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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,991
There’s casinos in this new area right?
I'm more interested if they implemented the Casino beyond the hill, to the east or if it was scrapped entirely.
Hey niggaz honest question what's this fetish with ingame casinos?

I liked New vegas but even in that game even though it was set in casino heaven I played like one game at a table and like 2 minutes on a slot machine and then never touched gambling again in my 100 hour playhtrough.
Who said anything about gambling? You are supposed to rob the damn thing in an elaborate heist.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
There’s casinos in this new area right?
I'm more interested if they implemented the Casino beyond the hill, to the east or if it was scrapped entirely.
Hey niggaz honest question what's this fetish with ingame casinos?

I liked New vegas but even in that game even though it was set in casino heaven I played like one game at a table and like 2 minutes on a slot machine and then never touched gambling again in my 100 hour playhtrough.
Who said anything about gambling? You are supposed to rob the damn thing in an elaborate heist.

CDPR's idea of an "elaborate" heist is walk down a few corridors, have some cutscenes, a couple of set pieces, then a shoot out.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,837
The shill are really pushing this redemption story narrative. I've seen a lot of it lately and I have to ask where it's coming from.
They've done basically nothing to even try to deliver the game they promised.
Patches have been strictly bug fixes, Nvidia tech advertisement and a couple small additions like apartments which were mods first.
The big update is focused almost entirely on combat.
I feel like they are trying to gaslight everyone into believing the backlash was solely about bugs and performance. Maybe I'm the crazy one for having a memory. It's incredible to me that most people just forgot that CDPR crafted entirely fake "actual gameplay" demos to trick the media and influencers into shilling and hyping a game that did not exist. It was so far beyond anything Todd ever did, creeping up on Molyneux's territory.
Codex Revisionism is in full effect with this game obviously.
 
Joined
Feb 19, 2021
Messages
560
There’s casinos in this new area right?
I'm more interested if they implemented the Casino beyond the hill, to the east or if it was scrapped entirely.
Hey niggaz honest question what's this fetish with ingame casinos?

I liked New vegas but even in that game even though it was set in casino heaven I played like one game at a table and like 2 minutes on a slot machine and then never touched gambling again in my 100 hour playhtrough.
Hard for me to pass up poker in immersive games. I played the fuck out of poker in Red Dead Redemption.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
652
Expecting anything more than a new ending out of the DLC in terms of c&c was always dumb anyways. Why would things like builds and backgrounds start mattering now? You can only hope they try in cyberpunk 2 but I wouldn't hold my breath on that.
Still if it's only 30 hours for 100% (and I'm assuming half of that is just mindless gigs around the map) then yeah it's kinda overpriced, more so considering Blood and Wine was like 10 bucks cheaper.
 
Last edited:

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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Nov 23, 2014
Messages
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The 20 or so hours I buried into the expansion felt more like I was playing a text adventure as I trawled through hours of exposition. However, my replies made little to no difference to how the actual story played out, and I had very little choice as to how the narrative moved. It felt like I was sitting outside of the game until they had the need for me to shoot some bad guys, and even these moments were few and far between.
ooof
The problem with the original release, for those who could run it, was that it didn’t feel like an RPG; it felt linear, scripted, and kettled. The Cyberpunk 2077: Phantom Liberty update feels no different. This is a straightforward action game with one or two small choices to make. Don’t go expecting the huge, sprawling web of options that could be found in something like Baldur’s Gate 3.
Double ooof

news at 11: FPS RPG has less C&C than turn based RPG in DND setting
For characters that spend, quite frankly, far too long talking, they come across as very one-dimensional. Perhaps there is more depth hidden within the 18,000,000 lines of dialogue, but if there is, it missed me.
Triple ooof, more like first person talker.
Yeah, this was obviously reviewed by a retard.


https://www.pcgamer.com/cyberpunk-2077-20-patch-release-time-sept-21-unlock/
According to CD Projekt community manager Lilayah, the 2.0 update will be available "close to the end" of a celebratory livestream on September 21, which begins at 4pm CEST. If the livestream lasts an hour, that means you can expect the patch to drop at or a little before 8am Pacific on Thursday
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,970
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
The OG game was a collection of okayish cinematic set pieces with passable combat strung together by empty, uninteresting city that felt pointless to explore.

