I'd love to work on Dr. Who or The Wire, which are two franchises that would be really cool. I think Dr. Who would be pretty simple because I'd think you'd only have a few skills. You'd have the ability to run fast, your knowledge of science, and then just your sonic screwdriver skill, and you'd probably be alright.
If you set up The Wire game, which would basically just be one season of The Wire, you'd present one social underlying challenge that you would be monitoring from time to time. I think the third season, with the New Hamsterdam story-line, that entire sequence where each of the police chiefs in charge of a division would go and report to the police department about how well the crime stats were doing in their areas, I felt would be one sort of overlying macro game. But then you would have your district, where you are solving a series of crimes with investigations, piecing together contacts you'd need, and building up trust and influence. These are all things we have done in previous RPGs, but doing them in the context of The Wire, and them doing them in the context of a real-world social dilemma, that you would have different perspectives on, and different characters and companions that could comment on that, like your squad or team, could present different viewpoints, and how to approach this particular social angle. I thought that would just be a fun game to develop, and I think it would be really intriguing one for players to play.