curds
Magister
- Joined
- Nov 24, 2019
- Messages
- 1,098
Are you the type of Gothic player who re-clears the map with every new chapter?I don't understand how you are wrapping the game so quickly. I expect I'll be at some 130 before I end it.
Are you the type of Gothic player who re-clears the map with every new chapter?I don't understand how you are wrapping the game so quickly. I expect I'll be at some 130 before I end it.
New chapter means going over every inch of land and talking to everyone.Are you the type of Gothic player who re-clears the map with every new chapter?I don't understand how you are wrapping the game so quickly. I expect I'll be at some 130 before I end it.
Eh, I just revisit important locations/NPCs. And I certainly don't kill every new spawned creature and collect all regrown herbs.New chapter means going over every inch of land and talking to everyone.Are you the type of Gothic player who re-clears the map with every new chapter?I don't understand how you are wrapping the game so quickly. I expect I'll be at some 130 before I end it.
FTFY. And I'm fine with that.then you aren't getting theTruemaximum Gothic Experience(TM) points.
Yeah for me steam reports 103 hours, save reports 80, and I am still in chapter 4 in Wolf Den doing quests there. Level 39. I don't get how you can have the game finished at 65 hours while doing all quests. Seems impossible to me unless you sprintjump everywhere all the time and skip all dialogue or somethingQuickly? I felt like I was not making any progress at all for a long time. I checked the stats again and GOG reports 78h 48m. My most recent save game says 65h 3m played and my character is level 47. I didn't rush the game and while I'm sure that I didn't discover/do all side quests, I think I got at least 75% of them. 130 hours seems very high to me. Do you do a lot of exploring?
Probably involves beating up lot's and lot's of citizens, hobos, and refugees.58. I've heard that 60 is possible but no idea how to do that.
You're denying yourself part of the true Gothic experienceTrue, I did not fight a single "neutral" NPC. I forgot about this possibility :D.
Well, rest assured, there are plenty of ways to get around the law in CoM.Actually, I cleared docks in my last G2 playthrough. In CoM I got into troubles here and there (in the first village - I tried to get past the barn with a stupid guard and he attacked me and then whole country decided to join) and decided it's not worth a fuss.
For me it was Chapter 4, that had a bad pacing and could have been cut. You're reaching the point when the story should get a nice tempo and you should start feeling some power/respect as a character and instead you're getting the quests like:They should've cut some content, especially chapters three and five had bad pacing. It also feels like they stuck too close to Gothic by copying the trap-filled dungeon at the end of the game which has never been fun.
Are you not?Are you the type of Gothic player who re-clears the map with every new chapter?I don't understand how you are wrapping the game so quickly. I expect I'll be at some 130 before I end it.
Yeah, Chapter 4 wasn't great in terms of pacing (or quests) either. I just liked the subplot where you search for the assassin more than the dicking around with the scoundrels in chapter three (especially given what a cunt Cortez is) and the rather contrived dungeon expedition in Chapter 5. Anyway, the bottom line is that something needed to be cut.For me it was Chapter 4, that had a bad pacing and could have been cut. You're reaching the point when the story should get a nice tempo and you should start feeling some power/respect as a character and instead you're getting the quests like:They should've cut some content, especially chapters three and five had bad pacing. It also feels like they stuck too close to Gothic by copying the trap-filled dungeon at the end of the game which has never been fun.
"I don't know if I can let you into our wolf mine. Go kill some minecrawlers in front of our fort to get my trust"
Or some copies of Chapter 2 quests from Gothic 1
"I am afraid of opening the mine gate, go get me some guards for support" or simply clearing a mine from minecrawlers again.
Also I wasn't touched that much by Wolf Sons and their location.
and the rather contrived dungeon expedition in Chapter 5
Have you guys played it as a mage? Is it fun or does it feel kinda out of place, since you can't join a mage guild?
I am not. I see no reason to grind for exp/money in Gothic games - aside from autism. I am usually more than strong/rich enough by the late-midgame without doing so.Are you not?Are you the type of Gothic player who re-clears the map with every new chapter?I don't understand how you are wrapping the game so quickly. I expect I'll be at some 130 before I end it.
a lot needed to be cut. There were many main story quests which felt like they were only there because the devs wanted to make a really long game, "outdoing" Gothic 2.Yeah, Chapter 4 wasn't great in terms of pacing (or quests) either. I just liked the subplot where you search for the assassin more than the dicking around with the scoundrels in chapter three (especially given what a cunt Cortez is) and the rather contrived dungeon expedition in Chapter 5. Anyway, the bottom line is that something needed to be cut.