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Gothic Chronicles Of Myrtana: Archolos mod for Gothic 2

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,503
On top of that all, I doubt you could find too many instances where Gothic 2 excels over Archolos in quest design. I get that you were a different person when you played Gothic 1 and 2, and nostalgia certainly plays a part, but your bias is a little absurd in this situation.
This is the world we are living in. This is what codex has turned into.

The few who stand proudly are myself, fucking ryzer and darth suxxor. What a shitshow.

The game is shit and Jinn is super shit.
 

sosmoflux

Educated
Joined
Apr 16, 2022
Messages
369
What you people are completely missing in 'zumg you can also get overpowered in chapter 1 in gothic' is that unlike in Archolos, in Gothic that is simply neither encouraged nor supported, and if anything it's effectively discouraged because important things that allow you to spiral out of control are chapter locked. You won't find any remotely effective armour before joining any faction, and without effective armour you'll get one-hit-killed by everything; you won't get access to any higher-tier trainers; and you won't get access to some of the top-tier abilities (like brewing stat-increasing potions) not only until you reach a later chapter, but also not unless you join only one specific faction. That means you have to wait with steamrolling the entire big map until you progress through the main quest and hulk up, and killing trolls and whatever in chapter 1 there is truly the domain of turbo-autists only because you have to whack them for half an hour. Meanwhile in Archolos none of that is true. You can get master alchemy already from the alchemist in the hut outside the starter town. Better gear (INCLUDING ARMOUR) is much easier to come by and not locked by faction membership. It's generally A LOT easier to become a demigod in Archolos than in Gothic, and I'd expect someone making a game like this who appears to understand what made Gothic Gothic NOT wander into such a painfully glaring pitfall. If you think this is a 'minor gripe' then this is just another bout of reality bending.

Also Jinn you're very cute with your 'zomg roxor such a bad contrarian hating poor modders!!!' when if you'd take off your butthurt fanboy glasses you'd maybe remember that I was initially very positive about Archolos despite being sceptical about it before playing, but I eventually grew to dislike it when the bad things kept piling up and pissing me off to an increasing degree.
Your weird obsession over a minor design difference has stopped you from enjoying something greater than the sum of it's parts. You're the odd duck out for approaching a game series about role playing and immersion in this whacky "vacuum" playstyle that nobody who loves Gothic would do.

As Marvin, some kid from a backwater town who's had barely any life experience, most players innately understand brute forcing the game with exploits and rushing skeletons for XP would be immersion breaking and thus not do it.

Actually I commend the devs for creating a more immersive and freeform world than the originals which as you point out arbitrarily restrict your progress via the main quest.

Stop being weird and just use your imagination while engaging with the experience in good faith man. Most experiences in life require some suspension of disbelief.
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,503
Archolos is designed almost exactly like Gothic 2
I love them invisible walls in the first 10 minutes of g2. Getting teleported for walking in the wrong direction as a way of introducing your design philosophy makes me want to suck your dick and sing your praises on a declined gaming forum.

You people deserve bad christmas.
 
Last edited:

sosmoflux

Educated
Joined
Apr 16, 2022
Messages
369
Archolos is designed almost exactly like Gothic 2
I love them invisible walls in the first 10 minutes of g2. Getting teleported for walking in the wrong direction as a way of introducing your design philosophy makes my want to suck your dick and sing your praises on a declined gaming forum.

You people deserve bad christmas.
A handful of unpaid modders make a 60+ hour masterpiece mod and you're worried about minor quibbles like this. Peak brainrot. You don't deserve Archolos and I'm glad you're missing out.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,164
Location
Djibouti
What you people are completely missing in 'zumg you can also get overpowered in chapter 1 in gothic' is that unlike in Archolos, in Gothic that is simply neither encouraged nor supported, and if anything it's effectively discouraged because important things that allow you to spiral out of control are chapter locked. You won't find any remotely effective armour before joining any faction, and without effective armour you'll get one-hit-killed by everything; you won't get access to any higher-tier trainers; and you won't get access to some of the top-tier abilities (like brewing stat-increasing potions) not only until you reach a later chapter, but also not unless you join only one specific faction. That means you have to wait with steamrolling the entire big map until you progress through the main quest and hulk up, and killing trolls and whatever in chapter 1 there is truly the domain of turbo-autists only because you have to whack them for half an hour. Meanwhile in Archolos none of that is true. You can get master alchemy already from the alchemist in the hut outside the starter town. Better gear (INCLUDING ARMOUR) is much easier to come by and not locked by faction membership. It's generally A LOT easier to become a demigod in Archolos than in Gothic, and I'd expect someone making a game like this who appears to understand what made Gothic Gothic NOT wander into such a painfully glaring pitfall. If you think this is a 'minor gripe' then this is just another bout of reality bending.

