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Civilization VII

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,062
Pathfinder: Wrath
Bulgarians in AoE2 have the konnik (which is literally horseman in Bulgarian) and a bunch of blacksmith and militia-line bonuses, so I wouldn't say they are super flavorful.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
20,002
Knowing what westoids know about us, it will come with something to do with writing/library, and something to do with horse archers.

Though you could have a historically based combat bonus near mountains or some such, that's easy to justify and mechanically interesting.
Heavy cavalry would make more sense for a generic medieval BG civ, but otherwise library or whatever for a building could work as representative of the Preslav & Ohrid schools for first tsardom and Tarnovo for second.
 

whydoibother

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bulgaristan
Codex Year of the Donut
Bulgarians in AoE2 have the konnik (which is literally horseman in Bulgarian) and a bunch of blacksmith and militia-line bonuses, so I wouldn't say they are super flavorful.
Exotic bulgarian unique units:
Konnik - a mysterious man riding a steppe beast
Kopienosec - a veteran warrior wielding a very short sword mounted on a very long stick
Strelec - a modern ranger equipped with a two handed long barrel rifle
etc, etc.
Just use the local word to make it fancy. In Europa Universalis, iirc the russians have "strelci" as special mechanics, when it literally means riflemen.
 

Anomander

Augur
Joined
Oct 22, 2015
Messages
140

UI​

Windows PC/Mac/Linux/Steam Deck​

  • Continued to address alignment issues some users reported when playing in Simplified Chinese. We will continue to make improvements here in future patches.
  • Improved Font Scaling in the Civilization and Tech Tree screens.
  • Improved Image and Font alignment in the City details menu.
  • Improved spacing and alignment on the War Declaration screen.
  • Addressed an issue that some players reported experiencing with navigating the Civilopedia search results with a controller.
  • Addressed an issue that some players reported experiencing where the Unique Quarter description appears cut off when viewing in Building Breakdown screen.
  • Addressed an issue that some players reported experiencing where unlocalized text appears when viewing the "Nuclear Weapons Available" warning pop-up in Modern Age.
  • Improvements to the Age Transition Spend Points screen.
  • Added a notification for when an enemy attacks a player's Unit in single-player.
  • Improved the performance of City Details screen when viewing a large City.
  • Improved Progress Bar information consistency (HUD Progress wheels go the right way now).
  • The Esc key can be used to back out of the Independent Power screen.
  • Added Building icons to the plot tooltip with their status. Added Wonder icons to the plot tooltip with the gameplay effect. Made resource icons larger on improved tiles, and smaller on unimproved tiles. "Thank you for the inspiration Sukritact!"
Reading patch notes is pure comedy.
It's like a some budget indie single developer game.

Steam forums also:
Unable to save
Play for two hours, go to save, and I get "Error Saving File, Unable to save game".
 

Zarniwoop

Closed for renovation
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Nov 29, 2010
Messages
19,571
Shadorwun: Hong Kong
Every review seems to mention bugs or jankyness.

While those suck, they will eventually be patched out. But if there's a shit game underneath, no amount of patching will help.
 

whydoibother

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bulgaristan
Codex Year of the Donut
While those suck, they will eventually be patched out. But if there's a shit game underneath, no amount of patching will help.
Balance, bugs and map generation are the main issues. The underlying game design is flawed, but not broken.
The game feels like a set of 3 rounds, rather than one long fight. The reset between eras is pretty hard, including diplomatic, and all the alliances can shift radically.

A big problem I've noticed is that the second round is very dependant on colonizing the new lands. However, you can spawn in the middle of your continent, away from the east or west coast. This makes getting there and sending settlers/armies/treasure fleets back much, much harder than if you were on the coast. I don't see how this can be corrected at all, unless they remove central spawns and only spawn civilizations near the east/west coast of the Old World? Even then some will be closer to a narrow passage between continents, and others won't be. If you need more than 4 turns of ocean travel to get to the new world, your settler will die trying to move there. In my game, I had to specifically make peace, and make friends, and get open borders with my neighbour in order to cross the ocean through his land, because I couldn't do it from my spawn.
If we assume the above to be a map generation problem (map generation is something modders always improve for Civ games), then there really aren't hard complaints that can't be quickly fixed. Its just a different type of game, not necessarily worse.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,282
Well at least i can say this about civ 7, it is not humankind level of bad:
-Diplomat Civilizations get free Leverage as their shtick, can be converted to -10 War Support for an opponent once a turn.
-can just spam them down to 0 War Support, declare war and force them to hand over their capital without fighting a single battle
 

Thalstarion

Educated
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Jul 27, 2024
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413
Gjq17cdXoAA-o-X


How terribly boring and predictable, the delusion and false narrative implying that only certain ethnic groups could possibly understand the effects of slavery.
 

AdamReith

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Oct 21, 2019
Messages
2,163
Tubman seems more appropriate as a DLC nu-Mortal Kombat character to be honest.

