Sizzle
Arcane
- Joined
- Feb 17, 2012
- Messages
- 2,473
so which popamole title is chris working on now?
Dying Light 2.
so which popamole title is chris working on now?
WHOA WHOA WHOAChris Avellone said:Although, interestingly, Tim Cain proposed Fallout leave Earth and go into space in future installments, so who knows where the franchise could have gone. (2/2)
Ayy lmaoHow could it possibly go to space. That doesn't make any sense.
Well, post-apocalyptica had an Australian aspect, too -- On the Beach, Mad Max, and of course the "cockroaches and Australians" saying that I vaguely remember from when I was kid.The idea of a Fallout outside USA is dumb.
The flair of the franchise is too tied to the american cultural heritage projection via Hollywood retrofuturism and too infused with a hefty dose of Art Deco which it may have appeared first in France but americans took it to a whole new level.
You'd be fighting 50s style aliens obviously (even though Sawyer noted that Fallout grognards hated this).It's such a flexible setting, it has a neigh-infinite amount of variations and even the dumbest ones seem better than taking it to another planet, where it would just become a generic survival game.
It's because these people don't think about the context of Fallout. They just see Fallout as a franchise, which you can do whatever you want with, as long you call it Fallout, it is a Fallout game. Even if that does not make any sense. They should just quit calling it Fallout and come up with a new name, but of course they won't do that because it worth more if it belongs to the Fallout franchise.Fallout is about the struggle in a post apocalyptic environment, the savagery of humans in extreme adverse conditions, is about scarcity, lost technology and the endeavor of few to rebuilt.
It's in the fuckin title: "a post apocalyptic role playing game"
Once you take it to space, it means of the humanity's other problems were resolved if they afford such luxury to go to the stars.
I don't care how Bethe$da will rape the franchise in the future but when you hear devs that worked on Fallout 1&2 saying about Fallout in space is a good idea, you wonder.
I never saw Fallout as being about "the savagery of humans in extreme adverse conditions," that to me sounds more like a The Road brand of post-apocalypse. If I had to ascribe some generalized theme to Fallout, I'd say it's about humanity's vices living on through the rebirth of civilization. Hence "war never changes."
but when you hear devs that worked on Fallout 1&2 saying about Fallout in space is a good idea, you wonder.
(even though Sawyer noted that Fallout grognards hated this).
FUCK BATMAN
Mothership Zeta is the lowest rated FO3 DLC, so casuals and bethestards didn't like it much either.You'd be fighting 50s style aliens obviously (even though Sawyer noted that Fallout grognards hated this).It's such a flexible setting, it has a neigh-infinite amount of variations and even the dumbest ones seem better than taking it to another planet, where it would just become a generic survival game.
I'm sure it must have been technological limitations that Fallout didn't have all weapons looking like ray-guns, though.
Lonesome Road was MCA's attempt to counter that. However, even Codexers seem to prefer a more civilized setting, and FO4 had a more futuristic and heavily censored setting, so it's probably a lost cause at this point.Now it's just developing civilization at different parts of the USA, which I'm not sure I even like, the setting isn't even depressing anymore.
I'm always surprised and somewhat suspicious when normies talk about these old games with fondness, considering how difficult they were. People talk about how challenging games like Dark Souls are when they basically have no death penalty, when in comparison these old 8-bit games required you to beat them in a single sitting and losing all of your lives meant a complete reset. I played Super Mario Land on the gameboy for countless hours as a kid and never finished it; got to the final area and boss a few times but inevitably died and then it was all the way back to the beginning.No, I rarely completed games from the 8 bit or even the 16 bit era.Didn't you handle them when playing them as a kid?
I mean, the seeds were already there with Van Buren having space sequence in B.O.M.B.-001, right? And in New Vegas, they have House's long term plans being about sending people into the orbit and searching for other planets. What I mean is that, even if it wasn't just Tim Cain, I think the series transforming into futuristic sci-fi taking place in space is just a natural progression even if it wouldn't really be called 'Fallout' but still taking place in the same universe.
The Enclave's plan
The following is based on Fallout 2 cut content and has not been confirmed by canon sources.
The U.S. government's real plan to survive a nuclear war was simply to find another planet to live on after having helped to destroy the Earth. A spacecraft designed to ferry the human race to another planet was either under construction or ready to go before the Great War broke out. The plan was for the government to flee to the Enclave's Oil Rig, wait out the conflict and then pack up the populations of the Vaults to head into space. The Vaults were funded by the U.S. government and, accordingly, the government had control over them. Ostensibly, they were intended to allow a selection of privileged United States citizens to survive the Great War. Secretly, however, a large part of the Vault Project (Project Safehouse) had a far more sinister goal.
Any voyage to space would have been very difficult and fraught with unforeseeable complications. Thus, to test the aptitude of the average American person to travel to another planet, many of the Vaults were designed to have some sort of critical flaw. Vault 12, in Bakersfield, California (better known as the Necropolis) after the Great War, had a faulty Vault door that wouldn't close all the way, allowing dangerous radiation from the Wasteland to leak in, leading to the creation of California's ghoul population. Vault 15 was built normally (the rock slide that buried its control center was accidental), but it was populated with a diverse mix of ethnicities and peoples to see what sort of social tensions arose when people of varied backgrounds were packed into a small, stressful environment[5].
Eventually, due to either a change of plans by the Enclave's leadership or the spacecraft being destroyed, the Enclave abandoned their initial goal of settling on another planet, and decided to resettle on the one they already had.