For those who missed it:
https://www.twitch.tv/videos/119413169
It was a good interview, but it was meant for a more casual audience, so not a lot of new info for the Codex crowd.
- He believes producers don't get enough credit, and that good producers make good games happen. Gave shoutouts to Matt Singh and
badler from Obsidian.
- PoE didn't give them as much freedom because of the promises and wanting to deliver a BG-like experience.
- Clarifies that he was always in favour of doing a Kickstarter and was the first of the partners to support it. He's actually clarified it here before, but worth mentioning, I guess.
- Met some indie devs who wanted advice on how to work on a AAA projet at a big studio. Told them they were better off doing their own thing, as it gives them a lot more experience compared to very specific roles for a long time when working at a big studio.
- "Was told" there was a number of pitches before Project Eternity was chosen, including one by Tim Cain.
- Doesn't assume the player will talk to a companion when designing it, but wants to reward those who do so.
- Personal dislike for romances, but recognizes that it's something a lot of players enjoy and could be considered, specially for RPGs. Thinks the issue is when people think of just romance and not the full specture of human relationships. He explored more variations in AP, which he thought was more fun than doing just romance.
- Advice for writers: "write everyday"; "everybody has 1000 bad stories in them, so get them out as soon as possible"; "watch your adverbs, people often use adverbs because they aren't looking for the right verb to use".
- Thinks Swen did a great job with D:OS2 on Early Access and loves the spell system in the game.