Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 32,313
The art direction for Civ6 is shit and only got worse. It was shit back in 5 too.
It really is amazing how they managed to get worse from Civ5. I almost feel like applauding them for achieving that.The art direction for Civ6 is shit and only got worse. It was shit back in 5 too.
You're probably on a black list, as you are, well... here.So yeah. My biggest sadness, btw, is that I can't grasp a hold of any firaxis promo contacts - even youtoubers lesser than me may get civ promo keys somehow (and ahead of time) but firaxis just doesn't have a public PR email.
Designed by and for the Mobile Generation.How the fuck can a game look so aggressively ugly?
At least you got this.Bah, Canada isn't even a real country. What's next, Belgium? Palestine? Wakanda?
My country Bohemia is 1k years old, used to be the seat of the Holy Roman Empire, we started the protestant movement that changed the world, we drink most beer in the world and are one of the fattest nations in the world. Where the fuck are we Sidon Meyer?
As a lazy Immortal player who tends to get bored about the modern era of Civ since 2, I was bored of it in 4 as well since it's usually the mop-up pace or I have already gotten a winning position by the Industrial age, and most of the tedium related to the modern era (micromanaging production and unit movement in pretty much every turn, massive slowdowns on potato computers, AI incapable of dealing with mass tanks / helicopters / bombardment at all) doesn't really go away. I don't think they ever got it right, the issue mostly stems from that you usually have already won before the modern era rolls around.the modern era looks like such boredom that it won't be worth it.
The idiots still haven't figured out why civ 4 added corporations and global warming(even though they were not utilized fully).
Canada? In fucking Civilization???
This is silly to me and I'm Canadian.
And they picked Laurier, ugh.
....wait a minute:
Is this a fucking joke???
What? Are these two there to greet you when you open up diplomacy? Sheesh.
Even that hardly comes to play in most Civ games when you're on the offensive. In 2/3, your best composition was a mobile, high-attack unit that you could get at a point where it demolished the low defense of the Phalanx, or the AI's best defense unit at the time; the AI has always had problems with waging defensive wars, after all (well, wars in general). In 4, you could make hordes of the same unit with 1-2 specific stack defender (Spearmen or something like that) and just compensate for everything else with Catapults or other suicide siege. The AI just never really is that demanding; its only saving grace at high difficulties is the sheer amount of stuff they're capable of producing and maintaining. You don't need high variety in unit compositions, what usually matters is the timing of your strike and the player's dealing with the initial economic decline that follows the war, until the war acquisitions can bloom again. Only in multiplayer can you really emphasize strats like a full-blown attrition war with Impi or other skirmish unit.The problem with the modern era is that they did away with the paper, scissor, rock of early era units.
That is usually when I just restart the game. I am not going to waste time on a game I know I have already won.Even that hardly comes to play in most Civ games when you're on the offensive. In 2/3, your best composition was a mobile, high-attack unit that you could get at a point where it demolished the low defense of the Phalanx, or the AI's best defense unit at the time; the AI has always had problems with waging defensive wars, after all (well, wars in general). In 4, you could make hordes of the same unit with 1-2 specific stack defender (Spearmen or something like that) and just compensate for everything else with Catapults or other suicide siege. The AI just never really is that demanding; its only saving grace at high difficulties is the sheer amount of stuff they're capable of producing and maintaining. You don't need high variety in unit compositions, what usually matters is the timing of your strike and the player's dealing with the initial economic decline that follows the war, until the war acquisitions can bloom again. Only in multiplayer can you really emphasize strats like a full-blown attrition war with Impi or other skirmish unit.
The modern era in 4 actually ended up having great potential when you actually played it against a human player and not the AI, because you get plenty of variants on mobile artillery, mechanized infantry, tanks and so on. The problem is, the only way to have a satisfying modern era game was to play a MP game with an Industrial/Modern Era start preset, as games were usually decided before that. The main problem with the modern era is that it comes at a time where you've usually already won and you're left with a lot of menial bureaucracy - I often automate my workers and force END TURN at that point, because my choice of minor building in a remote colony somewhere far away doesn't really matter - and the only thing that remains is riding it out to see the final score, and only HoF players really play for earliest date / high score.
Current scholarship generally identifies five sites where civilization emerged independently:[6][14][15][16][17][18][19][20][21]
- the Fertile Crescent
- the Indo-Gangetic Plain
- the North China Plain
- the Central Andes
- Mesoamerica