Doubt it. Bannerlord, for example, has 18 beta branches, going all the way back to early access, which means they've simply never bothered to delete the old branches after they've stopped being relevant. If there were significant costs connected to it, I doubt they'd be so carefree.Isn't there a significant cost associated with keeping those files available for download?P.S. What the fuck is your problem with them keeping a legacy download up for v.1.63 anyway? You do understand that's all it takes, right?
It's about fucking customers over. If you change the requirements for your game from Cool Windows OS to Pajeet Assfuck Telemetry Spyware OS in a game someone paid for years after the fact and not offering the old version then that's bullshit. Polish "people" consoomer sheeple like you should be gassed. I don't care how minor it is, it's bad practice and very jewy as well as one step closer to even singleplayer games as a service.It won't, because I keep my system relatively up-to-date. If I wouldn't be able to even do that, then I have much bigger problems then simply being unable to run a game."I don't care about others getting fucked over because it's shiny and that could never, ever happen to me."
And here it is, with Reddit's favorite nigger actor and everything. Another trash Ubisoft shooter larping an RPG but it's okay when Poles are doing it instead of French devs.Game is trash end of story move on to the next woke gaymer slop that will come out subhumans.
Codex trannies cant wait for their portion of goyslop.
Did they add proper NPC vehicle AI but let imported wyrmlords found around warsaw code it or something? If it was on release I would have figured they needed it for the asset streaming and seamless city somehow, but what the hell they could have added now in an update that justified this? No wonder they're dropping their own engine development going forward.For those wondering if 2.0 will be harder on your rig:
Video options are still scalable. He also makes interesting comments in the tweet itself:For those wondering if 2.0 will be harder on your rig:
Video options are still scalable. He also makes interesting comments in the tweet itself:For those wondering if 2.0 will be harder on your rig:
I fully agree with you, btw, but I cannot avoid seeing this:Yeah, I doubt a patch and the 32GB expansion that runs on a PS5 are going to be so amazing it's going to melt your computers. Stop falling for hype and upgrade your toasters, btw.
No wonder they're dropping their own engine development going forward.
If you have your own engine you're gonna have to vet new devs on both it and the code of the game itself instead of just the code alone. Didn't a bunch of people leave CDPR after Cyberpunk's release?No wonder they're dropping their own engine development going forward.
Based on benchmarks of AAA UE4 and UE5 titles, pretty much all seem to be worse than CP77 REDengine at multithread scaling. If anything it is a wonder why they're dropping their own engine.
Max boy, you're too old for that kind of youthful parlance. "Sigma"?
Yes, I was thinking the same, they likely made the calculations and it turns out cheaper to switch to an outsourced engine and then hire new developers in bulk than hire them first and then teach them the proprietary engine. This was what most likely impacted the decision, given that CDPR want to blow up their teams significantly, developing 2-3 major titles simultaneously.If you have your own engine you're gonna have to vet new devs on both it and the code of the game itself instead of just the code alone. Didn't a bunch of people leave CDPR after Cyberpunk's release?No wonder they're dropping their own engine development going forward.
Based on benchmarks of AAA UE4 and UE5 titles, pretty much all seem to be worse than CP77 REDengine at multithread scaling. If anything it is a wonder why they're dropping their own engine.
Yeah, now that concerns me a wee bit... I'm running an 8-core/8-thread 9700K and my cooling's less-than-stellar. If it really is that hard on the CPU, I might have to give it a pass, at least for now.For those wondering if 2.0 will be harder on your rig:
See, this gets me a bit confused - aren't current gen consoles using hyperthreaded octocores? How much CPU headroom can a crossplatform game have? And consoles weren't exactly known for "amazing cooling" last I heard.Yeah, I doubt a patch and the 32GB expansion that runs on a PS5 are going to be so amazing it's going to melt your computers.
So I wasn't just imagining things? I always thought I saw DLSS result in slightly higher CPU load.Some guy is dropping a hint in twitter, which I have no way of testing for myself - he says DLSS uses a lot of CPU.
Any game worth playing can be played on a system worse than a console.I fully agree with you, btw, but I cannot avoid seeing this:Yeah, I doubt a patch and the 32GB expansion that runs on a PS5 are going to be so amazing it's going to melt your computers. Stop falling for hype and upgrade your toasters, btw.