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Fusion was "almost here" for as long as I've been interested in science, so probably around 30 years. This game only has tech that the dev could properly model, as in mathematically based on published papers.
Fusion was "almost here" for as long as I've been interested in science, so probably around 30 years. This game only has tech that the dev could properly model, as in mathematically based on published papers.
This game isn't science fiction, it's a scientific experiment.What's the point of science fiction
Because they are not super advanced.Hold on, why do these super advanced future spaceships still use fission? Shouldn't they be using tokamaks and shit? I know this may trigger a lot of people, but viable nuclear fusion isn't that far away, by that I mean about about 60 to 80 years away. When is this game set? It's got to be at least 150 years right?
The game relies on physical models (admittedly sometimes simplified and occasionally faulty or breakable if you know how) allowing it to calculate the parameters of various modules and ships built out of them.What's the point of science fiction if you only use modern proven technology?
So which side is currently winning, anyway?And the game began as one guy's physical simulation experiment after he heard lasers vs missiles debate one too many times, so having exact math for stuff is basically it's core assumption.
You wouldn't really have a game then, or at least not one with customizable modules. CDE relies on being able to just plug values into equations. It does it for propulsion, it does it for weapons, it does it for power generation and it does it for armor.I would rather have slightly sketchy science than only the stuff we have now but hamfisted into a space warfare setting.
Fusing hydrogen is even more stupidly difficult than fusion in general. Even in Expanse they use lithium in their fusion fuel.It will be quite a while before we're running around lobbing bundles of nukes at each other around Neptune. By the time we get there we're bound to have some new shit. And correct me if I'm wrong, but isn't uranium kind of scarce compared to hydrogen? We might need to save our uranium for warheads and not use any of it for fuel.
I actually got quite a few Expanse-ish combat scenes out of CDE. If you build agile, high-thrust ships the main difference is combat endurance - at 1ish G you will expend your propellant in minutes. Building for accelerations vastly exceeding 1G won't be practical, but you can get turnabout times similar to Rocci with similar sized ship. Other than that you don't get super long range railguns (what is the exit velocity of the ones in Expanse?) and missiles but CQB is actually more interesting.I like the way The Expanse does space combat, if only that. The engines are just tokamaks spewing propellant out, and the weapons are pretty grounded, mainly just hydrogen torpedoes and rail guns. The only problem I have with it is the lack of external radiators.
The Expanse takes some liberties with realism. https://www.youtube.com/watch?v=JWZqp0QoXcw to see how Roci would melt with the drive it has.
I get your point Andronovo, even though I disagree. It just seems you're not this games target audience. There are however plenty of people who enjoy it both for the mechanics and the tech level.
Fusing hydrogen is even more stupidly difficult than fusion in general.
Between bigger lasers than CDE supports being possible, and missile spam quickly choking even mightiest CPUs it's hard to tell actually.So which side is currently winning, anyway?And the game began as one guy's physical simulation experiment after he heard lasers vs missiles debate one too many times, so having exact math for stuff is basically it's core assumption.
Sounds like missiles will win, then, since in real life, the missile spam would choke the defense computers of the defender, but wouldn't affect the missiles, who don't need to process the existence of anything but their target. I bet THAT is something they didn't consider in the Missle vs. Laser debate!Between bigger lasers than CDE supports being possible, and missile spam quickly choking even mightiest CPUs it's hard to tell actually.
Same.Just wanted to say that this thread made me play the game again.
There are several distinct phases and components to the gameplay:Can someone describe the gameplay ? From the discriptions so far it sounds like an ODE integrator with a graphical interface.
Well, it's hard to not have randomness on some level. For example you fire a gun with certain spread (calculated based on mechanical properties of the barrel) - where does the bullet go?Sounds interesting, is it then fully deterministic or does it work with probabilities/distributions on some outcomes ?
Isn't space dodge (against projectile weapons and very long range lasers) literally giving a random thrust in a random direction at a random time so that the ship is no more where the attacker predicted?Sounds interesting, is it then fully deterministic or does it work with probabilities/distributions on some outcomes ?
Eh, I usually aim for very maneuverable, jinky ships, but they pay for that with limited combat endurance.Delta-V is not unlimited, so you can't do a random walk all the time. You can't do to sudden manoeuvres due to acceleration - 1g is nice and cosy, at 3-4g most people won't be even able to move, 15g and above for any prologed period will paste your crew.