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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

gurugeorge

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The game is based in future Kwa bro. Whites being a minority in neo California is totally reasonable.
Learn to read, street shitter:

It's not as game-ruining as in a non-futuristic setting, but it is annoying.

Some of it was excusable due to the setting being in the future. But the almost complete niggerfication of the expansion pack is clear pandering, as is railroading the player to Pacifica, where the newly written Wakandian Hatians have taken over with their hacking superpowers.

Besides, Cyberpunk is an 80s future. A white minority wasn't an 80s thing. This is a very modern idea, since before that it Diversity just meant having one token member of each race to make white people feel less racist. (Japan taking over was an 80s idea though, which is why Arasaka runs half the world instead of being some small Japanese country making anime for weebs.)

I didn't see either Black Panther movie and I have zero urge to buy this, especially when the one new ending it adds is pretty lame.

Yep, "diversity" as a subversive term didn't really exist in the 80s, but there was "pandering." The Voodoo Boys are partly based on Gibson stuff, IIRC, he started the pandering with the bit with the rastas in Neuromancer, then did something very much like the VDB later, which was presumably what inspired Pondsmith (or was it the other way round?)

*sigh* It's always the same thing, what's your nose-holding tolerance level? And: either one puts up with it (if other aspects of the game are good enough) or one just stops playing games entirely. There's no other option, because it's inescapable.

I think a lot of people are getting nigger fatigue now. The pendulum has swung so far the other way that as a White person one is desperate to see even the slightest bit of fair representation, or even any representation at all. (I say "desperate" but actually one just gives up on most Product, it's all so tiresome ... )
 

Silverfish

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Some of it was excusable due to the setting being in the future. But the almost complete niggerfication of the expansion pack is clear pandering, as is railroading the player to Pacifica, where the newly written Wakandian Hatians have taken over with their hacking superpowers.

Besides, Cyberpunk is an 80s future. A white minority wasn't an 80s thing. This is a very modern idea, since before that it Diversity just meant having one token member of each race to make white people feel less racist.

Isn't that to CDPR's credit, though? I had this same issue with Outer Worlds, where people called it pandering or woke or whatever, but in both cases, isn't it an expression of the opposing worldview that these dystopian hellscapes are largely the domain of Africans, mulattos, danger hairs and fags? The message being that these are the only people who can thrive in such abhorrent scenarios?

role playing? I guess people also role play in GTA

Following traffic laws in GTA is RP kino.
 
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This isn’t a “problem” for CDPR because the majority of players don’t even fucking know what a RPG is. To them RPGs are action games like Mass Effect, Skyrim, and CDPR’s own Witcher games. It might be a problem for the handful of people that post here, but we aren’t the majority.
Enough gamers understand the meaning of RPG that CDPR did revise their genre description of Cyberpunk 2077, prior to release, from RPG to "action adventure". This is related to CDPR's desire to emulate GTA and attract a larger audience, even than the extremely profitable Witcher III.

The problem CDPR ran into with Cyberpunk 2077 with expectations, and not being able to fulfill them, has jack shit to do with anything RPG. The expectations they failed to meet have to do with the lack of open world sandbox GTA things people expected, since they basically gave the impression CYBERPUNK 2077 was going to be sci-fi GTA with wall running, hacking, skill trees, and a slightly deeper dialogue option. That, and the technical problems the game had on release (and for like the first year or something) were the biggest problems it had; but Cyberpunk not being RPG enough isn’t really something the majority of people even thought of.
Yes, for the audience that CDPR pursued with Cyberpunk 2077, the game failed due to poor gameplay mechanics and content, not meeting the expectations that had been raised either specifically for this cyberpunk game or that already existed for the realm of GTA-likes. They also alienated their older audience, however, by shifting almost completely away from the RPG genre toward GTA and "looter-shooter" games, though I suppose expectations for this group should already have been revised prior to the game's release.

I also wouldn’t say CDPR’s storytelling isn’t conducive to making RPGs. What they do well is cinematic presentation during dialogue scenes; how they stage those moments: from animation, to how they pose the characters in those moments, to how they build the “set” those interactions happen in. They could easily be doing things like the original Fallout and Arcanum when it comes to player choice within that whole cinematic presentation. They just don’t. And at least at the moment they don’t seem to need to either.
Possibly, but the cinematic presentation of Cyberpunk 2077, similar to Bioware games, makes it all the more difficult and expensive to replicate meaningful C&C, in the fashion of Fallout and Arcanum, for quest decisions, as opposed to creating an illusion of choice that simply results in different dialogue along the same route.

