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- Jan 28, 2011
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What's with the Arcade hate man
The nostalgic send-off for the Enclave was one of FO:NV's top moments.
The nostalgic send-off for the Enclave was one of FO:NV's top moments.
dull character, I believe I decapitated him with the steam punk powerfist as soon as his quest ended.What's with the Arcade hate man
The nostalgic send-off for the Enclave was one of FO:NV's top moments.
I only played The Wolf Among Us and, while I would likely never call it a game, I liked it pretty much. Am I retarded or is it an exception?Telltale "games" are a fucking disgrace indeed. No reactivity and shitty barebones gameplay. Overpriced webcomic trash.
I only played The Wolf Among Us and, while I would likely never call it a game, I liked it pretty much. Am I retarded or is it an exception?
It's mostly okay if you realize that there is practically no real C&C or reactivity and it is all railroaded.I only played The Wolf Among Us and, while I would likely never call it a game, I liked it pretty much. Am I retarded or is it an exception?
jesus I would hate to work on a project run on MCA's principles... hierarchy all over the place
What's funny to me about this talk is that it must have been given in front of an audience full of seat-of-their-pants Eastern European indie devs. And he's talking to them about these corporate-like hierarchies. You can see how when it was over a couple of them immediately pushed back basically saying "But how is this relevant to us, dude?"
I think it's also reflective of work culture. Where I'm from organizations tend to be flat and decisions tend to be taken by consensus within a small team responsible for a particular area. You have distinct roles of course, but you generally speaking don't have anyone below the CEO who is the one who "makes the calls." You want to lead? Make a proposal and sell it to the team. Want to become a leader? Make more of them, and eventually the team will come to you for advice.
This model has its problems too of course; notably it's based on a culture of trust and self-direction, and if you don't have that, it will quickly collapse into chaos, infighting, and lack of direction. But when it works, it works really well.
tl;dr I really, really dislike clearly-defined multi-level hierarchies like the one in MCA's presentation.
Yes. So what?
Virgil had the most to say out of all the companions in Arcanum. The NPCs in BG2 also vary in content and quality. Durance is also miles better than any othe PoE companion, with more things to say, greater integration into the game's themes.
What I'm saying is - if you have arguably the best writer in the gaming industry writing one of your NPCs, you should make the most of him, no matter if he makes the other companions worse in comparison.
dull character, I believe I decapitated him with the steam punk powerfist as soon as his quest ended.What's with the Arcade hate man
The nostalgic send-off for the Enclave was one of FO:NV's top moments.
As a character, he is also inspired by Sawyer's idealism.
Instead a shitty companion like Arcade made the cut because Sawyer was Director/Lead Designer/Systems Designer and the character was based on himself (lol).
Voice acted text, both writing and budgeting, is a much different matter b/c the expenses alone and the design implications add up quickly. Again, "writing for VO" is probably an entire Style Guide right there.
As a character, he is also inspired by Sawyer's idealism.
Sawyer is so humble:I'd hope companion Ulysses would have had more time to ease the player into the shit he's obsessed with. He was best cut if all he did all the time walking around with you was natter on like he did in Lonesome Road.
http://fallout.wikia.com/wiki/Arcade_Gannon#Behind_the_scenes
Arcade is the most intelligent companion with an Intelligence of 10 and is the most charismatic companion with a statistic of 6.
Could've worked it out instead of cutting the character entirely.Cutting Arcade late in the cycle wouldn't have made them able to implement Ulysses. It's all on Chris for writing more than he was supposed to and even he agrees http://www.rpgcodex.net/forums/inde...reciation-station.101693/page-54#post-4408932
Could've worked it out instead of cutting the character entirely.