Burning Bridges
Enviado de meu SM-G3502T usando Tapatalk
Still not yet but ..
one day
I .. WILL!!
one day
I .. WILL!!
Still not yet but ..
one day
I .. WILL!!
Shows how much Codex's "refined taste" is worth....despite belonging to "general gaming" for Infinitron.
Tanker:
https://steamcommunity.com/sharedfiles/filedetails/?id=1369738017
10kt of mostly methane without armour to cut into precious delta-v (warranty void if exposed to enemy fire).
Used to get ships that do have weapons and armour places.
Edit: see "Sleipnir" below.
Dragon class gunship:
https://steamcommunity.com/sharedfiles/filedetails/?id=1362435835
12kt, functional equivalent of game's stock direct fire bruiser - if by "functional equivalent" you mean "can 1-on-1 stock gunship without losing components or taking hull damage (there will be some turret armour ablation due to lasers) while under AI control (both set to aggressive)" and "has been tested simultaneously against 5 stock gunships at gun range without taking ANY damage on manual control" - the tonnage is basically "Gunship, rounded up".
Possesses superior acceleration (almost 1G full), delta-v, manoeuvrability and armament to the stock model (including 145 flak missiles and another 145 striker missiles with 2.45kt nuclear warheads - so it doesn't strictly need to get into gun duels).
Actually, a post-battle shot, even though you couldn't tell:
In battle (1-on-1, AI controlled):
With the opponent you *can* tell it's a post-battle shot:
Finishing off the last of 5 gunships (another battle, manual control):
Specs, compared to stock Gunship:
Gryphon class frigate:
https://steamcommunity.com/sharedfiles/filedetails/?id=1362436412
https://steamcommunity.com/sharedfiles/filedetails/?id=1374794326
6-7.5kt (depending on variant, A is basic, E is extended range), effectively half-a-gunship (A) or functional equivalent of game's stock laser frigate (E), delta-v included - again taking some liberties with "functional equivalent" - it's a more well rounded ship and has been tested against 10 stock laser frigates (manual control, fighting against multiple laser ships without taking (too much) damage generally takes some special techniques, like setting up protective missile screen - missiles make a good laser bait as the cost of ignoring them tends to be too high).
Gryphon-E, tanking some railgun fire (and returning some of its own):
Pair of Gryphons, soft-killing a gunship around Remus (moonlet of 87 Sylvia):
Pair of Gryphons, taking on Voitenko's fleet:
Battle against 10 laser frigs (featuring some self-inflicted damage due to too-close nuclear detonations):
Specs, compared to laser frigate:
Gryphon-A:
Gryphon-E:
Leviathan class fleet carrier:
https://steamcommunity.com/sharedfiles/filedetails/?id=1371086181
15.9kt functional equivalent (see above) of game's stock fleet carrier. Has around twice the acceleration (not as much as my direct combat ships, but still enough to, for example, dodge drone fire), 1.5x the amount of stinger drones, added small wing of beam drones augmenting its own laser defence (also extra) an a lot of missiles. A bit more delta-v too.
Specs, compared to fleet carrier:
"Sleipnir" class 10kt methane tanker:
"Sleipnir" has started it's life as a modification of previous "Pegasus" that was extensive enough to warrant rename. Apart from new look the modification also increased its delta-v, mass fraction AND acceleration, making it better suited for manoeuvring along with main battle fleet or braving deep gravity wells (though taxiing officials' offspring around the Solar System is also within its capabilities).
Named in honour of its 8 NTRs (2 on standalone gimbals, remaining 6 in clusters of 3) "Sleipnir" needs to be handled with care when nearly empty, as rapid reorientation can produce enough g-forces to kill the crew. Thankfully this issue can be easily avoided by switching off some of its engines.
"Werewolf" class conventional cannon cutter,
and its twin-engine (ok, engine cluster) variant:
A direct descendant of the cannon-only design I used to beat the campaign, "Werewolf" is surprisingly versatile and powerful for such a small (<1kt), constrained (chemical cannons only) vessel, capable of handling - accompanied by "Sleipnir"(s)when necessary - any combat mission in the campaign with little to no loses, and able to semi-reliably solo a gunship in the handls of skilled commander, with its "shotgun-style" 10x 33mm spinal battery ripping hulls open with frightening ease.
"Centaur" class railgun/missile cutter,
also with a dual gimbal variant:
Based on the same core concept as "Werewolf" (and actually branching off that project), "Centaur" differs in armament, relying on quad high-velocity railguns to deal damage from afar and a pair of 15x forward blast missile launchers coming in two flavours - nuclear and flak.
There is no Orion, although a crude and inefficient (and not usable in any practical manner) approximation has been accomplished using just the simulation mechanics and ship editor:Is Orion in the game? Can we actually make Ol' Boom Boom? And when does this get put in the SPACE! section, given that this is *THE* SPACE! game?
Specs said:
Pics said:
Specs said:
Pics said:
Fall of Titan (slightly older model, high velocity intercept):
Solar Ties (ditto):
Older action shots:
reduced emissions mode said:Before (at nearly 2GW the IR signature has no chance being spoofed by any stock flares):
After (100MW flares can spoof ship's signature, ship retains enough power to supply CMs, 60mm CIWS and even one of its small 13MW lasers)
SPECS said:
PICS said:
Can you make ramming ships though.Yesterday I have hit gold in Jovian Lunar Tour, marking the completion of all the missions with gold rating.
Tweaked my "Valravn" corvette a bit - adding a decoy launcher to counter enemy missile swarms (when combined with low emission mode), additional CIWS battery, and adjusting the mass and hull shape a little.Trying to build a rough equivalent of stock corvette:
A relatively small (for a full capital, I have made much smaller manned ships, but I was aiming to fit into specific niche this time) ship with full array of weaponry.
Due to relatively thin armour it benefits from aggressive intercepts and manoeuvring - this way it should be able to satisfy my standard 5:1 combat test regime.
"Valravn" class corvette (two variants - base and extended range):
https://steamcommunity.com/sharedfiles/filedetails/?id=1504348439
https://steamcommunity.com/sharedfiles/filedetails/?id=1504348652
SPECS said:PICS said:
Well, I'd say that more than half of the campaign is an extended tutorial easing you in, so the game doesn't assume you know your stuff (OTOH this stuff actually *is* rocket science, so yeah). You also do get a lot of reading material.Is this a game you can just jump in and learn with tutorials? Or would I be better playing Kerbal first? Im interested but I have no knowledge of rocketry or orbital stuffs.