I finished a replay with patch 2.0 and Phantom Liberty a couple of weeks back and now finally have the time to write down my thoughts. I did play Cyberpunk before during the release and did not touch it in the meantime, so I can't really say anything about patch 1.4 or any of the other versions between the initial release and 2.0. I also used the German syncro this time rather than the original English one I used in my first play-through.
Okay, with this out of the way here are my thoughts on the game with 2.0. Phantom Liberty will get its extra section:
Overall, great addon and great patch. I am glad I played it again. Cyberpunk will never be the game it could have been - the flaws are too deep in the fabric of the game for this - but the existing game has been much improved and is still the best western AAA title of the last 5 years.
Okay, with this out of the way here are my thoughts on the game with 2.0. Phantom Liberty will get its extra section:
- The new itemization is much, much better than the old one. You have far less garbage to sort through and I actually had to balance money and crafting materials this time rather than selling everything. Huge improvement
- The same goes for the new cyberware system. It is now much more powerful and I was always exited to get more capacity and install new cool shit. 20 points into the tech tree were a must for me and I upgraded a lot of implants with crafting materials
- Making clothes irrelevant for stats was also a good move. This way I could pick an outfit I like and sell the rest
- I managed to make a half-way decent looking V this time thanks to the better lighting in the character screen. While it does not matter much due to the first person perspective, I still appreciated this
- There is still the immersion breaking effect that you are naked in the inventory but wear boxers when you look down in first person mode. I still really, really hate this but luckily a mod helped me out there
- I did notice that the police was more active but the effect was very low and I still do not care about this stuff, so whatever
- Same goes for the vehicle combat. It almost never happens and it not very interesting in general. Cyberpunk is not GTA even though some people apparently would like it to be
- Buying appartments is a cute addition but overall pointless and does not fit to the story, given that V has better things to do than moving flats
- To my suprise, the level scaling worked well and did not ruin anything. I still felt more powerful over the course of the game and on hard the game wasn't super easy either (but still pretty easy except for bosses)
- The German dub is really great. It has a few awkward translations (like "Mietmuskeln" for "hired muscles") but overall the translation is very good and the voice acting excellent. My male V sounds much much better in German than in English (it is the same voice actor that dubbed Jax in the tv show Sons of Anarchy)
- I really hated the first mission but the gameplay got much better afterwards and the later missions were probably the best of the whole game
- The new characters are interesting, especially Reed and Songbird
- Good side-missions in Dogtown
- Dogtown is refreshingly compact and very interesting visually with the Black Sapphire's Art Deco look as the crown jewel
- I liked the amount of CoC later in the main story
(the decision between helping Songbird or Reed and the completely different missions that follow)
- Overall, the main story of Phantom Liberty is very good even though it takes some time to get going
- I mostly liked the new ending and it is pretty cool that you can miss it by making the wrong choices
I like that we finally have an ending in which V survives and I also liked the idea that the price of it are your combat implants, thwarting your dreams of becoming a legendary mercenary. I did not like the forced time skip as it seemed very far-fetched that everybody would just forget about you (because Reed apparently never could be bothered to tell anyone you were in a coma, not even your love interest). This seemed forced to make the ending less appealing. Of course, the ending does not mix well with the original ones, especially "The Devil" which simply does not make any sense now that there is a much better alternative. Also, it might have been cooler to have Songbird fix you with some advance tech and then show side effects like the danger of becoming a cyber psycho or something. But it is still probably the best ending of the game (the runner up would be the Sun, especially when you do it on your own)
Overall, great addon and great patch. I am glad I played it again. Cyberpunk will never be the game it could have been - the flaws are too deep in the fabric of the game for this - but the existing game has been much improved and is still the best western AAA title of the last 5 years.
Last edited: