I don’t usually have article in English, but since this can be interesting for people that don’t understand Serbian, I will leave original Chis Avellone answers:
- What is 5 pros and cons for working in gaming industry?
Chris Avellone:I can do four of each:
Pros
Relaxed work environment
Peers often share same interests (this may sound obvious, but in other jobs, this isn’t often the case)
You work on GAMES – it can be more like a hobby you get paid for
Creative challenges always present, and the job never stagnates – you often get new challenges every day
Cons
Can be time-consuming in some parts of the industry (crunch)
Can be initial disappointment when you discover you may not have as much freedom with ideas (but you can adjust, and you should)
May find yourself mimicking a tone (example: working on a franchise) vs. setting your own tone for a game (but again, this is very much part of the business)
Some companies don’t pay very much, so can be hard to support yourself depending on where you work
- What skills should young people develop the most, if they pursue carrier in gaming industry?
Chris Avellone: Attention to detail and a willingness to explore and make mistakes – attention to detail is important because without it, your game is going to have some underlying flaws (bugs) both technically and aesthetically.
For exploring and making mistakes – everyone has the ability to sit down, utilize free tools or modding software, and start making game content right now – so there’s no reason to wait on a career, go make your own career. You may not make the perfect game from the outset, but you can learn a lot and make a lot of errors quickly that you can learn from and move forward on the second game, third game, and more.
In short, you can make a game on your own right now – and if you enjoy modding another company’s game, chances are they’ll notice your work if you complete it and do a good job. And if you apply to the company itself, you’ll likely have an advantage over other applicants.
- Do you know people from Serbia, and have you worked with any of them?
Chris Avellone: I have met a few at game conventions overseas, but have not had the chance to work with any of them at this time, no, but I would be happy for the opportunity.
- Do you have favorite character that you created?
Chris Avellone: I like them all for different reasons, it’d be hard to choose just one. I did enjoy writing Fall-From-Grace in
Planescape: Torment because the idea of a puritan succubus who was wise, polite, and genuinely a nice person was a fun challenge.
- What game are you playing right now?
Chris Avellone: Aside from builds of games I’m working on, I’m playing
Dragon’s Crown and
Horizon: Zero Dawn. I also got the new re-released Nintendo NES’s, and I’ve been playing
Castlevania on it and having a blast.