I played it over the last Christmas and I already can't remember anything. It wasn't exactly boring but...it felt like fucking a beautiful girl when you're drunk - kindda hazy and glassy and not very exciting.

Despite all this it still felt more competent and mature than p. much anything triple-A being made in the West nowadays.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,612
Location
Denmark
CP2077 was, as I've stated a number of times already now, a pretty decent game even on 2020 launch. Yes it had bugs, performance issues, cut content, HYPE boys were mad etc etc. sure yea. okay.

But underneath all the hate, CP2077 AT LAUNCH, was to be fair at quite fine game, the main story was actually good and engaging.

Everybody loves a comeback story, right?

PL seems to deliver on that, and that's commendable.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,612
Location
Denmark
is phantom liberty dlc just mid/end game content so I can start playing as soon as 2.0 hits or does one need to get dlc first?
PL is a mid-game DLC, but it has supposedly a new ending to the base game that ppl are all hyped for. so yea.
 

likash

Savant
Glory to Ukraine
Joined
May 9, 2018
Messages
939
It's like some of you were expecting that they'd ship an entirely different game as DLC. :lol:
I was expecting bug fixes,more content,revamped skills tree with interesting perks and a different styles of play based on your character build. From what i've seen most of these things have been addressed.

I played a cracked PC version on launch and had a few serious bugs. The problem was that the game was boring and looked empty and i stopped about halfway through. I bought it at a discount in 2021 and willed myself to finish it and liked the main quest along with some side quest but the game still felt empty. The gigs thing bored the shit out of me. A certain quest that was left hanging is going to get finished in the expansion. It just has less bugs and runned smoother. The expansion just made things more interesting and will convince most people who own the game to give it another go. IF they released the game in the current state, it would have been a masive success with the casuals.

PS: Even with all the bugs and shit, Cyberpunk 2077 was still a better game than Starfield. After the expansion, it shits on Starfield but this is not something to brag about :)
 
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Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,636
Expecting anything more than a new ending out of the DLC in terms of c&c was always dumb anyways. Why would things like builds and backgrounds start mattering now? You can only hope they try in cyberpunk 2 but I wouldn't hold my breath on that.
The foremost improvements we could've reasonably expected from a self-contained expansion like this were skill checks, agency and level design working together. These were issues in the base campaign that got buried under all the complaints about bugs and player homes. But neither the RPS nor the PC Invasion reviews give a shit about level design, and what's said about agency, at least with regard to plot, doesn't seem too encouraging in general. I've got a feeling we're in for just more of the vapid same.

It's a Bethesda tier ""rpg"", you can never expect BG3 quality.
True, CBP's UI is pretty bad, but not obscenely so.
 

Fedora Master

STOP POSTING
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Edgy
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Jun 28, 2017
Messages
31,837
New Police System
  • The NCPD will chase you when you commit a crime, whether on foot or in a vehicle.
  • The types of units in pursuit and their behavior will depend on your NCPD Wanted Level. These chases can include various NCPD vehicles, roadblocks and MaxTac swooping in with AVs.
  • The NCPD will now be present in the world, actively patrolling the streets of Night City. Officers working at crime scenes will now also engage in pursuits.
  • You can now hear NCPD radio chatter through the radio.
  • It's now possible to quickhack NCPD officers.


Vehicle Combat
  • Added the option to engage in combat while driving a vehicle from either first-person or third-person perspective. While driving, you can use pistols, submachine guns and health items. Some vehicles come equipped with mounted weapons. Melee combat is possible on motorcycles.
  • Vehicle tires can now be shot or slashed.
  • Introduced new Perks that unlock a variety of vehicle-related abilities such as quickhacking vehicles, increasing collision damage, boosting vehicle weaponry, allowing the use of Sandevistan and Kerenzikov cyberware, and the ability to exit moving vehicles quickly and stylishly.
  • Vehicles vary in durability. Vehicles equipped with CrystalDome technology receive additional protection.
  • You can now encounter AI-driven and randomized chases between different factions in a given district.


