectiveness in aggregate, probably a significant one, but you'll never be aware of it individually, so it doesn't provide discrete feedback and satisfaction to your build choice. It would be fine in a turn-based game, but in Cyberpunk you'll barely register it triggering, let alone its stacking and direct effects, your awareness will be strictly that you have a perk that helps against Vulnerabilities, so you should target Vulnerabilities as often as you can.
 

Wasteland

Educated
Joined
Aug 23, 2021
Messages
139
Looks like they got rid of the skill/perk requirements for crafting. That's promising. As for the rest, hard to say; my memory of the old skill tree is pretty vague at this point--and skill tree changes are only half the picture anyway, IIRC. Will be interesting to see how they've adjusted the Cyberware. Will perma-Sandevistan still be possible? Will the Berserk implant still suck? Will quickhacks still allow you to do crazy shit like applying full-strength short circuits on every crit?

It's starting to come back to me. This game was extremely breakable. That isn't necessarily a bad thing, though I'd prefer game breaking builds to take a fair bit of time/work. At least CP's build variety and combat loop were a major step up from Witcher 3, IMO. Hopefully those things will be even better in a few weeks. Yeah, after reading this thread, I'm actually looking forward to it. Thanks.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,109
Location
Nantucket
Sept 21st.
Ah shit, I was expecting the update today.
Real disappointed on that, I wanted to have some breathing room with the overhauled base game before Phantom Liberty. Might not have time to play now.

Also when's a good time to do Phantom Liberty? I don't want to wait until the final choice because it would seem weird to disappear for 30+ hours in dogtown when the story is giving you a false sense of urgency with the chip. I was thinking I'd pause the main story quest right before or after the Hanako Arasaka parade. I also don't want to be over leveled.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,906
Couldn't they find a single native English speaker in the office to do these voiceovers? That guy can hardly string a sentence together ffs.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,972
On the upside, they seem to have taken to heart the griping about stupid 3% increments and moved to more consistent, double-digit gains... in most cases, not all. On the other, still plenty of "30 seconds" this and "while standing on your head on a rainy Tuesday" that.

I mean, fuck, look at this shit in the Relic tree:

Machine Learning

Destroying an enemy's Vulnerability grants:
+10% frequency of new Vulnerabilities appearing
+5% Crit Damage against Vulnerabilities

Duration: 25 sec.
Effect and duration can stack 5 times.
Reaching max stacks doubles these effects.

It's like right out of the old v.1.0 playbook, like they just can't help themselves. Was the skills system assigned to the Gwent department or something? 'Cause it feels like I'm reading the text on one of those dorky Magic cards.

Most of it does look somewhat improved at a glance, though.


P.S. Where's the sneaking skills gone off to? Is it just Blind Spot now?

Modern games are rife with this stuff. See D4. I suspect part of the issue is the idea that you must have 100 different skills. So they each have to be trivial. Then again... Witcher 2 had a relatively large skill tree and most skills were big and impactful gains, so I presume the main reason is just modern design cancer inherited from MMOs where "balance" is most important to devs, despite the fact they still end up being horribly imbalanced, just not from a +1% to jacking off trait.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
652
I tried the perk builder page for a bit and they actually seem pretty fun. Enemy variety will still be a problem I bet but fuck it, the new car mechanics the perk system shows alone seem to be worth the effort. Breach Protocol and the entire crafting skill tree being gone is just the cherry on top.

I expected the relic tree to just be stats going up since that's all they showed before so I'm not really surprised there. The base skill tree seems to offer enough actual change between builds to not make that a real problem honestly, plus apparently you can get all of the relic skills on a single playthrough?
Also when's a good time to do Phantom Liberty? I don't want to wait until the final choice because it would seem weird to disappear for 30+ hours in dogtown when the story is giving you a false sense of urgency with the chip. I was thinking I'd pause the main story quest right before or after the Hanako Arasaka parade. I also don't want to be over leveled.
They mentioned before that you get contacted by Phantom Liberty NPCs around the time you start doing missions with Placide and the VDB in Pacifica. So mid game or so I suppose.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,123
Location
At large
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Does anyone remember from promo materials what are those "weak spots"? I know of a mod which adds weak spots to specific gang members, but I don't know what are weak spots in the 2.0.
 

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