FreeKaner
Prophet of the Dumpsterfire
In CiV6 some units are obsolete before you can even train them. I use a mod that increases tech costs by double at ancient era and up to 6 times in future era, it feels right then.
Do you have a link?
https://steamcommunity.com/sharedfiles/filedetails/?id=1619615470
I played on epic in civ5 and it felt fine, you had quite bit of room to move around troops and execute manoeuvres with them before they became obsolete, often 30 to 50 turns for most units but the problem is not fixed in civ6 with that at all. Because science/production relation is just wrong by far.