The Witcher games, at least 2 and 3, (only playing a bit of the first one at a friend’s place like 15 years ago, I don’t really remember what it’s systems were like) are about as much RPGs as Cyberpunk 2077. The late game genre label change likely had little to nothing to do with any kind of change in direction from being a RPG, and more that someone in marketing noticed the “action-adventure” game GTA5 sold more copies in its first year than The Witcher 3 had sold all together by that point.

I know there’s like a couple people here or whatever that took it as a slight that CDPR changed the genre tags on Steam. I however doubt they alienated their old audience of Witcher 2 and 3 fans. It’s not like they shifted away from some deep RPG system to an action game with skill trees. They were doing “action game with skill trees” with The Witcher series. I’d assume the setting change (from fantasy to sc-if) would be a bigger obstacle for their older audience than anything else; I’d say combat too, since that’s also different, but Witcher had some pretty shitty action combat.

It’s not really a probably. It’s a definitely, without question, if CDPR wanted to give you the kind of depth of dialogue options as Fallout and Arcanum (especially Fallout, since there’s less) they could do it and keep the same kind of cinematic presentation they’re doing in Cyberpunk 2077. They probably recorded more lines of dialogue for Cyberpunk 2077 than Fallout has lines spoken and unspoken.
 

Fedora Master

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PACIFICA SUPERPOWER BY 2100!
 

Vic

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wait is this a black catering DLC? damn, I should've seen that coming with them using Idris Elba.... well, glad to know that I'll probably not be missing out on much
 

Non-Edgy Gamer

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wait is this a black catering DLC? damn, I should've seen that coming with them using Idris Elba.... well, glad to know that I'll probably not be missing out on much
Unless you thirst after the robot asian mystery meat chick or love Idris Elba, there doesn't seem to be much interesting in the DLC. And it's not like you can keep the asian broad either. She doesn't even contact you in the ending.

The one thing you'll miss out on is the new game area and new relic techs, which revolve around collecting 15 drops in the new area.

I guess I'm glad that CDPR didn't put anything significant in it, and that the fixes to the base game came in a patch. But then, it really should have been released in this state anyway, so whatever.
 

AwesomeButton

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role playing? I guess people also role play in GTA
GTA and RDR2 have I'd say slightly more roleplaying opportunities than Cyberpunk.

Of course if you install something like the LSPDFR mod for GTA V your roleplaying is miles ahead of Cyberpunk's
The pendulum has swung so far the other way
The irony - there used to be blacksploitation movies unapologetically directed at that segment of the audience. Nowadays it's only out of a sense of pride that we haven't developed a mirroring "movies for whites" as a distinct genre.
PACIFICA SUPERPOWER BY 2100!
It's realistic to have characters sharing this opinion though.
 

AwesomeButton

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This might sound crazy or stupid or "better don't give them ideas", but I think Rockstar is the only company with the resources and organization to pull off an RPG with the familiar fidelity of production values and open world gameplay, while also combined with more than token C&C. In other words, an RPG relatable to the Cyberpunk that people initially dreamed of.

But once Rockstar give us their shot at an RPG, that's the end, there will be no one bigger and more competent. And take a second to think through the fact that they developed RDR2 for 6 years in 8 subsidiary studios. Imagine the effort if they were making an RPG.
 

AwesomeButton

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negro free media, by white men for white men, is urgently needed before we all drown in a pool of brown shit
The Bible is already written, you have your guide for being a wholesome member of society. Figuratively speaking.

You can watch the best of the 20th century cinema, but every work carries the "pandering" of its own time to some degree. The truly timeless works are few, and even then are you looking for entertainment or enlightenment? If you turn your white identity into a cult, and start deliberately seeking out works, especially those of low-brow entertainment, which reinforce or "teach" you this identity, you turn into something like FNV's Ceaser who is practically larping a Roman emperor going by books he read. Why larp the thing you already are, namely a white man? Are you unsure of how you should carry yourself as one?
 

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