Murk
Arcane
- Joined
- Jan 17, 2008
- Messages
- 13,459
I find it interesting how much credit people give the Planescape setting for the games. Planescape is no doubt an interesting setting, and the fluff and "concepts" are very cool -- but in terms of actual rules, you may be surprised how different it is than your experience in Torment. I have never had the fortune of playing a real Planescape game, but a d&d guru whom I trust has the following to say about it:
Frank said:It's important to remember that the Planescape universe is actually very stupid and that Torment was awesome in spite of that. It took very excellent writing to make a fucking Modron be a character that people didn't find inherently offensive. Don't forget that your compatriots also include a Githzerai, a race that until Torment was a widely hated race of NPCs with class levels - part of the incredibly insulting series of AD&D races who exist for no purpose other than to provide challenges reminiscent of fights against other parties without handing out as much treasure as that would imply.
Torment succeeded, but it had to play incredibly fast and loose with the canon to do so. Of your entire party only Annah is a legal character. The Nameless One is a Mary Stu, Falls From Grace is a Succubus with Cleric levels in Sigil, Nordom is a Chaotic Quadrone with class levels, Dak'kon required a complete rewrite of the Gith canon, Morte isn't even a D&D monster, and Ignus not only has a spellbook full of "spells I made up for this character", he's a completely made-up fire-man thingy.
Saying you want something "like" Torment is rather like saying you want lightning to strike. Absolutely none of the inputs that went in to Torment would lead any rational person to expect a result that wasn't shitty. Only really good writing coupled with blatant contempt for the source material produced a positive result.