MetalCraze
Arcane
-ZoC are a retarded concept implemented only as a poor mans logisitcs. IRL armies often missed each other, there were raiders and commandos, whole warfare before the times of mass conscription was devoid of frontlines.
So IRL armies missed each other by walking through each other? Why don't you complain that this one isn't realistic in Civ? (not mentioning that complaining that Civ has something not realistic is beyond retarded)
You mean like the small squad of scouts? What if I'm a ruler and just want to grant a passage for 3 turns?Another +, no sane ruler would allow military access to someone who is not his ally. Wanna cross = declare war is very realistic considering the devastation that armies brought.
Or do you mean that all city state rulers are insane because they have no problem with me passing through their territory? It also isn't about rulers - it's the game forcing you to declare the war, not rulers declaring war on you.
Except it is even more dumber now (and dumbed down - other cities can now work tiles 3 tiles away near other cities). So basically you are happy that they dumb down stuff and OK with them not making economy more complex? Because you don't even need to care about economy now.Econoy in Civ was always dumb as a brick so nothign changed here.
So instead of improving AI you are happy that they kept it as dumb but made diplomacy dumb too?- Easier diplomacy = less exploitation of thew dumb AI. Seems reasonable.
Smaller tech tree means that everyone is forced more into having the same shit (also say bye bye to tech trading), research times are actually the same and no your units didn't become obsolete fast in previous Civs.- Smaller tech tree means longer research for each tech? If yes then another +, I was sick and tired of my units becoming obsolete on the way to enemy. Besides most of old techs made no sense.
Which are?Besides most of old techs made no sense.
No it wasn't. Here you get a huge fucking message telling you how it will go.- Combat outcome was always predicted for You only with element of randomness.
Retarded how? F.e. artillery has huge damage but can't defend themselves for shit. It was reflected. Archers sucked in melee but had stronger ranged attack, and had a shitty defence against melee for obvious reasons. It was reflected too. Also among other stats there also was armour and health. Strength is actually retarded and is a dumbing down because now your melee units can't even wipe out archers in one go if archers have a higher strength (I guess all of them are very good at point blank shots!).- Strenght as one stat for everything is perfectly fine and reasonable, division with 50% of its force wont fight as effectively as one with 100%. Different untis are made different with max strenght, reasonable too. Having attacka nd defence stats was retarded.
Have you played SMAC or just talk out of your ass?- I dont really understand, diplomacy in SMAC was as retarded as in other Civs.
It wasn't just a boring trading table, nations used bribes, nations disliked or supported your policies and just had general character. Here it's "trade A for B" and nothing else.
Actually limiting options is very sensible since they were anyway nearly useless.
So as I take it previous Civs were just too complex for you and you are happy that they dumb them down by cutting all good stuff from them instead of improving it and adding more options?
The only really good thing in Civ5 so far is that strategic resources are in.
Silellak said:Do yourself a favor and try no to base your opinion of a game - any game - around what Skyway writes.Elwro said:Well, gotta admit that from what Skyway wrote, this looks a bit :bland: :crappy: :dull:
Yeah because I'm just making shit up here. Funny to hear it from you when you were defending AP from my criticisms only to flip flop a month later.