Combat AI Enhancements
  • We made numerous improvements to enemy AI, including:
    • Various enhancements to enemy netrunner AI.
    • Improved NPC reactions to grenades and their use of grenades.
    • Improved NPC reaction time when flanked.
    • Faster detection by enemies when you're walking or sprinting.
    • Enemies equipped with Sandevistan cyberware will now activate it to counter a player who uses their own.
    • Enemies that don't hear a silenced weapon but do notice the bullet impact will now properly investigate the source of the gunshot.
    • Made improvements for scenarios where a group of NPCs can join another group in combat against you.


Netrunning Changes
  • Added Perks to expand netrunning capabilities. For example, a new Overclock mode allows you to upload quickhacks by consuming Health if you have insufficient RAM. You can also acquire the ability to queue multiple quickhacks on a single enemy.
  • Rebalanced RAM costs.
  • Rebalanced damage and upload time. Changed the effects of some quickhacks.
  • Removed the option to use Breach Protocol on enemies.


Other
  • Health Items and grenades now have a limited number of charges that recharge over time after being used.
  • Stamina is no longer drained outside of combat for actions like sprinting, sliding and jumping. Stamina is drained when firing ranged weapons or attacking with melee weapons. Stamina cost varies by weapon.
  • Improved the Aim Assist feature.
  • Rebalanced the base game's main boss fights.
  • Introduced Armor Penetration for the base game's main bosses.
  • Removed the one-hit kill protection from civilians.


PERKS & SKILLS

  • A complete Perk tree overhaul. These trees now contain fewer perks, but impact gameplay in a more meaningful way. Progressing in a given Perk tree will allow you to unlock special abilities such as Overclock mode for netrunners, Bolt shots for Tech weapons, the Adrenaline Rush ability for Body-focused character builds, and so on. Because we introduced extensive changes to the Perk system,
    your spent Perk points on existing playthroughs have been refunded. You can also choose to reset your Attributes
    once
    . Feel free to redistribute these Perk and Attribute points to suit your preferred playstyle before you continue playing.
  • We merged the previous Skills into five new ones - Headhunter, Netrunner, Shinobi, Solo, Engineer. These are not restricted by their corresponding Attribute's level. On existing playthroughs, your progression on old skills has been transferred to their new counterparts. Skills unlock new passive buffs every 5 levels, and can be leveled up to a max of 60.
  • Removed the option to reset all Perks at once. Instead, it is now possible to refund each Perk individually for free.
  • Introduced new kinds of progression shards: Attribute Shards, Carrying Capacity Shards and Cyberware Capacity Shards.


CYBERWARE

  • Armor is now provided primarily by cyberware. As a result, clothing's purpose is mostly cosmetic. Clothing items no longer have mod slots, and only some items provide bonuses.
  • The number of cyberware implants your body can handle is now determined by your Cyberware Capacity.
  • Cyberware implants are now Attuned to specific Attributes - the higher the Attribute, the stronger the stat bonus.
  • You can now upgrade cyberware on the ripperdoc screen.
  • Some Cyberware slots can be unlocked by acquiring specific Perks.
  • Added multiple new kinds of Cyberware.
  • Visiting ripperdocs is now more immersive. When getting cyberware installed, you sit on an operating chair and experience different animations depending on the type of implant.
  • Added a side quest introducing the new cyberware system for players who load an older save on the 2.0 update.


WEAPONS

  • Changed the unique effects of some Iconic weapons to better reflect their distinctive features.
  • The "first equip" animation can now be triggered at any time: Hold B or double tap Alt while the weapon is holstered.
  • Added smoke grenades.
  • Added new melee weapon Finishers.
  • You can now find a Thermal Katana in the game.
  • Added new weapon mods and reworked some existing ones. Once installed in a weapon, mods are irreplaceable.
  • All obsolete weapon mods will be removed from the game. In their place you will find new, random weapon mods in your backpack. The quality of any mods added this way depends on your level.
  • Removed the silencer slot from Revolvers.
  • Removed the scope slot from Light Machine Guns.
  • Implemented a new way to craft weapon mods. To craft a mod, you must first have 2 mods of lower quality.
  • Expanded the stash wall in V's apartment to display all of the Iconic weapons from the base game.