Having her in a civ is a full on crazy pills moment.
 

whydoibother

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bulgaristan
Codex Year of the Donut
Tubman seems more appropriate as a DLC nu-Mortal Kombat character to be honest.
Having her in a civ is a full on crazy pills moment.
We've had Dido, Gilgamesh and Hiawatha, literal made up fictional people.
We've had Ghandi in all games, even though he was never the formal leader of India.
At any rate, what they are doing now is these characters are arteficial players. So Ghandi is playing as India, just like you are playing as Persia. Tubman playing as Rome isn't meant as a historical statement, just some persona afterifical human player. They could add Dr. Doom in a DLC.

Of course I am not blind to the fact that its an american centered black lady that fought the hekkin racisterinos, I'm just saying its not crazy pills, its a deliberate design choice.
 

cvv

Arcane
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Tubman playing as Rome isn't meant as a historical statement, just some persona afterifical human player.
Yes but for some Civ has never been just about moving little pixels across other pixels and crunching numbers, it has also been about immersion, actually feeling like a leader of a civilization. Those settlers really build my first cities, those workers really build roads, I'm really restoring the glory of Rome. Sending that rocket to Alpha Centauri wasn't just about achieving a goal and checking another victory, it also elicited emotions, at least for me. The civilization I founded and fostered is expanding to the stars, awesome.

Shit like cartoony leaders or Roman Tubman undermine this completely. Without immersion or emotions the game is lifeless, soulless, bland slop, just like Humankind.
 

flyingjohn

Arcane
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May 14, 2012
Messages
3,282
Dido, Gilgamesh and Hiawatha
Mythical founders that are associated with the nations at their core.
We've had Ghandi in all games, even though he was never the formal leader of India.
President of the leading party that lead to independence and dominated the post independence period is as political as you can get.

Tubman problem is that you can put her only in the role of "general" and that is if you are generous. And even than, she didn't actually fight any battles or win anything. She just freed some slaves. Same shit as Lovelace being a dlc leader for Britain, wtf does she have to do with leading/shaping Britain?
Civ 6 was heavily woman focused, but at least those were actual leaders, regardless if they were puppets.
 

whydoibother

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bulgaristan
Codex Year of the Donut
Tubman problem is that you can put her only in the role of "general" and that is if you are generous.
So Joan of Arc? We've had her lead France in a Civilizations game.
Again, the series has often had fictional people, or non-leaders in the positions of leading civilizations. That's not lame part with Tubwoman. The lame part is that she is such a specific regional character, that I had to Google her name to find out who she is and what he stands for. She isn't a global popular culture character, she's a regional american character.

And that's somehow an excuse?
Its not an excuse, its an explanation. I am not sure most people get what they are going for. They have Machiavelli as a leader in the game. he didn't lead anything, ever, in his life. But he is that guy who has that cartoonish character to him in popular culture, wouldn't it be cool to play against The Machiavelli in a game of Civ? How would he play? etc, that's their reasoning.
That's why I am saying they could have Dr. Doom as a leader, since he is a character with a certain type of traits we are expecting. How would Dr. Doom play Civ? That's what they are going for.
 

flyingjohn

Arcane
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Messages
3,282
The lame part is that she is such a specific regional character, that I had to Google her name to find out who she is and what he stands for
Ironically so did Americans. And they have a huge section in schools about slavery but she barely gets a mention. I think one of the leads vetoed her because she was born in his town or something? I remember watching a video or something about it.
 

Fedora Master

STOP POSTING
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Edgy
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Tubman problem is that you can put her only in the role of "general" and that is if you are generous.
So Joan of Arc? We've had her lead France in a Civilizations game.
Again, the series has often had fictional people, or non-leaders in the positions of leading civilizations. That's not lame part with Tubwoman. The lame part is that she is such a specific regional character, that I had to Google her name to find out who she is and what he stands for. She isn't a global popular culture character, she's a regional american character.

And that's somehow an excuse?
Its not an excuse, its an explanation. I am not sure most people get what they are going for. They have Machiavelli as a leader in the game. he didn't lead anything, ever, in his life. But he is that guy who has that cartoonish character to him in popular culture, wouldn't it be cool to play against The Machiavelli in a game of Civ? How would he play? etc, that's their reasoning.
That's why I am saying they could have Dr. Doom as a leader, since he is a character with a certain type of traits we are expecting. How would Dr. Doom play Civ? That's what they are going for.
Fair enough, but at this point they're far removed from any sort of historical accuracy.
One of the most enjoyable things about Civ games was to learn about bits of history, I doubt there's anything worthwhile to learn here.
 
Joined
Jan 21, 2023
Messages
4,035
And that's somehow an excuse?
In a way it is, because historical fidelity was never a thing with Civ games. The whole premise of the game, since the first, was to take the ancient egyptians to space.
Paradox aimed for more historical fidelity, but those games are now played by furries, trannies and chinese.
 

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