jesus I would hate to work on a project run on MCA's principles... hierarchy all over the place
You even listen to what he said along with that? I'm only 11min in aa already get it.
Guy seems to like initiative and outspokenness, he just wants a clear delineation of rank and people who everyone can immediately go to to pass things along. He just wants shit laid out and everything made clear while the projects being built to prevent easily avoidable drama later on.
Reading between the lines, sounds like Obisdian's runs on a lot of shit being assumed and left unsaid, they work out easily avoidable shit as things go along ad hoc while
certain leaders tell everyone below them to shut up and do what he wants.
If that's true, then Obsidian is full of talented people that are constantly undermined by their poor professional habits and lazy discipline.
IMO, that perfectly explains why they produce such buggy games.
Edit: The more he talks the more it sounds like Obsidian are a bunch of amateurs. I use that word not in the typical sense, but what he talks about brings to mind how members of the forum would act like if they decided to get together and make a game, a lot unsaid and a lot being themselves and not employees having to work together in a structured, professional matter.
I get the feeling a lot of their head guys got lucky getting to this point in their careers and could do better, but because they survived their habits remain in place so they don't see a reason to change.