UmmmThis show was spectacle from episode 1 (or maybe 2). Dont see whats the big deal now.
Seems like he's getting a sweet rate for writing one weekend/month.Why doesn't Chris Avellone get more lead writer / project director roles? Pretty much everything he's been attached to has been golden / all time great tier.
Why doesn't Chris Avellone get more lead writer / project director roles? Pretty much everything he's been attached to has been golden / all time great tier.
Why doesn't Chris Avellone get more lead writer / project director roles? Pretty much everything he's been attached to has been golden / all time great tier.
His actual record means that he is unreliable.
Why doesn't Chris Avellone get more lead writer / project director roles? Pretty much everything he's been attached to has been golden / all time great tier.
Avellone has critical acclaim, but his actual record at earning for his bosses is pretty spotty. Quite a few of his projects flopped at launch even though critics were raving about them. His fame makes him an expensive investment and his actual record means that he is unreliable. Those are not traits money men want to see in the people they appoint to head major projects.
This is true, and is something that most companies run afoul of. A good salesman doesn't mean he is a good manager. Similarly, a good tech might not be a good manager. However, they are the ones most likely to get promoted, and in most companies, it is the sales guys who get to the top echelon like CEO. This is generally a mistake because one of the things sales guys tend to be good at is bullshitting and talking crap. When you hit GM, CEO or MD level, that bullshitting usually ends up being very detrimental to the organisation.Why doesn't Chris Avellone get more lead writer / project director roles? Pretty much everything he's been attached to has been golden / all time great tier.
Avellone has critical acclaim, but his actual record at earning for his bosses is pretty spotty. Quite a few of his projects flopped at launch even though critics were raving about them. His fame makes him an expensive investment and his actual record means that he is unreliable. Those are not traits money men want to see in the people they appoint to head major projects.
Also, leadership positions and implementation positions require different traits. And in many cases leadership is just delegation and oversight, which may not be the best use of creative talents. I think people often hope that by promoting a talented designer you somehow multiply his talent, but it may not be so. Maybe MCA is better used in actual design. Would he even like being a boss? Look at James Ohlen, his best work was early career and later he was so high up in the food chain that he couldn't even design anything anymore.
otherwise he would have by now, easily. So stop sucking his dick cos it won't get better than he's being 1 of the 8 writers for a game
By your own reckoning, he could change his mind tomorrow and decide to take a leading position on a team. And I have no idea what sucking his dick would have to do with it either way.
And codex' sucking his dick for the prospect of an MCA-lead RPG, all I'm saying there is no point to it unless you like sucking dicks.t
stop sucking his dick
stop sucking his dick
Make me!
"The loss of post-game content was a big hit in many respects," Avellone told me over email. "It didn't feel like a compromise - it felt more like a surprise."
[...]
"Designing post-game content is not hard to do if you're keeping it in mind with each NPC and quest as you're designing it (like doing a Karma check, faction check, or just another global reactivity check, which we had to do anyway) - sometimes all it needs is a post-endgame line," Avellone explained.
"But if you haven't planned for it throughout your design process for your areas and characters, it can be a lot of work to go back and add later on. And while some designers had planned for it - for example, our lead writer had lines for Mr. House in place for post-game reactivity and Strip Securitrons - not all areas had post-game design work."
That, unfortunately, will never happen, and not because Beths. wouldn't want it to - long story.Man, if you guys announce a Switch port next week...