I really want to play Quake for the first time.
If you just mean it'd be nice to play it for the first time again, never mind. Otherwise: I recommend playing Winquake, the original release for
Windows, as the old software renderer with some of its artefacts has an irreplacable quality that goes a long way towards what made the game's atmosphere so special. It's necessary to download the music (with de-emphasis applied) as the on-line releases lack it (
https://steamcommunity.com/sharedfiles/filedetails/?id=119489135 ). They can be made to work with Winquake or any other version by using the program _inmm:
https://www.play-old-pc-games.com/compatibility-tools/_inmm-dll-tutorial/
For a replay, if one cares for something close to Glquake as it was originally released, it's necessary to use some source port regardless as it seems impossible to make it play music on recent systems; Fitzquake Mark V seems like a good option since it doesn't change much. An accurate configuration would have animation interpolation off; Glquake also lacked overbright lighting and fullbright textures, but that rather seems like an omission and just made it look worse, so they're not worth reproducing. The more interesting thing to do differently is to use Bobby Prince's alternative sound track made up of music from the
Doom games. The album was called
Doom Music, was released in 1997, and there's a high-quality rip available at RuTracker.
* * *
I think
Arcane Dimensions is really overrated. It was certainly very nice to look at, but the way the encounters were designed didn't feel like
Quake. The enemies and their attack patterns weren't matched that well to location design and too often the encounters were just arena fights (it's something that Machine Games' episode did too, but I felt it was somewhat more enjoyable). The new enemies aren't that interesting either as they often have more health than common enemies in the original game did, but at least their attack patterns are varied. The complexity of the maps was also more apparent than real, as the most elaborate ones usually guided the player carefully along a path that twisted and winded back on itself multiple times. I suppose the original wasn't that different in this regard, but there's something irksome about it in this modification when it strives to make everything seem so elaborate. Finally, turning the shot-gun into a projectile weapon just makes it feel weak, weird (it looks like you're shooting with those particles that fly off walls), and mostly not fun to use.
This isn't to say it wasn't interesting to play through, mostly for the atmosphere of the maps. I just don't understand why it's received so unequivocally.