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Incline Chris Avellone Appreciation Station

Grotesque

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Vatnik
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Divinity: Original Sin Divinity: Original Sin 2
I fucking hate it when people pretend to think fiction is a literal reflection of the author's opinions 100% of the time. Are they really too dumb to realise that Caesar approving of slavery doesn't mean that MCA does? It seems like they just want to be offended.

Even worse that he bows to their shit.

where is you God now? :)

And after his non-contentious response and demeanor, do you really think this guy has it in him to write something worthwhile from now on?
If he really had a strong belief that that moron is talking shit, he should've stand to reason and diplomatically bitch-slap him even if it wasn't his work in question, just for the sake of the art.


If he's financially dependent on the goodwill of SJWs and doesn't want to make a ruckus with inflammatory twitter responses, that's just... sad.
 

Quillon

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I'd have expected him to criticize "fake urgency" with "being able to going off the beaten path do fuck all while the princess needs saving" but he chose to criticize it with the amount of loot in the immediate area... :/
 

PulsatingBrain

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Codex 2016 - The Age of Grimoire Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
I'd have expected him to criticize "fake urgency" with "being able to going off the beaten path do fuck all while the princess needs saving" but he chose to criticize it with the amount of loot in the immediate area... :/

He is essentially saying the same thing. That you're motivated to diverge from the supposedly super-urgent task at hand.
 

Quillon

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Not exactly the same; what he's saying breaks the immediate gameplay cos you're still doing that urgent thing but slower :P but going off and doing other shit undermines the narrative urgency(if present, usually is) in a bigger way.
 

Generic-Giant-Spider

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The way you bring urgency to the task at hand is easy.

You tell the player, "THE PRINCESS IS BEING RAPED RIGHT NOW. HOLY SHIT. HOLY SHIT. SAVE HER. I THINK ONE OF HER CAPTORS IS A MUSLIM."

Bam, Deus Vult engaged.
 

Quillon

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I'd have expected him to criticize "fake urgency" with "being able to going off the beaten path do fuck all while the princess needs saving" but he chose to criticize it with the amount of loot in the immediate area... :/

He is essentially saying the same thing. That you're motivated to diverge from the supposedly super-urgent task at hand.

After inquiries he said what I wanted to hear with this one actually:



and a bit of this :P

 
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Quillon

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My point is he should have started with that :D if no one inquired anything, he wouldn't have said it.
 

Quillon

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I think KCD did better than most with urgency stuff in a game that's quite open with locking urgency down to some individual quests that if you started that quest you better finish it in appropriate amount of time, tho the game isn't fresh on my memory don't exactly remember if there were many timed quests.
 

HarveyBirdman

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I think KCD did better than most with urgency stuff in a game that's quite open with locking urgency down to some individual quests that if you started that quest you better finish it in appropriate amount of time, tho the game isn't fresh on my memory don't exactly remember if there were many timed quests.
Morrowind handles the main quest perfectly. Dagoth Ur is a massive threat, but he plans on a centuries-long timescale. If the Nerevarine were to never appear, then Dagoth Ur is still possibly hundreds of years away from assaulting Vivec to plunder Wraithguard.

Urgency comes from whatever urgency the player places on the quest -- do you want to be the Nerevine now, later, or never? On your way to becoming the Nerevarine, you're also doubling as a Blade's Agent, so getting sidetracked is part and parcel of maintaining your cover story.

And if/when you finally become the Nerevarine, the main quest clearly becomes the most interesting thing in the game, and so you'll probably just see it through. But if you don't, that's all part of the plan -- Vivec tells you to amass sufficient strength and obtain whatever legendary artifacts you can before fighting a living deity. Thus, getting sidetracked remains part of the main quest.
 
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Sentinel

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Interesting. I actually made a post on the PoE2 thread before that game came out about how I hoped the plot would play out, and back then I was hoping for Durance to return as a villain who the player could side with in a crusade against the Gods. That's probably not Avellone's plan but realizing he had the same basic idea makes me extra sad he didn't write the main plot of PoE2.
 
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I think KCD did better than most with urgency stuff in a game that's quite open with locking urgency down to some individual quests that if you started that quest you better finish it in appropriate amount of time, tho the game isn't fresh on my memory don't exactly remember if there were many timed quests.
No one cares about some eurojank Mountain Blade expansion.
 
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Interesting. I actually made a post on the PoE2 thread before that game came out about how I hoped the plot would play out, and back then I was hoping for Durance to return as a villain who the player could side with in a crusade against the Gods. That's probably not Avellone's plan but realizing he had the same basic idea makes me extra sad he didn't write the main plot of PoE2.

I think Alan Moore was quite a good Party Member in Baldur's Gate 3. But he doesn't compare to Jack O'neill in Fallout 1.
 

Fairfax

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Jun 17, 2015
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MCA clarified the Pathfinder adventure module situation:

Weird. I didn't write a 600 page module, I think the mod (at least in the 2nd post?) is saying the original module had that many pages (the original Kingmaker adventure path, that is, all six modules), but the way the 2nd post is written it's easy to imply that my module's 600 pages.

Anyway, I only wrote 32, got 13 pages of feedback from Paizo (almost all incorporated, but there was a lot to revise), and I asked for help with the encounter design from Owlcat (which came in last week), so the next draft is on me.

I wouldn't want anyone to think it was originally 600 pages, though - the intention was always 32 pages.
 

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