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At least I'm glad that I paid less than a dollar for it. A half-assed price for a half-assed product looks like a bargain.
I don't say this often say this, but GTFO. Half of your comment is complaining about graphics. Really? That's what's important to you? Game is not pretty, but it quite good and displaying the basics you need to know, graphics are simple but not crude. In my opinion, for a programmer art (hey check out the credits:
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, it's done by a single guy ffs), it's fantastic.
Lighting in the editor wrong, shadows wrong? It's a fucking editor. It's conceptual. If it was realistic, then you would have to model some kind of shipyard with gantries etc. It's not meant to be anything other than a tool, and making it flashy would distract from the main task of designing a space killing machine. Quit graphicswhoring ffs.
I agree that some quality of life things you got used to from KSP are missing, and it would be lovely to have them. I'm sure if CoaDE had a full team behind it, not a single dude, it would be much more streamlined (in a good sense). However, KSP does miss some nice things CoaDE has, like the cool orbit planning. KSP is very basic in that regard, and to approach what you have in CoaDE you need to install Principa.
Calling the game half-assed beta or even alpha as an insult. It is remarkably stable, and does what it's claiming to do extremelly well. As DraQ, Esq. eloquently stated, this is as much a game as a tool for exploring space combat concepts using near future technologies. CoaDE is great at it, in my opinion. With bigger budget, and bigger team it could been fantastic, but getting money for a super niche project like that is not easy. Mentioning typos as an indication of low quality in a game where text is largely unnecessary, is also a bit silly. Sure, the dev could get an editor, but I prefer he spends time, effort, etc., on core gameplay. Typos sure are annoying, but this is not an story-based RPG, so quit being a spelling nazi.
And for the last part of your quote, the one I have quoted. Monetary value is of course arbitrary, and you are the only one who can determine what is a good price for a product. However, for less than a dollar, you got an extremely deep simulation of what space combat might look like. You can tell the dev spent countless hours of research on orbital mechanics, weapon and propulsion systems. Even the campaign is quite fun, and the story (which you can ignore completely, so you don't exposed to those typoes) makes more sense that lots of "sci-fi" series of today.
TL;DR self-eject please, at least from this thread/forum section. I think you'll fit right in Prosperland.
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