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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Justicar

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For any nigger seriously trying to argue that shitfield is on cyberpunk level.

 

Gargaune

Arcane
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I looked at the new skills and....this is supposed to be impressive or something?
MMO tier skills: activate a skill in order to trigger a passive effect that gives increased passive stats that lasts for 10 seconds and while active spam certain abilities.
This is WoW class design. But then again this is CP 2077 so I'm not sure I expected anything anyway. Not anything good that's for sure.
I think most people are expecting "better", not "good." It's too far down the line that they'd switch over from this passive, circumstantial, cooldown-ridden MMO rubbish, but they seem to have at least made the increments more impactful and structured the trees better at a glance. I'm more curious to see how their itemisation changes play out.

CDPR should've gone with the traditional approach of stats, passive skills and abilities, and active cost spells cyberware. I can't say why they didn't, the obvious reference point is right there, and I'm too blissfully ignorant of GTA Online to speculate, but hey, there's always Cyberpunk 2078, right?

...

Right?
 

Hellion

Arcane
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Top-10 Anime Crossovers

cyberxile.png
 

just

Liturgist
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why did they put so much effort into redengine if they're switching to unreal
 

Rhobar121

Scholar
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why did they put so much effort into redengine if they're switching to unreal
Did they have options? For a long time they wanted to use their engine because of the costs, but the opinions of former employees show that the engine is crap. They tried to save it somehow, but in the end they decided it was pointless.
At the moment, their main goal was to save their reputation after the tragic premiere of CP2077, and from what I can see, they succeeded quite well.
 
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why did they put so much effort into redengine if they're switching to unreal
Video game development has become such a massive time sink it makes sense to switch to an engine that more developers will be familiar with. Their development pipeline will be much more efficient, and in theory, they avoid another Cyberpunk debacle.
 

abija

Prophet
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Hopefuly they'll keep enough solid programmers to port their "rpg" systems and not pull a Bioware.
 

Hellraiser

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why did they put so much effort into redengine if they're switching to unreal
Precisely because they put so much effort into it. The engine code was scrapped fully at least once since the project started, and the state in which the game shipped and how it performed on prior gen cuntsoles alone (which the expansion will not be released for, and that got the shaft on various updates along the way just like the DX11/Win7 support was killed) tells you the endevour was probably a huge waste.
 
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thesecret1

Arcane
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why did they put so much effort into redengine if they're switching to unreal
Video game development has become such a massive time sink it makes sense to switch to an engine that more developers will be familiar with. Their development pipeline will be much more efficient, and in theory, they avoid another Cyberpunk debacle.
More importantly, with Unreal and other such engines, you have an entire company dedicated to maintaining and upgrading the engine, while your costs to use it are fairly minor. With your own in-house engine that you don't even license out (or was it licensed out? Never heard of anyone else using it in any case), you bear the full brunt of the cost of developing it and trying to keep up.

If engines are to become more numerous again, it will have to be through companies that make profit by licensing them, rather than some in-house thing only ever used by the company in question. Not only will it make the engine not seem like a financial dead weight to executives, but it will result in a better engine, ultimately, as you will have more users and thus more feedback/requests for improvements (as well as compete with other engines for customers, rather than reigning unopposed within the walls of your company).
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
It's worth pointing out that CD Projekt Red hasn't stopped calling Cyberpunk 2077 an RPG entirely, as some storefronts have included the descriptor as a tag, but it seems to be embracing it more now that you can finally change your hair.

Savage. :lol:
well, you cant do it in bg3...
You can, if you change your hat.

Reviews seem positive, seems like they took advantage of the limited scope and added some real story C&C in the DLC:




 

Vic

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The previews on YouTube are pretty bad. I’m fucking sick of hearing about the changes to the police system. Who gives a fuck!
rewind thread to start and ask that again. ton of idiots.
I never understood problem in first place. If you play game as intended you never fight with police aside form one quest.
The police system was absolutely abyssmal when I played it, they would teleport into a closed room and start shooting you. The comparison to GTAV's police system was often made and how lacking CP's was. People who played at launch give a fuck.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
This features some more detail on the skills (not perks) and how they were changed.

The only youtuber smart enough to show his own screenshots to circumvent the embargo on self-captured footage:

 
Last edited:
Joined
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Messages
560
The previews on YouTube are pretty bad. I’m fucking sick of hearing about the changes to the police system. Who gives a fuck!
rewind thread to start and ask that again. ton of idiots.
I never understood problem in first place. If you play game as intended you never fight with police aside form one quest.
The police system was absolutely abyssmal when I played it, they would teleport into a closed room and start shooting you. The comparison to GTAV's police system was often made and how lacking CP's was. People who played at launch give a fuck.
Perkel is right though. I played it at launch and rarely ever engaged with the police so it was basically a non-issue in game that was so fundamentally broken at the time. It’s cool that they fixed it obviously, but to treat it as a big talking point is retarded IMO.
 

Hellraiser

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The police system was absolutely abyssmal when I played it, they would teleport into a closed room and start shooting you. The comparison to GTAV's police system was often made and how lacking CP's was. People who played at launch give a fuck.

I did and I don't give a fuck how bad it was at launch, already said why earlier, it was almost impossible to catch heat from NCPD unless you went murderhobo for lul random reasons and the cop system was a de facto immersion police mechanic for LARPers. Pointless from a gameplay perspective.

PCGamer review claims there's some car-jacking minigame in now, so maybe now the popo actually is something you need to consider and experience.
 

Vic

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The previews on YouTube are pretty bad. I’m fucking sick of hearing about the changes to the police system. Who gives a fuck!
rewind thread to start and ask that again. ton of idiots.
I never understood problem in first place. If you play game as intended you never fight with police aside form one quest.
The police system was absolutely abyssmal when I played it, they would teleport into a closed room and start shooting you. The comparison to GTAV's police system was often made and how lacking CP's was. People who played at launch give a fuck.
Perkel is right though. I played it at launch and rarely ever engaged with the police so it was basically a non-issue in game that was so fundamentally broken at the time. It’s cool that they fixed it obviously, but to treat it as a big talking point is retarded IMO.
If you played it in a way that didn't bring the cops down on you then obviously you wouldn't care for it. If you did more crime shit then it was absolutely broken having cops teleport behind you on a roof when you're up there sniping.
 

Hellraiser

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If you played it in a way that didn't bring the cops down on you then obviously you wouldn't care for it. If you did more crime shit then it was absolutely broken having cops teleport behind you on a roof when you're up there sniping.

What crime shit could you do? There's just assault and car jacking IIRC, and only the latter is something the player might have a reason to do other than LARPing (and anyway you can summon cars anywhere, so why bother).
 
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You can shoot innocents accidentally if a fight starts and everyone starts to run around in panic, but that's pretty much it. Items and containers on the street aren't owned, you can pick them up in front of whoever apparently owns them and no one cares.
 

Vic

Savant
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If you played it in a way that didn't bring the cops down on you then obviously you wouldn't care for it. If you did more crime shit then it was absolutely broken having cops teleport behind you on a roof when you're up there sniping.

What crime shit could you do? There's just assault and car jacking IIRC, and only the latter is something the player might have a reason to do other than LARPing (and anyway you can summon cars anywhere, so why bother).
Just having fun having shootouts with cops and civilians and the like. It's an open world game so why not, wasn't exactly a lot of fun though if they'd just teleport behind you.
 

Terenty

Liturgist
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Messages
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Oh NOW the game is finally great, what about all those 10/10 the game got when it was shit? Is it now 20/10? Fucking shills
 

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