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Incline Chris Avellone Appreciation Station

Black Angel

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Chris Avellone said:
Although, interestingly, Tim Cain proposed Fallout leave Earth and go into space in future installments, so who knows where the franchise could have gone. :) (2/2)
WHOA WHOA WHOA

Exactly what I was thinking if Fallout actually remained in the hands of Tim Cain or someone who's listening to him aka not getting into the hands of Bethesda.

I mean, the seeds were already there with Van Buren having space sequence in B.O.M.B.-001, right? And in New Vegas, they have House's long term plans being about sending people into the orbit and searching for other planets. What I mean is that, even if it wasn't just Tim Cain, I think the series transforming into futuristic sci-fi taking place in space is just a natural progression even if it wouldn't really be called 'Fallout' but still taking place in the same universe.

But I do understand what MCA meant with the series shouldn't be overdeveloped yet. There's simply a vast amount of setting in post-nuclear America alone where a game can take place. Instead, what we got would be Bethesda and their Fallout taking place 500 years after the Great War but everywhere is radioactive shithole for some reason and everyone sitting with their thumbs up their asses :negative:
 

fantadomat

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The game is a combination of their ideas,if it was let to go in any direction it would have ended shit most likely. All the great games are made by teams not by single individuals. I really get annoyed when one author/dev gets all the credit for a game. Creating of good games is like brain tank,people throw ideas left and right and different people pick different things from those ideas,later on they throw some idea out.
 

Oreshnik Missile

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Insert Title Here Strap Yourselves In
I want a Fallout set in Israel. Those guys are pretty big on bunkers IRL not to mention a (not very) secret nuclear weapons program. Crapton of weapons, highest number of engineers per capita, etc. The idea of them trying to resurrect Israel for the umpteenth time is pretty funny. Post-apocalyptic jihad sounds nice. Then again the wider area is already nearly a wasteland, nuking it might be overkill.
 

Grotesque

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The idea of a Fallout outside USA is dumb.

The flair of the franchise is too tied to the american cultural heritage projection via Hollywood retrofuturism and too infused with a hefty dose of Art Deco which it may have appeared first in France but americans took it to a whole new level.
 
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imweasel

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The franchise has already been raped by Bethesda, they could make a Fallout game about space nazis and space soviets trying to colonize Antarctica for all I care.
:hearnoevil::gumpyhead::fallout3:
 

MRY

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The idea of a Fallout outside USA is dumb.

The flair of the franchise is too tied to the american cultural heritage projection via Hollywood retrofuturism and too infused with a hefty dose of Art Deco which it may have appeared first in France but americans took it to a whole new level.
Well, post-apocalyptica had an Australian aspect, too -- On the Beach, Mad Max, and of course the "cockroaches and Australians" saying that I vaguely remember from when I was kid.

I'm not sure Fallout on some extraterrestrial colony is so far-fetched; it would just be the same retrofuturism and then of course everything is still breaking down and the alien planet (Mars or whatever) is even more inimical to life. Still kind of pointless, but in some ways everything past the first Fallout is already pointless...
 

IHaveHugeNick

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You don't have to go to space to switch things up a bit. If there's one thing US has, it's diverse landscapes.

You can use some location that would be unlikely target for nukes (I don't know, Montana or Alaska or something) and that alone would make it feel fresh again. Instead of communities dealing with apocalypse directly you have communities that know about the world collapsing, but were largely isolated.

Or have some actual ground troops invading and instead of survivors fighting for domination, have them pull together to set up improvised defense.

Heck, make Canadians the villains and have them invade on mutated mooses.

It's such a flexible setting, it has a neigh-infinite amount of variations and even the dumbest ones seem better than taking it to another planet, where it would just become a generic survival game.
 

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It's such a flexible setting, it has a neigh-infinite amount of variations and even the dumbest ones seem better than taking it to another planet, where it would just become a generic survival game.
You'd be fighting 50s style aliens obviously (even though Sawyer noted that Fallout grognards hated this).
 

Grotesque

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Fallout is about the struggle in a post apocalyptic environment, the savagery of humans in extreme adverse conditions, is about scarcity, lost technology and the endeavor of few to rebuilt.
It's in the fuckin title: "a post apocalyptic role playing game"

Once you take it to space, it means of the humanity's other problems were resolved if they afford such luxury to go to the stars.

I don't care how Bethe$da will rape the franchise in the future but when you hear devs that worked on Fallout 1&2 saying about Fallout in space is a good idea, you wonder.
 

J_C

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Fallout is about the struggle in a post apocalyptic environment, the savagery of humans in extreme adverse conditions, is about scarcity, lost technology and the endeavor of few to rebuilt.
It's in the fuckin title: "a post apocalyptic role playing game"

Once you take it to space, it means of the humanity's other problems were resolved if they afford such luxury to go to the stars.

I don't care how Bethe$da will rape the franchise in the future but when you hear devs that worked on Fallout 1&2 saying about Fallout in space is a good idea, you wonder.
It's because these people don't think about the context of Fallout. They just see Fallout as a franchise, which you can do whatever you want with, as long you call it Fallout, it is a Fallout game. Even if that does not make any sense. They should just quit calling it Fallout and come up with a new name, but of course they won't do that because it worth more if it belongs to the Fallout franchise.
 

Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
I never saw Fallout as being about "the savagery of humans in extreme adverse conditions," that to me sounds more like a The Road brand of post-apocalypse. If I had to ascribe some generalized theme to Fallout, I'd say it's about humanity's vices living on through the rebirth of civilization. Hence "war never changes."
 

Grotesque

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I never saw Fallout as being about "the savagery of humans in extreme adverse conditions," that to me sounds more like a The Road brand of post-apocalypse. If I had to ascribe some generalized theme to Fallout, I'd say it's about humanity's vices living on through the rebirth of civilization. Hence "war never changes."


{Your guts sure are going to look pretty on the ground}

one of the many taunts in the game :)
 

FeelTheRads

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but when you hear devs that worked on Fallout 1&2 saying about Fallout in space is a good idea, you wonder.

Proposing it doesn't mean it would make it. See the talking animals in Fallout 1.

Although they did make it in Fallout 2, so the danger is always there I guess.

(even though Sawyer noted that Fallout grognards hated this).

Yeah, I wonder why. :roll:

Van Buren was already stepping too much into such shit. It seems it's really hard for some people to understand the artistic direction of Fallout. I mean, you just have to play and look at it. How is it that when somebody looks at it sees a fucking Jetsons episode is beyond me. It's like all they got out of it was "lulz 50s". Just can't fucking tell the difference between "inspired by" and "copy/pasted".

It's this kind of stupidity that is the cause of shit like the Fallout 3 greasers or the NV Elvis wannabees.

I'm sure it must have been technological limitations that Fallout didn't have all weapons looking like ray-guns, though.
 

Fairfax

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It's such a flexible setting, it has a neigh-infinite amount of variations and even the dumbest ones seem better than taking it to another planet, where it would just become a generic survival game.
You'd be fighting 50s style aliens obviously (even though Sawyer noted that Fallout grognards hated this).
Mothership Zeta is the lowest rated FO3 DLC, so casuals and bethestards didn't like it much either.
 

Roguey

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I'm sure it must have been technological limitations that Fallout didn't have all weapons looking like ray-guns, though.
latest

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7D492CC0724BE9DC20F76868B129DD26FB984FE7
 

Latro

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F2 clearly had some shit going on with the chinese in that one quest, I'd love to see what happened to the rest of the world in the F2/F1 era. Now it's just developing civilization at different parts of the USA, which I'm not sure I even like, the setting isn't even depressing anymore.
 
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Didn't you handle them when playing them as a kid?
No, I rarely completed games from the 8 bit or even the 16 bit era.
I'm always surprised and somewhat suspicious when normies talk about these old games with fondness, considering how difficult they were. People talk about how challenging games like Dark Souls are when they basically have no death penalty, when in comparison these old 8-bit games required you to beat them in a single sitting and losing all of your lives meant a complete reset. I played Super Mario Land on the gameboy for countless hours as a kid and never finished it; got to the final area and boss a few times but inevitably died and then it was all the way back to the beginning.

As a kid we had a lot more time and patience to deal with challenge (and soulcrushing shit design that passes for challenge), and we didn't have a miles long library of games tempting you to quit for something else.

I mean, the seeds were already there with Van Buren having space sequence in B.O.M.B.-001, right? And in New Vegas, they have House's long term plans being about sending people into the orbit and searching for other planets. What I mean is that, even if it wasn't just Tim Cain, I think the series transforming into futuristic sci-fi taking place in space is just a natural progression even if it wouldn't really be called 'Fallout' but still taking place in the same universe.

There's this too.

http://fallout.wikia.com/wiki/United_States_Space_Administration

The Enclave's plan

The following is based on Fallout 2 cut content and has not been confirmed by canon sources.

The U.S. government's real plan to survive a nuclear war was simply to find another planet to live on after having helped to destroy the Earth. A spacecraft designed to ferry the human race to another planet was either under construction or ready to go before the Great War broke out. The plan was for the government to flee to the Enclave's Oil Rig, wait out the conflict and then pack up the populations of the Vaults to head into space. The Vaults were funded by the U.S. government and, accordingly, the government had control over them. Ostensibly, they were intended to allow a selection of privileged United States citizens to survive the Great War. Secretly, however, a large part of the Vault Project (Project Safehouse) had a far more sinister goal.

Any voyage to space would have been very difficult and fraught with unforeseeable complications. Thus, to test the aptitude of the average American person to travel to another planet, many of the Vaults were designed to have some sort of critical flaw. Vault 12, in Bakersfield, California (better known as the Necropolis) after the Great War, had a faulty Vault door that wouldn't close all the way, allowing dangerous radiation from the Wasteland to leak in, leading to the creation of California's ghoul population. Vault 15 was built normally (the rock slide that buried its control center was accidental), but it was populated with a diverse mix of ethnicities and peoples to see what sort of social tensions arose when people of varied backgrounds were packed into a small, stressful environment[5].

Eventually, due to either a change of plans by the Enclave's leadership or the spacecraft being destroyed, the Enclave abandoned their initial goal of settling on another planet, and decided to resettle on the one they already had.
 

Cael

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That spacecraft was probably the one sitting on the Golden Gate Bridge in San Fran...
 

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