Also Jinn you're very cute with your 'zomg roxor such a bad contrarian hating poor modders!!!' when if you'd take off your butthurt fanboy glasses you'd maybe remember that I was initially very positive about Archolos despite being sceptical about it before playing, but I eventually grew to dislike it when the bad things kept piling up and pissing me off to an increasing degree.
Your weird obsession over a minor design difference has stopped you from enjoying something greater than the sum of it's parts. You're the odd duck out for approaching a game series about role playing and immersion in this whacky "vacuum" playstyle that nobody who loves Gothic would do.

As Marvin, some kid from a backwater town who's had barely any life experience, most players innately understand brute forcing the game with exploits and rushing skeletons for XP would be immersion breaking and thus not do it.

Actually I commend the devs for creating a more immersive and freeform world than the originals which as you point out arbitrarily restrict your progress via the main quest.

Stop being weird and just use your imagination while engaging with the experience in good faith man. Most experiences in life require some suspension of disbelief.
https://en.uesp.net/wiki/Oblivion:Roleplaying
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,164
Location
Djibouti
On top of that all, I doubt you could find too many instances where Gothic 2 excels over Archolos in quest design. I get that you were a different person when you played Gothic 1 and 2, and nostalgia certainly plays a part, but your bias is a little absurd in this situation.
This is the world we are living in. This is what codex has turned into.

The few who stand proudly are myself, fucking ryzer and darth suxxor. What a shitshow.

strange bedfellows
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,028
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What you people are completely missing in 'zumg you can also get overpowered in chapter 1 in gothic' is that unlike in Archolos, in Gothic that is simply neither encouraged nor supported, and if anything it's effectively discouraged because important things that allow you to spiral out of control are chapter locked. You won't find any remotely effective armour before joining any faction, and without effective armour you'll get one-hit-killed by everything; you won't get access to any higher-tier trainers; and you won't get access to some of the top-tier abilities (like brewing stat-increasing potions) not only until you reach a later chapter, but also not unless you join only one specific faction. That means you have to wait with steamrolling the entire big map until you progress through the main quest and hulk up, and killing trolls and whatever in chapter 1 there is truly the domain of turbo-autists only because you have to whack them for half an hour. Meanwhile in Archolos none of that is true. You can get master alchemy already from the alchemist in the hut outside the starter town. Better gear (INCLUDING ARMOUR) is much easier to come by and not locked by faction membership. It's generally A LOT easier to become a demigod in Archolos than in Gothic, and I'd expect someone making a game like this who appears to understand what made Gothic Gothic NOT wander into such a painfully glaring pitfall. If you think this is a 'minor gripe' then this is just another bout of reality bending.
Loot in The Outer Worlds is fundamentally different from classic open world RPGs, in that weapon types aren't area-gated in any way. Gain enough levels while you're in Edgewater and you will come out of there wielding a big-ass Plasma Launcher.
What I've noticed is that Emerald Vale feels almost like a self-contained vertical slice. You can kit yourself out with heavy weapons, plasma rifles and power armor all within the game's first zone... Compare with New Vegas, where there are entire weapon and armor types that you just won't find in any of the game's early areas.

The Outer Archolos? :troll:

I agree with Roxor, this is important stuff and shouldn't minimized as a "minor design difference", although it won't be a game-killer for everybody.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,085
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
I agree with Roxor, this is important stuff and shouldn't minimized as a "minor design difference", although it won't be a game-killer for everybody.
It's not a minor flaw but judging from the chatter on the interwebz it's only a game-killer for Roxor.

I always try to minmax, especially in PB games, so sweeping up every whit of content in every chapter is my default MO, and I didn't become nowhere near a destroyer of the worlds in Chapter 1. It's absolutely NOT a situation you can find yourself in almost by chance, just by following the natural flow of the game. You have to intentionally try to break the game and spend dozens of hours doing so. IIRC Roxor himself said it took him over 30 hours to join the city guard? That's bananas, it took me half that and I was relatively thorough in Chapter 1.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,507
The game is shit and Jinn is super shit.
Ah yes, personal insults over a videogame. Suck a dick and Merry Christmas to you too, you miserable cunt. Hey, maybe try to play more than 30 minutes of the game in question before you chime in. I may disagree with Roxor and Ryzer, but their opinions actually mean something in this case, unlike yours. I'd be embarrassed to have you in my corner if I were them.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,164
Location
Djibouti
IIRC Roxor himself said it took him over 30 hours to join the city guard? That's bananas, it took me half that and I was relatively thorough in Chapter 1.

I actually revisited this thread earlier today to look for something when it turned out it took me 30 hours not to join the guild (which I picked and not the city guard), but to become a citizen of Archolos.

However it reminded me why I played this game the way I did and just hit the road instead of progressing along the main quest rails - I was getting so incredibly bored each time I had to do anything in Archolos city proper (because bad quest design) that I instead opted to do anything but city content. It's hardly surprising that I ragequit shortly after being forced to finally do shit around the city to progress any further - specifically, when I landed in pirate town. I remember the last straw being an unbeatable generic NPC tied to some stupid side quest that for all intents and purposes should have been possible to just knock the shit out to finish that quest but nope, fuck you player, you WILL do the fedex and you WILL love it.
 

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