VEHICLES

Traffic
  • NPC vehicles can now switch lanes to avoid obstacles.
  • Pedestrians will now try to avoid running into moving vehicles.
  • NPC drivers are now better at avoiding you when you are on foot.
  • Improved braking, acceleration and suspension of cars in traffic.
  • Some NPCs now might react aggressively when you hijack their vehicle.
  • Various improvements to traffic density depending on time of day and night, resulting in more realistic traffic behavior.
  • Driving with a quest-related NPC in your vehicle no longer disables traffic in the occupied lane, resulting in the feeling of a busier city.


Other
  • Fixers will no longer text you about vehicles up for sale. You now purchase vehicles via the AUTOFIXER netpage on V's computer or by using terminals located in gas stations and repair shops throughout Night City. To find these, enable the new Autofixer filter on the world map. Vehicles are sorted by manufacturer. The vehicles equipped with built-in weaponry have photos marked with a special icon. As you earn more Street Cred, you will unlock more vehicles for purchase.
  • Added new user settings to help configure vehicle camera and controls. You can now also choose between three different third-person camera distances when driving a vehicle.
  • We implemented various changes and tweaks to vehicle performance and handling:
    • New speed-sensitive steering applies to most vehicles. The max turn speed and radius adapts to different vehicle speeds better than before.
    • All engines have torque curves now, which reflect the engine’s character and any power modifiers (e.g., supercharger, turbo, hybrid, etc.). Some adjustments and balancing have been made to vehicle acceleration and top speeds.
    • Conducted a full pass on adjustments to braking force. For slower vehicles it has been dramatically increased, and all stopping distances were measured and adjusted as necessary.
    • All vehicles react better to rough terrain and impacts with curbs, meridians, etc. Vehicles feel "heavier" now, as we have improved how we apply gravity as the suspension moves.
    • Many vehicles were fully retuned or their tuning was heavily revised.
    • Multiple other small improvements.
  • Added a new "Driving" category and Driving Manual to the Database.


BALANCE & ECONOMY

NPCs
  • All NPCs now scale to your level. Enemy difficulty is no longer dependent on what area of Night City you're in.
  • Enemies will have different tiers depending on the faction they belong to.
  • Some NPC archetypes will feature Low, Medium or High armor.
  • All resistances for regular NPCs have been removed.
  • Rebalanced game difficulty to increase the challenge at higher difficulties.


Weapons
  • Weapons now scale damage based on their Tier.
  • The damage for Smart weapons has been lowered, but they now benefit from dedicated Perks.


Loot
  • Loot now scales to your level.
  • Removed excessive findable loot in the game, such as loot that distracts from scenes and quest locations.
  • NPCs no longer drop clothing.


Crafting & Upgrading
  • Crafting and upgrading now require only one type of component instead of multiple types.
  • Replaced old rarity levels (Common, Uncommon, Rare, Epic, Legendary) with Tiers (from Tier 1 to 5++).
  • Apart from cyberware, now only Iconic weapons can be upgraded. They gain a higher Tier with each upgrade.


Vendors
  • You can now access the Wardrobe feature through clothing vendors.
  • Vendor stocks scale with your level, expanding as you reach a new Tier.
  • Updated vendor stocks so that each has a more distinctive theme and specialization.
  • Vendors no longer sell quickhack and crafting components.
  • Adjusted the prices of weapons, cyberware, apartments, clothing and more.


AUDIO

New Radio Stations
  • 89.7 Growl FM features songs created by our community. The DJ, Ash, is voiced by Sasha Grey.
  • Impulse 99.9 features a completely new set of songs remixed by Idris Elba.
  • 107.5 Dark Star is a new station for electronic music.


UI

  • The Quest Journal now has a new, cleaner look. Jobs are located in separate tabs, depending on type. The distance to each quest marker is now displayed in the Journal.
  • Added the option to untrack a quest in the Journal.
  • Overhauled the phone UI to be more intuitive.
  • Revamped Perk and Cyberware menus.
  • Simplified item tooltips. The most important stats are now represented by bars to make comparison easier.
  • The minimap will now zoom out dynamically depending on your speed.
  • Updated the minimap to better serve the situation around you. Vision cones will not be visible unless a given NPC reacts to your actions or engages in combat.
  • Improved D-pad navigation in menus.
  • You can now change the HUD safe zone. This option is available in Settings → Interface.
  • Multiple UI fixes for widescreens.
  • You can now preview clothing and weapons not only at vendors, but also in your inventory.
  • The indicators that show the status of active cyberware are now displayed on your HUD.


QUEST FIXES

  • Beat on the Brat: The Glen
    - Fixed an issue where it wasn't possible to draw fists when the fight started.
  • Blistering Love
    - Fixed an issue where the parked car despawned after talking to Rogue in front of the Afterlife.
  • Cyberpsycho Sighting: Bloody Ritual
    - Fixed an issue where Zaria's body could get stuck underground after defeating her.
  • Forward to Death
    - The forces defending the gate of the construction site now properly attack V.
  • Gig: Serious Side Effects
    - Fixed an issue where it wasn't possible to deposit the beta acid at the Drop Point.
  • I Fought The Law
    - Fixed an issue where it was possible to get stuck in the Red Queen's Race after completing the quest.
  • Queen of the Highway
    - Fixed an issue where it wasn't possible to complete the "Talk to Panam." objective on older saves.
  • Spellbound
    - It's now possible to steal the data from R3n0's computer if you don't have a cyberdeck.
  • We Gotta Live Together
    - Fixed an issue where an invisible wall made it impossible to return to the camp on the Basilisk.


STABILITY AND PERFORMANCE

  • Multiple fixes and improvements related to stability and optimization.


MISCELLANEOUS

  • Added
    Trauma Drama
    , an arcade mini game that offers a chance to win special rewards.
  • Added more secrets to be discovered in Night City.
  • Added some small scenes to the game, including some conversations with Johnny Silverhand when visiting V's apartment in Megabuilding H10.
  • You can now change tattoos at ripperdocs.
  • You can now choose between three Control Schemes for controllers: Classic, Dynamic and Alternative.
  • Apartments will now give smaller buffs.
  • Updated the Characters tab in the Database to include more side characters.
  • Added new niches to the Columbarium.
  • Added Ukrainian text localization.


PC-SPECIFIC

  • Updated PC system requirements. A SSD is now required to run the game. More information can be found here.
  • Added support for NVIDIA DLSS 3.5, which introduces DLSS Ray Reconstruction, a feature that improves the quality of Ray Traced effects. A GeForce RTX graphics card is required. The option is available in Settings → Graphics in the NVIDIA DLSS section. DLSS 3.5 is only available if Path Tracing is turned on. To make sure DLSS Ray Reconstruction works correctly on your PC, update your NVIDIA Game Ready Driver to version 537.42 at minimum.
  • [AMD SMT] Introduced a new AMD Simultaneous Multithreading (SMT) switch located in Settings → Gameplay → Performance. It allows you to set SMT to
    Off
    (only physical cores),
    On
    (all logical cores) or
    Auto
    (ensuring the performance average across different locations and situations in game is optimal). This change was implemented in cooperation with AMD and is based on tests conducted on both sides.
  • The Crowd Density setting has been moved from the Gameplay tab to the Graphics tab. Additionally, Crowd Density is now tied to Graphics Quick Presets and will change depending on the selected preset, but it can be customized independently if needed.
  • As PC system requirements have been updated, running the game on an SSD is now a requirement on Steam Deck.
  • Updated Steam Deck graphics profile for improved frame rate stability.
 

Aphex81

Scholar
Joined
Feb 13, 2018
Messages
162
Will you be able to reach max level without the dlc?
Anyway it's basically confirmed that V dies no matter what this thing is going to bring to the table so is it even worth playing the game all over again?
NPC vehicles can now switch lanes to avoid obstacles.
Woah that's some futuristic shit.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,837
All NPCs now scale to your level. Enemy difficulty is no longer dependent on what area of Night City you're in.
All NPCs now scale to your level. Enemy difficulty is no longer dependent on what area of Night City you're in.
All NPCs now scale to your level. Enemy difficulty is no longer dependent on what area of Night City you're in.

Nicholas-Cage-Tries-Not-To-Laugh.gif
 

Aphex81

Scholar
Joined
Feb 13, 2018
Messages
162
Will you be able to reach max level without the dlc?
Anyway it's basically confirmed that V dies no matter what this thing is going to bring to the table so is it even worth playing the game all over again?
Where is my le heckin good enderino.

Kys nigger.
Calm down there mr. ukraine, not everyone wants 6 flavors of shit on their plate.
 

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