Let's face it, Planescape: Torment was a one-time thing. There will never be another one. We can get great CRPGs, spiritual successors, games branded Torment or maybe even - at some time - a direct sequel set in the Planescape universe. We can get awesome, eerie game with pimped-out settings, companions wackier than Jack Sparrow on meth, and dialogue trees the size of Yggdrasil. We will however never again get this perfect mash-up of setting, story, characters, art direction, music and dialogues (combat could use some work, though it also wasn't bad IMO, fuck the haters). I might be wrong, and very much would like to, but I'm probably not.
It's nice that InXile has now the Torment brand. Makes sure nobody else will release a game under that name and make it a third-person cover shooter with romanceable gay elves, or something. Does it matter in the slightest when it comes to quality of the (probably) upcoming InXile game? No.
It's great that Colin McComb will be a part of this. He knows a lot about kitchen sink settings like Planescape, and I would gladly see a game in such a setting. The setting alone won't be enough for a good game, though. Also, InXile still has their credit of trust to pay back. If Wasteland 2 actually turns out good, Im going to be optimistic about this new Torment. Right now, whatever.
Pity that MCA won't be involved, but that means he will focus his time on Something Else = that Something Else will benefit from it. Since I'm buying all the Obsidian games like a mindless zombie, I will benefit from that (unless I don't have time to play them which seems to be the case for the last 3 years, ha!, sucks to be me), so no harm done.
I want another Torment. I will never get it, but that's ok. I'm more than happy to have experienced the original one, as it may have never happened. It is extremely hard to make such a game, otherwise someone else would have succeeded by now.