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If he does, then he does so secretly, in his secret base under a volcano, while stroking his cat, in secret, and secretly thinking about putting some missiles on Starship (in the secret compartment).
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Fuck that, buying it full price or not at all.CoaDE is now on sale and costs a potato.
You're an evil evil person. I've acquired dem dongs. I just hope it won't make a homo.Are you a man enough to build giant phallic rocketships and kill other rocketships with them in the ultimate clash of space dongs?
You will certainly eat a lot of nuke tipped space dongs in it before you git gud.You're an evil evil person. I've acquired dem dongs. I just hope it won't make a homo.Are you a man enough to build giant phallic rocketships and kill other rocketships with them in the ultimate clash of space dongs?
CoaDE is now on sale and costs a potato.
Excuses no longer exists.
Anyone who hasn't played it and tries to opine on any Sci-Fi/space related subject (game or otherwise) shall be laughed out of the respective thread.
Are you a man enough to build giant phallic rocketships and kill other rocketships with them in the ultimate clash of space dongs?
Boom is pretty much inconsequential, just a way to spread damage around if they happen to end up inside enemy hull, they are meant as pure KKVs anyway. Maybe I'll convert them to bipropellant where both propellants are explosive monoprops so that any unspent propellant contributes.How effective are those micromissiles? Not much boom from what I see but surprisingly lot of dV.
Waste heat and heat radiators.
a veryDraq said:* dumping your ships and crews into Neptune - seriously, that's kind of messed up thing to do - even in between sessions of casual nuking and assorted warcrimes
That's a pearl of gaming wisdom that should be true about way more games.Draq said:No one said having fun is going to be easy. Or safe.
Ceres makes for a pretty neat exam of your understanding of different defense layers and weapon-countermeasure-velocity rock-paper-scissors - specifically you need to understand it well enough to be able to peel defense onion.I've finally tried it.
Thanks to some kerbal experience, I blew through everything straight up to Ceres and got my ass handed back to me. Twice. Now I'm thinking aboutI'm really salty about no savegame button. And about ship/part designer hidden behind some git gud wall (I've launched the game for them FFS, why are you forcing me to work for my cake? WTFITS some kind of old total war clone, where I have to destroy a nation to play it?).doing some missile spam and making a head-on rush to minimize the time that I spend being a sitting duck. I tend to hoard missiles for some reason (limited ammo!).
OTOH the game is fun.
Shame there's no strategic layer, though. I'm sure fleet composition would've significantly changed if we had to play as a full faction all over the solar system not simply in the current tacticool sandbox.
Well, I run Ceres like 5 times already and lack of savescumming is seriously enraging.Git gud walls can be overriden, but it really helps to gitgud first.
Meh, you've just hit a difficulty spike.Well, I run Ceres like 5 times already and lack of savescumming is seriously enraging.Git gud walls can be overriden, but it really helps to gitgud first.
All of this's very tedious and really not entertaining. A real contrast to the first missions that literally flew by.I boost myself to the enemy fleet, 2-3 hours till fleet-to-fleet combat. They send missiles/drones, I send countermissiles. Then I spend like 10 minutes making miniscule course corrections because those faggots evade my interceptors. Then intercept finally happens, head on. Then half the time my missiles miss completely and half the other time they don't manage to disable the whole swarm. And then I send another stack only to spend another 10 minutes doing further miniscule course corrections.
I'm pretty sure there's some combination of missile aiming settings that would allow me to shoot the bastards from the first try, it's just that I didn't find it yet.
Nah, it makes testing take a lot longer than it should've.Lack of savescumming only ensures you actually need to know what you're doing rather than blunder your way through.
Ceres is a first mission that doesn't explain me a necessary weapon functionality. I got a page-long tutorial about some fantasy sandnigger politics instead. "Realistic", yes. Fuck this kind of realism.Ceres is the first mission that doesn't boil down to application of a single trick.
Intercept radius (think of it as "bubble") is based on weapon effective ranges. In this case enemy drones' 33mm cannon (slow projectiles) against your missiles (very small targets) VS the same 33mm cannons against your much larger capships and your ships' railguns (reasonably fast and not too inaccurate) against drones (small, but not nearly as small as your missiles).In case it's not clear, those drones bypass my missiles and jump straight to my ships. Kinda like this.
(I had several such events. During one of those, an especially infuriating one, my first stack of missiles did intercept an enemy fleet and did nothing. While the battle went by, another stack of missiles flew by the enemy fleet on a strategic map without colliding even though it should've initiated and intercept. Because fuck that skinny usability in the ass with a demon boil, no superlube necessary.)![]()
Probably 1-3 drones started burning their engines, trolling your missiles.What happened is that about 2/3 of my cloud tried to aim at 2-3 outlying drones and others do some random shit, accelerating in random directions.
That's actually pretty good - you've turned this drone into a pretty shitty KKV. It's now only a threat if it impacts directly.Only minimal damage is done.
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True. Making missile that can reliably hit drones (or missiles) is pretty damn hard. Your best bet is using nukes for that as they need neither direct hit (KKV), nor almost direct hit (flak).So I went to check WTF has happened. It seems that missiles have 2 and 1 km/s dV versus 3.5 km/s of drones so they don't seem to be able to catch up to them at all.
Then my rage subsided a bit because it's a pretty "realistic" thing to have. Missiles are probably designed to hit large slowly accelerating vessels not those drone midgets.
A Stinger drone that is actively burning increases heat signature by about 3 orders of magnitude. IIRC stock control modules have cutoff around 80% so anything below 80% of the biggest signature doesn't even register as potential target as far as stock missiles are concerned.And they don't even seem to be able to properly distribute their targets.
I don't even mention that the game lacks combat sandbox, without any stellar-body map whatsoever.[/spoiler]
There is a checkbox for starting already in combat intercept.
Those are mostly for shaping armour. For example creating pointy nose to have good slope when orienting nose forward. Or creating a "slot" to let large turrets sink-in without creating a massive bulge.There're invisible hull dividers (like structural beams in KSP) that kinda depend on a craft having a barrel of armor around it and don't make much sense otherwise.
Arguably designing and testing ships and modules is THE core gameplay in CoaDE - it was built as a tool for exploring space combatc concepts first and foremost - but you can build and use custom stuff in later parts of the campaign.I also can't find any coherent reason to design and optimize spacecraft as there's no strategic layer to use them in and sandbox missions' masturbation can only entertain for so long.